I like the idea but execution isn't great - it rests too low on the character. Makes for a very awkward look, and if you are wearing a tribunal mask or a hood with it there's very bad clipping issues which don't occur between those items and the dozens of other helmet mods I have installed. Nice work just the positioning needs a tune-up.
I have a great idea you should use this mod and try to make Dagoth Ur i would love to have him as either a race or follower i already have Vivec, Amalexia an myself as Nerevar as it has been since morrowind lol but this time im his true race the Chimer race form his first life
The Vanilla, *COUGH*Boring*COUGH*, Visage Of Mzund uses the default DwarvenHelmet AA (if you don't know what AA is short for, go play in the CK for a bit (don't know what CK is? Go play on a search engine for a bit (don't know what a search engine is? Then all hope is lost and I am seriously wondering how you found the Nexus in the first place))). Therefore the .esp file is needed to change to Visage Of Mzund from using the default DwarvenHelmet AA to using a custom one that contains the data of the VMUVM version.
Basically, the .esp makes 2 edits. Creation of a new AA, and then changes the Visage Of Mzund to use that new AA.
If that doesn't explain the point of the .esp, I ask someone else to finish the explanation.
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Basically, the .esp makes 2 edits. Creation of a new AA, and then changes the Visage Of Mzund to use that new AA.
If that doesn't explain the point of the .esp, I ask someone else to finish the explanation.