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======================
Throwing Weapons Lite
by: JZBai
Version: 3.01
======================

============
Description:
============
Adds script light throwing weapons to the game. Also integrates them into the leveled lists and allows them to be used by followers and NPCs.

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Features:
=========
I've been a fan of Madrilous's Throwing Weapons mods for a long time. The problem is that they were too script heavy for my machine to handle
quickly. This mod is a fix for that and implements throwing weapons in a very "script light" fashion.

The weapons show up as ammo in your inventory, have weight, and are equipped to the right hand. NPCs and followers can also use the weapons.
They're added to the leveled lists dynamically using scripts so it can maintain compatibility with all other mods.

The damage of the weapons increases in relation to the player's one-handed (or marksmanship) skill and level it up on successful hits.
They also cost stamina to throw and damage can be doubled or halved depending on how much stamina you have when you throw.
Damage from the throwing weapons also benenfits from sneak attacks and is reduced by the target's armor rating or can be completely
negated with a shield or ward.

As of Version 2.0, new grenade weapons have been added. These weapons can be crafted using a new power you recieve called "craft grenades."
You start off knowing only how to craft a couple of them and have to collect formulas that can be found on enemies, in dungeon chests,
and occasionally in alchemy shops.

Currently, these are the weapons available:

Throwing Knives:
These are the fastest to throw, do weak damage, and fly at a medium distance. Weight is 1. They also benefit from added damage during a sneak attack.

Throwing Axes:
These do the most damage, fly the shortest distance, and have a medium throwing speed. Weight is 5. They stagger opponents on hit.

Javelins:
These fly the farthest, do moderate damage, and but have the slowest throwing speed. Weight is 9. They heavily stagger opponents on hit.

Oil Pots:
Dwarven oil pots that lay down a burning slick of oil that damages anyone that is caught in them. Weight is 0.25.

Frost Potion Grenades:
A bottle of ice cold liquid that freezes opponents solid on contact and does frost damage. It's also available as a poison that can be found
in alchemy shops and be applied to weapons and arrows. Weight is 0.5.

Smoke Bombs:
Bombs that stagger opponents caught in the initial explosion and release smoke clouds that blind opponents and can be used as cover. Weight is 1.

Grenades:
The most powerful throwing weapon of all! Explodes with massive force and heavily damages anyone caught in the explosion after a few seconds.
Be very afraid when you hear the trademark sound of this weapon's burning fuse. However, if you're quick enough (and brave enough) these weapons can be disarmed
by activating them. Weight is 3.

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Requirements:
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Dawnguard.esm
Dragonborn.esm
Update.esm

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Installation:
=============
Use NMM to install

or

Extract the esp and bsa into the data folder

===============
Uninstallation:
===============
Use NMM to uninstall

or

Remove the bsa and esp file

==============
Compatibility:
==============
This mod may be incompatible with mods that auto-pickup items. But besides that, it should be compatible with everything.

One thing to note though is that since the throwing weapons are magic scrolls under the hood, they use the normal casting
animation used for magic and may look a little funny. However, thanks to the efforts of h1zchan and myself, there is
an optional animation package available to get the animations to look good in first and third person.

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Bugs:
=====
All the major bugs from Version 1.0 have been fixed! Killcams now work with throwing weapons and the texture problem should now be fixed!

The only minor bugs that I found from testing are that occasionally disarming the grenade doesn't always remove the sound of its fuse.
Also, with the new way I implemented the projectiles so that they work with killcams, the spinning animation for them can look a little
funny if you throw them at the ground or an object nearby. In addition, when you give throwing weapons to your followers they won't appear
in their inventories. Don't worry though, they are there and your followers will use them.

All these bugs however are very minor issues and should have no impact on your game's stability whatsoever.

==========
Changelog:
==========
3.01 (Mini-update):
Changed the event used to handle ammo under the hood to be more reliable

3.00 (Major overhaul of mod):
Weapons are now ammunition with weight and wearable quivers
Weapons can now only be equipped in the right hand
Throwing costs stamina and damage is now dependent on it
Reworked the effects so that javelins stagger and don't slow
Fixed the "throw back" feature/bug where enemies get the weapons upon being hit
Tweaked weapon damage to hopefully scale better
Removed meltdown/reverse engineering recipes due to new implementation
Tweaked frequencies in leveled lists so that grenades are rarer
Added "craft grenade" power so that grenades can be crafted without needing an alchemy table
Formulas are now consumable books that add the recipes to the "craft grenade" power
Nerfed oil pot damage
Buffed smoke bombs to have a larger radius
Added and tweaked h1zchan's replacer animations for better aesthetics
Scrapped the old throwing knife meshes for the shiv version

2.01 (Mini-update):
Made throwing weapons weightless to prevent overencumbering upon being hit
Reduced the duration of the Frost Potion items and increased their damage
Tweaked leveled lists so that grenades and recipes are rarer

2.0:
Tweaked the damage and sneak attack bonuses for throwing weapons so that they were less overpowered when dual-wielded and sneaking.
Made the damage reduction caused by armor more significant in the damage formulas for the throwing weapons.
Tweaked the crafting recipes for throwing weapons so that fewer are made per unit.
Increased the throwing weapons' weights to be more on par with vanilla iron weapons.
Fixed the texture issue that affected some users.
Fixed the throwing weapon projectiles so that they now work with killcams.
Added four new grenade weapons and the accompanying recipes and items needed to make them.
Gave the alchemy table a menu option for crafting and reverse-engineering.

1.0:
First Nexus Release.
Replaced all meshes from Madrilous's "Throwing Weapons Redux" with new custom made meshes and textures rebuilt from the ground up.
Changed the weapon and projectile nifs so that collision objects would make proper weapon sounds on being dropped

0.1:
First Release on Steam (Beta)

========
Credits:
========
Madrilous for the inspiration for this mod
NyQuilKY for his spinning "Throwing Weapons Redux" nifs off of which I based the nifs for this mod
Hothtrooper and Eckss for making available the source code for "Immersive Armors" from which I learned how to dynamically add items to leveled lists
h1zchan for the throwing animations from his "throwcast" mod
whoever contributes to the Creation Kit wiki for providing documentation on Papyrus functions which Bethesda for some reason were too lazy to document
and finally Bethesda for Skyrim, Creation Kit, and for making this game moddable because it would be a crappy game if it weren't... :P