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Volek and upgraded MCM options by Smashly

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JohnNav

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  1. JohnNav
    JohnNav
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    Smashly's MHiYH V3.1 with Smashly's signature MCM options added to Volek's original MHiYH.
    Additions made from SkyUI Team and sLoPpYdOtBiGhOlE resulted in v3.11

    - MHiYH adds a Daily and Nightly AI Scheduling for Followers and NPC's to Volek's original MHiYH - Plus:

    - Supports 250 MHiYH Followers

    - Set Individual Followers to almost any Location as home.

    - We can set Follower assignments thru the classic dialog or MCM

    - We now have Settings for a choice of 2 Work times and sleep times ( AM or PM ) for the Follower.

    - We can double the Followers that use Beds, by setting sleep schedule to AM or PM For individual Followers.

    - We can set a Group of Followers to have Breakfast and/or Dinner in one place (13 total) {xLx}
    ( an Inn, House - actually any Dwelling or location ) {xLx}

    - We can change what Followers are in what Group - you have several to chose from. {xLx}

    - With MHiYH v3.1 we can set a Follower, Group Followers on the Fly to there assignments.

    - Set [ This is your Home ] for most non-spawning Pets, Horses and Summon it anywhere from there MHiYH Pasture/Dog House.
    ( Then use the MHiYH MCM to set [Work Cell am-pm] and [Sleep Cell am-pm] for most Pets. Works with most Follower Management MODS)

    - MHiYH Homies will travel thru load Doors and multiple Cells to reach assigned destinations.

    - We can summon any Follower in MCM MHiYH to you, the PC.

    - We can Travel to any Follower in MCM MHiYH

    - Followers on MHiYH Schedules will use stairs in there home and at there work.{xLx}

    - We can open any Followers inventory in MHiYH MCM

    - Please Note: Guard mode can be aggressive, as with Original MHiYH v1.21 - Instead many use [Work Here] AM and/or PM

    {xLx) = Not in Lighter MCM Version. ( Use MHiYH Lite if you seem to have Compatibility issues)
    Smashly has optimized Volek's Original Scripts and code for MCM.
    MHiYH v3.1 will also show up in Followers Dialog more reliably then Original 1.21.

    •They will wander around, eat, sleep, use furniture and tools.
    *** Use Followers MHiYH immersive dialog or MCM to:
    •Assign AM or PM guard/sleep/work areas for up to 250 followers. The assigned area can be anywhere, they will change locations to reach.
    •You can fast-travel to or Summon from any follower's home if you talk to them while they are following or MCM.
    •Compatible with most, if not all Follower Management MODs or Vanilla, and Spouses Can Live Everywhere
    •Supports custom followers
    ----------------------------------
    I hope you all enjoy Volek's MHiYH with Smashlys original and well proven MCM version
    ======================================================================================================
    MHiYH 2+ SSE compatibility will be released soon with SKSE.
    --------------------------------------------------------------------------

    SSE Version - Volek's My Home is Your Home by Allie1718
    http://www.nexusmods.com/skyrimspecialedition/mods/7096/

    XBOX1 SSE Version by Allie1718
    https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3405088
  2. RenattoOBom
    RenattoOBom
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    I'm having a problem, with a seventh follower, that when I tell him that this is his house, the dialogue system disappears, I can't talk to him anymore, he keeps following me, but there's no way to dismiss him or anything, because the box of dialogue disappears :(
  3. mewmew34
    mewmew34
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    Does this version allow for setting homes for Stray Dogs?  I found a stray near Helgen and am hoping to be able to set a home for it so it isn't following me all the time.  The dogs are cute but the barking is annoying. I don't want to abandon my new buddy, though.
  4. RopeSander
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    I just discovered and started using this mod, I have encountered alot of cluttered up misc issues, with EFF and AFT (especially AFT). I don't often want more than maybe 3 followers, but I do like to have them all in a central location. So far this mod seems to do the trick. I will attempt to install UFO possibly or try again with EFF for the use of outfit management, as this mod doesn't cover that. (It may be wiser to allow Vanilla sets to be on followers by default anyways though, as Skyrim LE may not like loading all the graphic intensive  armor/clothing mods, when you enter a singular space.) But I would suggest trying this if you feel like your game has an issue processing all of your follower scripts when loading in a 'home' space, potentially causing CTD. (Always make sure you don't have other mod conflicts too.)

