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reindeer51

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  1. reindeer51
    reindeer51
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    Proper support for EtaC's Immersive Solstheim has been added. The rest of the NPCs have been assigned to the new Cornerclub inn so they'll go there at night. Now everyone has a place to stay! Raven Rock hasn't been more quieter at night.
    1. jaderiver
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      There's a quest there, to give 10 people the innkeepers drink these extra people may certainly help with that, and get the quest done nicely =D

      -- side note -- you had my confused for a sec there, 'The Corner Club" isn't that in windhelm ??? or I'm just getting myself confused ?
    2. EnigManic
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      The names are similar. The Dunmer tavern in Windhelm is called the New Gnisis Cornerclub.
  2. reindeer51
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    Small update in V2:
    Improved some faces of NPCs. Also gave NPCs better schedules. Now some of them will head over to the Retching Netch at dusk or night (depending on their jobs) instead of wandering the streets all the time. Now the town should be much less crowded at night, at the same time, fill up the Retching Netch inn with more liveliness.
    1. kraag
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      I missed this update because the [previous] version I had was also version "latest", perhaps you could use v1, v2, v3 et cetera, to diminish confusion? Great mod anyway, thanks for sharing
  3. drevviken
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    Two, highly unusual questions: which ENB are you using and will you release an SE version?
    1. reindeer51
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      Super late reply lol but I guess if it helps anyone still reading this:

      I was using a slightly modified Somber Antique ENB (found on Somber Dreams mod page).
  4. kennn97
    kennn97
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    NPCs had creature sounds for voices, so I had to fix in xEdit. Other than that this mod is good
    1. sattyre
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      Thanks for another great mod.   I was going to port it to SE but I see it has already been done.
  5. Urshilaku
    Urshilaku
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    The NPC's do not run from dragons most likely they arent even attacked by them. If you kill any in public no one will notice.
    If you attack one near guards, the guards will chase the npc and kill him.
    1. jedp15
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      That's likely because none of them are assigned factions. If you want the guards to react properly, set the NPCs to "DLC2CrimeRavenRockFaction" in the ck. Note sure about the dragons ignoring them however.
  6. pforpterodactyl
    pforpterodactyl
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    I endorsed this mod because it is nice, but my game wasn't running very smoothly so I disabled it. All in all though, it does add to Raven Rock.
  7. bigphil23
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    good mod, Can you do corberoc soldier patrols, skaals, etc ... who patrol (foot) all over Solstheim ?
    1. ltherin
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      Have you seen Immersive Patrols yet? It should do nicely.

      http://www.nexusmods.com/skyrim/mods/12977/?
    2. bigphil23
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      thanks
  8. Pushkatu
    Pushkatu
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    Thank you!
  9. DarkNinja13
    DarkNinja13
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    Good mod, thanks for a lite version - I'm finding that the original version makes Raven Rock feel so crowded that I playfully refer to this mod as OVER-Populated Solsthiem (all joking aside though, I think if I had Raven Rock Expanded, I might not notice it as much as I do now). Otherwise, I am grateful for the lite version Bethesda has a habit to make all of their major sttlements feel like they're ghost towns.
  10. Trappedintime00
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    I just thought I'd say I love this mod. I hope to see it on SSE at some point. Dragonborn feels incomplete, otherwise. I know SKSE is not out yet(I'm never sure which mods require it and which don't), but it'll be awesome if this mod does surface on SSE at some point(even if it is awhile from now)!!
  11. ZeMantras
    ZeMantras
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    Also, add a donate button somewhere!
  12. ZeMantras
    ZeMantras
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    thnks man, really liking this small mod only looked at raven rock so far but i like what i see. will def start t follow your work Hope you make more mods like this in the future