This page was last updated on 18 July 2018, 1:34AM
Changelogs
Version 2.3.1
Corrected the SMIM tankard textures which had mistakenly been switched with the Beer in Tankards version. This is the only change.
Version 2.3
This update adds the revised textures from RUSTIC SILVERWARE as well as modified SMIM textures for the Beer in Tankards mod. The silverware is now more dimensional and reflective in game. The tankards had an issue with the handle part of the texture, so while revising that, I also decided to make them less grungy, and a bit more reflective as well.
Version 2.2.1
This update adds the alpha mask for the Metal Prisoner Cage diffuse texture. Apparently, the mask is necessary if you don't use SMIM, so I added it back. I saved the 4K version as a DXT1A file, so the mask is a 1-bit alpha, which keeps the file size the same as before. For the 2K version (found in the 1K RCC option), I had to save as a DXT5 file, because the stair step nature of the mask is too noticeable at that resolution. Still, it's only a single texture, so it shouldn't really affect performance.
Version 2.2
This update adds the Metal Prisoner Cage textures. Since this is such a large object in the game, I made the diffuse (color) texture 4K (for the 2K version), but I eliminated the alpha mask layer, so it's not as VRAM hungry as the original version would be at 4K. The normal map is 2K, however, so I tried to get the best compromise in appearance vs performance.
Version 2.1
This update adds the Dwemer Lexicon textures (and meshes). I need to add the edited meshes, because the original had poor placement on the corners of the cubes. I made these textures originally for the Aetherial Crown mod that Saerileth is working on, but decided to add them to this mod as well. The original textures are only 512 x 512, and they have 4 different version of the lexicon on them, so they are quite low-res in the vanilla game. My retextures add a fair amount more detail to these unique items.