Thanks for this patch. I am using it now. Just would like to add some suggestion. There are 3 duplicate meshes to the original mod Morrowloot 4E (wg_0.nif, wg_1.nif, and skullcrusher.nif). I think they can be removed safely. I also would like to add mesh for Eleidon. If you can add eleidonOnBackClk.nif for using it with cloak mod will be great.
Those meshes are not duplicates. Morrowloot 4E either had corrupt or missing meshes for those items. Particularly Skullcrusher, people have reported CTDs just by entering the same cell location Skullcrusher is in. Those meshes are there to prevent any potential CTDs that the original Mortowloot meshes can cause
2 comments
Thanks for this patch. I am using it now. Just would like to add some suggestion. There are 3 duplicate meshes to the original mod Morrowloot 4E (wg_0.nif, wg_1.nif, and skullcrusher.nif). I think they can be removed safely. I also would like to add mesh for Eleidon. If you can add eleidonOnBackClk.nif for using it with cloak mod will be great.