This page was last updated on 05 March 2015, 3:51AM
Changelogs
Version v2.2
Removed sandbox behavior, npcs would hide indoors and not come out.
Version v2.0
NPCs' now have boosts of HP, Magicka, and Stamina of 750 points
NPCs' are now marked as Essential
NPCs now have melee and ranged combat perks, as well as perks for better healing spells (Devastating blow, armsman 80, barbarian 80, restorationadept 50, savage strike, deadly bash, overdraw80)
Version v1.1
Added aggressive behavior for dragon attacks
Version v1.0
Original File
Version 2.1
Changed NPC's from "Essential" back to "Protected"
Added 'defaultsandboxcurrentlocation256' behavior for all guardians, to keep them from just standing there like robots.