I'm trying to port this to SSE, but I'm failing. I have the v3.9.1 "etac - RESOURCES.esm" ported (I assume that this is what you meant by "main etac file") and your two .esp"s files ported. I get a ctd upon loading the game. I believe the issue is the etac - RESOURCES.esm file, because disabling it at least lets the game boot up, although Falkreath looks funny. and I assume its because the main etac file is disabled.
Can't get this working. It won't even load to title screen. Tried ETAC SSE plus the Oldrim version with loose files. It's the 'z load after file' that's doing it. I have loaded it last as well.
"I downloaded ETaC complete, Falkreath looks strange: Then disable the Falkreath .esp from the official ETaC complete, you need my edits to have my version"
By disable you mean manually edit ETaC - Complete.esp ?
You need the resource pack that comes with ETaC complete, if that plugin is enabled then you just need my 2 esps installed after that. Or Put ETaC complete in then let my esps overwrite the Falkreath plugin when you install. Remember to check load order, a before z.
Sorry, I'm a bit confused. With ETaC Complete, there isn't a separate plugin for each city/settlement that is modified. All of the changes are stored in a single .esp. Will installing this mod after that .esp automatically overwrite the falkreath changes or is there some editing to be done to the ETaC Complete .esp file to make this work?
Great mod I asbolutely love the way you combined both mods. Good job!
I ran across a small issue, though. The quest Lost Relics won't start, for some reason. The shopkeeper Nuri, doesn't seem to have the dialogue option to start the quest. I have no idea what's causing this.
Keep up the good work!
Kind regards
Andre
Edit: I found the cause of the issue. The "ETaC - Falkreath.seq" file in the SEQ folder from the original ETaC needs to be renamed to "z ETaC - Falkreath load after.seq". That will bring back the dialogue option for Nuri to start the quest.
Edit 2: I found out to actually hear the voices, you'll need to change the names of the folders inside the Sound folder.
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Then disable the Falkreath .esp from the official ETaC complete, you need my edits to have my version"
By disable you mean manually edit ETaC - Complete.esp ?
Great mod I asbolutely love the way you combined both mods. Good job!
I ran across a small issue, though. The quest Lost Relics won't start, for some reason. The shopkeeper Nuri, doesn't seem to have the dialogue option to start the quest. I have no idea what's causing this.
Keep up the good work!
Kind regards
Andre
Edit: I found the cause of the issue. The "ETaC - Falkreath.seq" file in the SEQ folder from the original ETaC needs to be renamed to "z ETaC - Falkreath load after.seq". That will bring back the dialogue option for Nuri to start the quest.
Edit 2: I found out to actually hear the voices, you'll need to change the names of the folders inside the Sound folder.