Like Ceejay2k2, got this because of the Silver Dagger mostly, but the extra weapons are a bonus, not noticing any images of the weapons themselves so I'll see if I can change that next time I start up the game Edit: Slightly disappointed that there's no unique model or texture, because it just uses the steel weapons, but that's alright, modding isn't exactly a walk in the park
Craft only, but not all that hard to craft (especially the basic silver weapons). I could add them to vendor lists and other leveled item lists, but that would start stepping on the toes of other mods that have much better reasons for altering leveled item lists and make it a lot more load order sensitive.
If you are still around, I would take a leveled list version of this. If not, If I get a patch together to add the items to the leveled lists, could I either provide it to you or release it with your permission?
Sorry for the delayed response. You can definitely make these weapons into any other mod you think should exist. I guess I’d appreciate a link back to this page in the description but also I haven’t played Skyrim in 2 years so... do whatever you want. Cheers.
I installed your mod and it works great. Haven't crafted anything yet, but I was wondering why it says at the forge that the silver sword (1H) has an attack power of 79 and the silver axe (1H) only an attack power of 15? Also: the 2H silver axe has less attack power than the 1H sword, which seems weird to me. Am I missing something?
Hi! Is there any way to use skyforge silver weapons if i have aMidianBoirn Content adon and his Requiem patch? Adon instruction requires Skyforge esp to be disabled. Adon has in itself merged esp´s including Skyforge esp, which is required to be in load order. Is there a workaround?
Hmm... I'm going to be going through these mods to check for compatibility with the new Requiem version soon, I will look into this and if necessary post an update when I do.
If you see this, can you give me a link to the Requiem patch you're talking about?
Its in optional files. UnmeiX made a patch for it http://www.nexusmods.com/skyrim/mods/72562/? , so i wanna use it and your mod together and Content addon requires aMidianborn_Skyforge_Weapons.esp to be disabled , as its included in Content addon. aMidianborn_Skyforge_Weapons.esp is however required as master for your mod. So my solution was let aMidianborn_Skyforge_Weapons.esp enabled and Content adon also.
Im glad you are updating. im making new LO, so i probably wait for 1.9.4 Requiem , as its behind a corner.
Do the Kryptopyfied versions require Requiem? Can you make a Vanilla - Skyforge Silver Weapons (aMidianborn) - Krytopyfied version? I can't find any other mod on the Nexus that has more silver weapons, especially with WAFR and CCOR compatibility. Thank you.
I see they look like the steel weapons, but do they have the "silvery" enchant on them the way the Vanilla silver swords do? I just tried using a Skyforge Steel Mace and a new Silver Mace (improved) so they're only 2 points of damage off from each other. I used them on a Draugr I spawned to test it and they both seemed to do the same amount of damage, which is why I'm asking.
They do have the extra silver damage (or they should, in any case). In Vanilla, that extra damage is really small. In Requiem, it's a lot more noticeable. Which are you using?
Also, the Skyforge Steel weapons are roughly equal in power to Elven weapons, so it isn't surprising that an improved steel/silver mace would do similar damage to an unimproved skyforge steel mace.
dang, was looking for a mod that adds a silver battleaxe to the game, cause i want my barbarian to wield rather an axe than the silver sword. But i don't use requiem, could i use this mod anyways?
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Edit: Slightly disappointed that there's no unique model or texture, because it just uses the steel weapons, but that's alright, modding isn't exactly a walk in the park
That will give you the ID for anything with Silver Mace in it's name
Is it craft-only or can these weapons show up at vendors?
Haven't crafted anything yet, but I was wondering why it says at the forge that the silver sword (1H) has an attack power of 79 and the silver axe (1H) only an attack power of 15? Also: the 2H silver axe has less attack power than the 1H sword, which seems weird to me. Am I missing something?
Is there any way to use skyforge silver weapons if i have aMidianBoirn Content adon and his Requiem patch? Adon instruction requires Skyforge esp to be disabled. Adon has in itself merged esp´s including Skyforge esp, which is required to be in load order. Is there a workaround?
If you see this, can you give me a link to the Requiem patch you're talking about?
Its in optional files. UnmeiX made a patch for it http://www.nexusmods.com/skyrim/mods/72562/? , so i wanna use it and your mod together and Content addon requires aMidianborn_Skyforge_Weapons.esp to be disabled , as its included in Content addon. aMidianborn_Skyforge_Weapons.esp is however required as master for your mod. So my solution was let aMidianborn_Skyforge_Weapons.esp enabled and Content adon also.
Im glad you are updating. im making new LO, so i probably wait for 1.9.4 Requiem , as its behind a corner.
Also, the Skyforge Steel weapons are roughly equal in power to Elven weapons, so it isn't surprising that an improved steel/silver mace would do similar damage to an unimproved skyforge steel mace.