I love your mod, but I wanted a couple of extra things, so I have made a version in the ck that adds an upper level to the bag that has a full double bed and 13 bookshelves (that hold 40 books each). Unfortunately this meant I had to remove the tree .I also added mini versions of the Thief, Warrior, and Mage Stones for crafting bonuses. If you like, I can send you the new esp file so that you can share it here with others who share my need to display all the books and a dislike of running to the guardian stones to swap out for maximum crafting gain. I only used vanilla resources, so former users should be able to just replace the esp and go.
I have since switched computers, but I did manage to find a copy of the esp file. If you would like a copy, feel free to message me with your email address and I will send a copy to you (assuming I check my messages).
I love this bag and all my solo characters use it. It would be perfect if your follower/companion could go inside as well. I usually travel with a dog companion and I hate the thought of him having to stay outside in the cold north while I am warm and cozy inside. Other than that, the bag is perfect. Thank you.
I liked the idea of the Haven Bag, but I ended up not using it much because I felt it was too cluttered for me. I love the look of this and I love the Juniper tree in the center! It's a great little get-a-way!
I guess I just figured it's no less unsafe than the smelter and cookpot originally were. Mostly it's a magic bag so anything goes. Glad you like how it looks!
@Grazhir - I don't play Wakfu anymore, but I remember having, at one point, my bag fully set up in garden gems. Very expensive getting all those gems, but allowed hours of "fun" farming corn: first do a pass getting the seeds, then cut it all down, then plant it all up with the previously gathered seeds, then stash/sell the remaining seeds. Then go to a well, get enough water buckets, go to a bakery, craft a boatload of corn bread, keep some 200 breads, sell the rest or deposit some in guild bank. Rinse repeat 2 times a week. Yay fun.
I seem to have run into a bug of some kind. Whenever I try to use the mini-smelter, it causes my game to CTD. I don't suppose you would know why that happens, would you?
Just odd, it was working for a day and now the mini-smelter is causing game to CTD as well. Thought it was something I added afterwards but I've removed Equipping Overhaul and still occurring. Seems to be a conflict but not sure with what. I'll try and slowly add in mods to see if there's a conflict but so far MO and LOOT aren't showing anything.
Weird.
Update: after doing some searching on Nexusmods, it looks like the conflict is with Complete Crafting Overhaul Remade (great mod as well) but seems as if the problem is with the file CCO_FurnitureAnimationScript.pex. As per comment by svanros on 03 April 2015 - 07:01 PM: "...I tried the suggestion of removing the script "CCO_FurnitureAnimationScript.pex" (many thanks mditsch!) and sure enough, it stopped my CTD. Only problem now is, every time I exit the smelter crafting menu, a vanilla smelter spawns in midair above the mod-added smelter. O.o I can delete the new smelter with Jaxonz Positioner or the console, but as soon as I use the modded smelter again, another copy of the vanilla smelter appears out of thin air..."
I tried this as well, and sure enough, I can use the mini-smelter just fine, but standard smelter is sitting in the location of the urn next to the smelter.
I'm a huge fan of Haven Bag! This looks like a wonderful alternative - and one that might even be more appropriate for my forest elf than the original.Some questions for you:
1. Interaction with the original mod? Can you run both or do you need to uninstall the original or do you need the original for this to work?I'm assuming it is probably completely independent of the original so you could run either or both?
2. Same music as the original mod inside?
3. Same size inside as original? It looks perhaps a tiny bit bigger from the screenshots but I imagine that could be due to quite a bit less clutter.
Thank you for the reply! I kept the original installed and (via NMM) installed the new slot 60 version of this one. During installation it prompted me so I said overwrite all.When I started the game, only one bag remained in my inventory (did not add a second bag). When I clicked the bag, it took me inside the campsite version. So, at least the way I did it, I can only run one bag at a time. That's fine as I was mostly curious for the testing process as I would intend on only using one anyway.So that's fine.
I love the new music - it is more fitting for the campsite. And the campsite is delightful.This seems to be every bit a match for the original in all its goodness and I thank you for providing a fantastic alternative.
I'll look into making it so you can run both. I probably just need to differentiate some items. If it's a script thing, though, it'll take me a bit to figure since I'm just learning how to script.
29 comments
But.....
Why do I have to JUMP that first step to walk into the camp? Very odd floor. I wish I knew how to remove that step.
I don't even have to jump to run up all those stairs in Whiterun!
I tried changing it to Dibella.
It looked ok but when I clicked on it it still said Arkay :(
Edit:
Got the shrine working.
Had to uninstall and make a clean save then reinstall with the modded .esp.
Now, if someone could port this to SE (I'm not entirely sure what needs to be updated?) that would be great :)
Very expensive getting all those gems, but allowed hours of "fun" farming corn: first do a pass getting the seeds, then cut it all down, then plant it all up with the previously gathered seeds, then stash/sell the remaining seeds.
Then go to a well, get enough water buckets, go to a bakery, craft a boatload of corn bread, keep some 200 breads, sell the rest or deposit some in guild bank.
Rinse repeat 2 times a week. Yay fun.
Weird.
Update: after doing some searching on Nexusmods, it looks like the conflict is with Complete Crafting Overhaul Remade (great mod as well) but seems as if the problem is with the file CCO_FurnitureAnimationScript.pex.
As per comment by svanros on 03 April 2015 - 07:01 PM:
"...I tried the suggestion of removing the script "CCO_FurnitureAnimationScript.pex" (many thanks mditsch!) and sure enough, it stopped my CTD. Only problem now is, every time I exit the smelter crafting menu, a vanilla smelter spawns in midair above the mod-added smelter. O.o I can delete the new smelter with Jaxonz Positioner or the console, but as soon as I use the modded smelter again, another copy of the vanilla smelter appears out of thin air..."
I tried this as well, and sure enough, I can use the mini-smelter just fine, but standard smelter is sitting in the location of the urn next to the smelter.
Immersion wise, either a magical being, or a npc, "guardian" type.
In either case, these would be moving around (activators + navgrid), and could introduce the PC to the area ?
Looking good so far, wondering what further update would provide..
1. Interaction with the original mod? Can you run both or do you need to uninstall the original or do you need the original for this to work?I'm assuming it is probably completely independent of the original so you could run either or both?
2. Same music as the original mod inside?
3. Same size inside as original? It looks perhaps a tiny bit bigger from the screenshots but I imagine that could be due to quite a bit less clutter.
Yeah, same music; I haven't replaced it in my own for-use version either yet.
It is indeed the same size; I tried to restrict the clutter to the edges and leave just the tree and chair in the middle to get in the way of things.
I love the new music - it is more fitting for the campsite. And the campsite is delightful.This seems to be every bit a match for the original in all its goodness and I thank you for providing a fantastic alternative.
I'm absolutely endorsing this great little gem!
I'll look into making it so you can run both. I probably just need to differentiate some items. If it's a script thing, though, it'll take me a bit to figure since I'm just learning how to script.
http://www.nexusmods.com/skyrim/mods/60575/?