    It should be noted that when using more complex followers with their own script functions to NOT use the options with this mod, but it's not necessary to anyways. If you're not sure what that means, essentially, if the follower mod comes with conversation choices to change their home use THEIR conversation option, not the default one for MHIYH 2PLUS. I will post with updates on Compatibility with other mods as I discover them.

    This comment may seem redundant to some, but Skyrim follower mods are a little more data intensive these days. I have a mid-range system and am trying to find a more seamless solution for CTD issues, and certainly I found AFT to not be up to the task when it comes to gathering your followers. EFF which was my favorite seems like it has caused alot of mod incompatibility issues for many as well. My 'home base' with my followers loads great now that I am rid of them.

    Any thoughts on the matter could be useful too :p Thanks.
    1. Lunabane
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      It should be noted that when using more complex followers with their own script functions to NOT use the options with this mod, but it's not necessary to anyways.

      True, but ... it's imo definitly nessecary because why using a mass managment follower system that allows complex tasks for groups if not because you want to? For me each follower with an own scripted managment is a bit of an annoyance and so that one becomes an outsider and loner.
    2. RopeSander
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      Sure, my only point is that it doesn't always work very well. I am sure some scripted followers will work with this mod. But if they have their own script for setting their home location, then THAT should be used. Otherwise as I have experienced with Vilja, and a few other more complex mods out there. You will find your follower not doing what you want, again, possibly.
  5. Lunabane
    Lunabane
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    This is a must-have mod for those who have a bunch of followers and want to manage them in a roleplaying game. Unfortunately, many custom follower mods have their own scripted, special system for homing and this often conflicts with the brilliant MHiYH concept. However, it should be noted that the control options / possibilities of MHIYH_31_11 are poor compared to those from  MHiYH 4.3 (which is no longer available despite it was perfect). Yet it's the best we can get.
  6. CyanCoyote
    CyanCoyote
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    What is the difference between Set as home base (tell the others!) vs This place is your home now
  7. Wolfblitzer6
    Wolfblitzer6
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    The Sofia follower mod doesn't work with this one.  Once you assign her a home, she will leave you and walk back to that home.  If you don't follow her, then she suddenly teleports back to you; but then begins to walk away again.

    Most people seem to use one of the few very popular custom followers.  But this mod seems to break their AI.  Better gaming experience keeping the custom followers, so uninstalling this mod I guess.
    1. JohnKnighthawke
      JohnKnighthawke
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      I tend to use it for the custom followers that use the vanilla framework. We all know the type I mean. Also for the rare vanilla followers I use.

      So for example my homestead and children are guarded by Lydia and one of the "Immersive Wenches" from the mod of that name.

      Which ones I actually travel with vary a lot.
  8. JohnKnighthawke
    JohnKnighthawke
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    Does anyone know if this works with the "Interesting NPCs" followers? Unlike other custom follower mods, "Interesting NPOs" does not include its own option to do the same thing.
  9. MrValexander
    MrValexander
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    i have been trying to have a follower become my steward at the Winstad Manor for like an hour and it's saying that there are too many followers, when I quite literally have none.     Get your mod in order Jesus Christ. 
    \
    1. jaderiver
      jaderiver
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      This mod works fine for me in my game anytime I use it , and if you don't have any followers at the time, you might've had , but they may not have dismissed properly and the game still thinks you have followers, try using console command  - set PlayerFollowerCount to 0    
    2. vexwretch
      vexwretch
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      This is what is happening to me right now. The "fix" that jaderiver suggested does not work
  10. ark5mith
    ark5mith
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    i need extra follower slot!
    I've tried to "duplicate" the mod using merge but doesn't seem to be working.
    I want to relocate all NPC into another map. 250 not enough
    1. CaptainTripps82
      CaptainTripps82
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      Move 250, release them, then do so again.
      Work within the system you've got.
  11. WalksInDreams
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    Thank you.