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burndtdan

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  1. HexVex
    HexVex
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    Like Ceejay2k2, got this because of the Silver Dagger mostly, but the extra weapons are a bonus, not noticing any images of the weapons themselves so I'll see if I can change that next time I start up the game
    Edit: Slightly disappointed that there's no unique model or texture, because it just uses the steel weapons, but that's alright, modding isn't exactly a walk in the park
  2. azim17
    azim17
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    Is there anyone who would share with me the item ID of either the Skyforge Steel Mace or the Skyforge Silver mace? Thank you in advance.
    1. MisterB1969
      MisterB1969
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      Get the mod , "Add Item" and you don't have to worry about that.
    2. HexVex
      HexVex
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      Go ~ /help "Silver Mace"
      That will give you the ID for anything with Silver Mace in it's name
  3. Wyrmspleen
    Wyrmspleen
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    would this work for Skyrim SE? There is a lack of silver weapon mods in SE that cover all weapon types
  4. ceejay2k2
    ceejay2k2
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    Perfect, I need a silver dagger so I'm gunna try this out.

    Is it craft-only or can these weapons show up at vendors?
    1. burndtdan
      burndtdan
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      Craft only, but not all that hard to craft (especially the basic silver weapons). I could add them to vendor lists and other leveled item lists, but that would start stepping on the toes of other mods that have much better reasons for altering leveled item lists and make it a lot more load order sensitive.
    2. l3lessed
      l3lessed
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      If you are still around, I would take a leveled list version of this. If not, If I get a patch together to add the items to the leveled lists, could I either provide it to you or release it with your permission?
    3. burndtdan
      burndtdan
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      Sorry for the delayed response. You can definitely make these weapons into any other mod you think should exist. I guess I’d appreciate a link back to this page in the description but also I haven’t played Skyrim in 2 years so... do whatever you want. Cheers.
  5. Schnirp
    Schnirp
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    I installed your mod and it works great.
    Haven't crafted anything yet, but I was wondering why it says at the forge that the silver sword (1H) has an attack power of 79 and the silver axe (1H) only an attack power of 15? Also: the 2H silver axe has less attack power than the 1H sword, which seems weird to me. Am I missing something?
    1. Talo778
      Talo778
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      I got the same problem.
    2. burndtdan
      burndtdan
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      Do you use Requiem, and if so did you run the Reqtificator?
  6. janci79
    janci79
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    Hi!
    Is there any way to use skyforge silver weapons if i have aMidianBoirn Content adon and his Requiem patch? Adon instruction requires Skyforge esp to be disabled. Adon has in itself merged esp´s including Skyforge esp, which is required to be in load order. Is there a workaround?
    1. burndtdan
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      Hmm... I'm going to be going through these mods to check for compatibility with the new Requiem version soon, I will look into this and if necessary post an update when I do.

      If you see this, can you give me a link to the Requiem patch you're talking about?
    2. janci79
      janci79
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      aMidianBorn Content addon http://www.nexusmods.com/skyrim/mods/24909/?

      Its in optional files. UnmeiX made a patch for it http://www.nexusmods.com/skyrim/mods/72562/? , so i wanna use it and your mod together and Content addon requires aMidianborn_Skyforge_Weapons.esp to be disabled , as its included in Content addon. aMidianborn_Skyforge_Weapons.esp is however required as master for your mod. So my solution was let aMidianborn_Skyforge_Weapons.esp enabled and Content adon also.

      Im glad you are updating. im making new LO, so i probably wait for 1.9.4 Requiem , as its behind a corner.
  7. Acerac
    Acerac
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    What's your advice on load order for your Kryptified versions? Before or after KFR?
    1. burndtdan
      burndtdan
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      It doesn't actually matter, these weapons won't be in KFR so there is no conflict either way.
  8. moisan4
    moisan4
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    Do the Kryptopyfied versions require Requiem? Can you make a Vanilla - Skyforge Silver Weapons (aMidianborn) - Krytopyfied version? I can't find any other mod on the Nexus that has more silver weapons, especially with WAFR and CCOR compatibility. Thank you.
    1. burndtdan
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      They do require Requiem. I plan on giving the Vanilla versions the same updates in the next few days or so.
  9. EDarien
    EDarien
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    I see they look like the steel weapons, but do they have the "silvery" enchant on them the way the Vanilla silver swords do? I just tried using a Skyforge Steel Mace and a new Silver Mace (improved) so they're only 2 points of damage off from each other. I used them on a Draugr I spawned to test it and they both seemed to do the same amount of damage, which is why I'm asking.
    1. burndtdan
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      They do have the extra silver damage (or they should, in any case). In Vanilla, that extra damage is really small. In Requiem, it's a lot more noticeable. Which are you using?

      Also, the Skyforge Steel weapons are roughly equal in power to Elven weapons, so it isn't surprising that an improved steel/silver mace would do similar damage to an unimproved skyforge steel mace.
  10. DarkHanyou
    DarkHanyou
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    dang, was looking for a mod that adds a silver battleaxe to the game, cause i want my barbarian to wield rather an axe than the silver sword. But i don't use requiem, could i use this mod anyways?
    1. burndtdan
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      I might throw together a vanilla version soonish.