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:: SICARIUS' REGUDE 1.1 ::

CHANGE LOG:

1.1:
- Fixes assassin ghost's patrol. He now actually wanders around the area where you enounter him
- Enables the map marker for the house
- Fixes the idle animation at the altar

I am willing to bet a few septims that not every assassin likes to live in a moldy dungeon full of gore and blood. Some of us have class!
We like the comforts of a well-kept home with all mod cons! So here's my attempt at making the perfect assassin's hideout.
I put many of my favourite features into it, and for a vanilla house (not using any DLC) I'd say it's pretty extensive.

Creator: Elianora
Contributor: Leianne for all the script magic

:: REQUIREMENTS ::

� Skyrim.esm
� Update.esm

:: UNIQUE FEATURES ::

� Disenchanting font which resets item enchantments made by the player, plus their smithing improvements
� Follower bed you can fold out if needed, or keep out of the way if you're the loner type
� Altar of Sithis where you can pray to the Dread Lord for a sneak buff
� I merged my poison arrow mod into this and managed to take off the DLC (some of the arrows are still misbehaving after the transition though :|)
� Harvestable Jarrin Root in the garden
� Display cases for Blade of Woe and Mehrunes Razor
� Functional bath with buffs works with survival/bathing mods
� Custom armour (+ race support) that is has unique appearance between genders (made from Witcher 2 models),
it comes as enchanted unique version with nice buffs (can be tempered),
or you can craft and improve your own at the forge. I've setup recipes for all the stuff.
� Unique dagger (Enchantable and temperable)

:: COMMON FEATURES ::

� Almost all vanilla crafting except smelter. Wood chopping block is outside the shack, rest of it is inside the refuge.
(Cooking, forge, workbench, sharpening wheel, tanning rack,
� Bed gives Well Rested Bonus
� Indoor garden
� Lots of custom storage
� Secret exit above the bed
� Navmesh and TES5Edit cleaned

:: GENERAL INFO ::

The shack above the refuge is sort of just a distraction. It's supposed to look like a rundown hunter's cottage
so no one suspects it hides a master assassin's home. You can use the bed and the cooking pit in the shack
but why would you when you have a comfy place hidden just under them. You could probably
leave a follower to guard the place and live in the shack on top.

How to get the house:
The house once belonged to a master assassin, but he was finally caught, and hung just outside Morthal, in the swamps.
You can find his restless soul wandering near the hangman's tree (around Kjenstag ruins and the Imperial Camp at the east of the swamp).
The guards have posted warnings around Morthal for normal folk to steer clear of the place.
Once you have defeated the angry spectral hitman, you can loot his remains for the hideout key and his unique armour.
The hideout itself is just outside Morthal, I've left map pictures in the images section to direct you there.
The map marker becomes available (you still have to discover the place yourself) after the "boss fight" is over. He should be kind of tough, like lvl 30

How to make arrows:
You need to loot the crate under the alchemy lab and read the book. It will teach you the arrow crafting skill. For crafting poisoned arrows
you need Hunter's Arrows, craftable at the forge under Elven. After you have crafted hunter's arrows and collected the ingredients you can
make arrows at the font next to the alchemy lab.

If you're not the crafty type, you can buy Hunter's Arrows from the Drunken Huntsman in Whiterun.

Other stuff:
Recommend activating the Altar of Sithis a bit further away from the statue, or clipping will occur
Recommended to stand back a bit from the mirror when using it.
The small display cases are inaccessible on purpose.
There's a memento wall above the mannequins where you can leave little stuff you maybe take from your victims
The water animations on the bath depend on your individual setup, there may be some funkiness


:: KNOWN ISSUES / CONFLICTS ::

� Anything that edits cell -8, 16
� ETaC adds a torch sconce over one of the warning notes in Morthal

:: THANKS ::
Jaden for the name and testing help

:: PERMISSIONS AND CREDITS ::

THIS MOD IS NEXUS EXCLUSIVE.
If you want to translate the file and upload it to another site, you CANNOT upload the bsa. Only the esp and people need to get the bsa from Nexus.
You don't need to ask a permission to upload translated esps to other sites but you must link me to the upload so I can keep track of where my stuff is.

Check my profile for detailed permission info.

Don't just take my files and claim it yours, but if you want to use something I've created, they're free game.
If you want to use some resources in the bsa that are made by other people, you need to download them from the
individual asset's pages and give credit to their original creators.

Credits:
? Blary for his amazing modder's resources
? Oaristys and Tony67 for the fantastic Modders Resource Pack
? eldiabs for activators
? Paintings by Artisanix
? stroti & Tamira for stroti's modder's resources
? jet4571 for Building Kits and other resources (http://www.nexusmods.com/skyrim/mods/58262/?)
? BrettM for FPI Experiment Pack 1 statics
? Darkfox127 for his resources
? The_Funktasm for Morrowind clutter resource
? InsanitySorrow for his modder's resources
? Tamira for her treasure resources
? Jokerine for all kinds of smexy clutter resources
? Ghosu for allowing modder's to use his Weapon Pack
? Lilith for ready clutter and other resources
? mrpdean for Lakeview Evolution resources
? lrsamways for disenchanting font and clutter (NOT A FREE RESOURCE, I HAVE AN EXCLUSIVE PERMISSION!!!!)
? Runspect: resources for modders
? stoverjm: New open books
? The_Funktasm: Morrowind resources
? Vicn for hangman resource skeletons etc.
? elinen for tree resource
? yourenotsupposedtobehere: Rugs
? danielcoffey for the Dragon Map Parchment PSD used in Astrid's wanted poster
? langley for her epic textures

Triss armour conversion credits: Fraper
UNP Triss armour editing: exeter
Other Witcher 2 models conversions: L0rd0fWar

The Witcher 2 armour meshes and textures are owned and copyrighted by CD Projekt and used with permission.
The Witcher is a trademark of CD Projekt. All rights reserved.
http://www.cdprojekt.com

Vindsvept music is licensed under a Creative Commons Attribution 4.0 International License.
In short, you can use it in any way you want as long as you leave a link back to the original source.

http://vindsvept.com/ and https://www.youtube.com/user/Vindsvept