yeah the CK. all i did was add a condition - I don't see any cost difference in the coded or autocalc values in the CK...? eg ebonyflesh is 341 with and without the mod. where are you getting that from?
edit - ah looking in tes5edit i see that the numbers are all over the place for reasons i have not yet discerned - lightning cloak is the same, flame cloak is cheaper and frost cloak is up a little and the armor spells have mostly doubled. i'll look into it but nfi at the moment.
edit2 - it looks like i should be able to fix it but i'd like to see if i can do it in the CK and mebbe get an idea why it happened. either way i'll update fix soon. big thanks for pointing that out rice and apologies to the users who have installed it already.
edit3 - the only difference with the unaffected spell (lightning cloak) and the others was that i put the condition above the existing condition instead of below, or vice versa, so that my new condition was in place of the old one and the old one was in the new slot. there were no existing conditions on the armor spells, so that didn't happen there. the one spell that was cheaper was the flame cloak, which had an extra condition the other two cloak spells didn't have (some random isplayer check - i left it but i think its unused). i forced the edit in tes5, so it should be all good now. i'll look into it a bit more, but for the moment i'll chalk this one up to the ck being random, i guess.
since it's channeled that one might be a little trickier to stop them using inappropriately; i'll take a look (mebbe there's a isnotbeingattacked condition or something) but i don't wanna break anything so i'll probably end up leaving that one alone. thanks anyway tho.
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edit - ah looking in tes5edit i see that the numbers are all over the place for reasons i have not yet discerned - lightning cloak is the same, flame cloak is cheaper and frost cloak is up a little and the armor spells have mostly doubled. i'll look into it but nfi at the moment.
edit2 - it looks like i should be able to fix it but i'd like to see if i can do it in the CK and mebbe get an idea why it happened. either way i'll update fix soon. big thanks for pointing that out rice and apologies to the users who have installed it already.
edit3 - the only difference with the unaffected spell (lightning cloak) and the others was that i put the condition above the existing condition instead of below, or vice versa, so that my new condition was in place of the old one and the old one was in the new slot. there were no existing conditions on the armor spells, so that didn't happen there. the one spell that was cheaper was the flame cloak, which had an extra condition the other two cloak spells didn't have (some random isplayer check - i left it but i think its unused). i forced the edit in tes5, so it should be all good now. i'll look into it a bit more, but for the moment i'll chalk this one up to the ck being random, i guess.