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34 comments
Even if you check all the information such as the author's blog, you can not improve the situation where you can not start unless you delete d3d9.dll.
Looking at the screen that has been deleted and started, it seems that ENB has been adapted.
However, the characters are not displayed in the upper left of the title, and shift + enter does not work either.
Please help someone ... Afterburner and directx9 runtime are all supported.
Been dying to try this enb out, but I keep having this error no matter what I do: ''Failed to initialise renderer. Unknown error creating the renderer.''
I tried running the game without any mods but the same thing happens. The game just gets stuck before even getting to the Bethesda logo (I'll upload a screenshot of what it looks like) and it's not a performance issue either: I run a gtx 1060 with 16 gb of RAM and I've never had problems running, say Snapdragon, or Caffeine enb. The only thing that brings my game back to normal sadly seems to be uninstalling this enb(I've tried it) and it comes back whenever I reinstall it. I really don't want to give up this easily, since it really seems like a good one, but I'm at a loss for what to do. Any help?
This is what I did and it worked for me. Before this, I was using Caffeine enb.
Nevermind, been playing it with 319 and it works completely well with it.
TLDR: what is the recommended amount of reserved memory I should use to allocate enough from a 16GB pool?
This ENB required GTX860M at minimum spec.
The colors look like vanilla.
In realvision when you wanted to use IIO you only had to set that static variable.
On this enb this trick does not work.
Any solutions on this matter?
Did I say that your enb is superior even from realvision? Super endorsed!