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UnmeiXUploaded by
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Activity logs
This page was last updated on 22 February 2018, 3:16PM
- Changelogs
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Version 2.0b9
- Fixed falmer and chitin armor crafting/tempering requirements; they now require Advanced Light/Advanced Blacksmithing instead of Elven Smithing.
- Fixed Nightingale Bow replica's category keyword.
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Version 2.0b8
- Fixed a number of issues with conditions on crafting recipes; Daedric weapon, guard armor and batch ammo recipes should now always function as intended.
- Changed the Shield of Solitude to require Advanced Light Armors (instead of Elven Smithing) to improve, as I'd originally intended.
- Removed more ITMs.
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Version 2.0b7
- Fixed a minor issue with a certain list of boss bandit helms that would prevent steel fur helms of certain rarities from dropping.
- Removed unnecessary files from .bsa.
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Version 2.0b6
- Replaced recipe for the Scimitar with the recipe for Requiem's Steel Scimitar, due to recent changes in 1.9.2.
- Disabled Requiem's old Steel Scimitar recipe.
- Removed light armor mesh that was conflicting with USKP.
- Altered the Requiem silver perk to provide the intended set 50% damage bonus until the issue with the CCOR silver weapon bonus slider is resolved.
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Version 2.0b5
- Fixed Guild Master's Armored Circlet variant recipe; now requires Thieves' Guild leadership and the Advanced Light Armors perk.
- Fixed Iron Helmet's Hearthfire recipe; now requires Craftsmanship.
- Fixed Linwe's Hood 'revert from circlet' recipe; now requires Advanced Light Armors.
- Fixed Shrouded Armored Circlets; now require Craftsmanship; Ancient variant now requires Advanced Light Armors.
- Fixed Thieves' Guild circlet recipes; now require Craftsmanship and appropriate quest stages. Improved versions now require Advanced Light Armors.
- Fixed Black Leather Hood recipe; now requires Craftsmanship.
- Fixed Child's Doll recipe; now requires Craftsmanship.
- Added Stormcloak armor meshes (courtesy of lifestorock, same as KFR's, thus the new bsa). KFR is no longer a requirement for COR in any form (but is still highly recommended, of course).
- Updated description with accurate versioning info.
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Version 2.0b4
- Fixed filename version number.
- Fixed Daedric bow temper conditions that had been left unfinished (and accidentally left the bow unable to be improved).
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Version 2.0b3
- Added CCOR filter conditions to legendary armor recipes where missing (legendary steel/plate and elven gold armors).
- Corrected a number of incorrectly copied filter conditions on COR-added recipes; certain new recipes erroneously used incorrect filters.
- Remedied duplicate implementation of cloaks on civil war actors.
- Changed temper material for Vigilant's Cuirass to be consistent with the steel plate temper recipe.
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Version 2.0b2
- Added fixes from KFR 2.0b2.
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Version 2.0b
- Added missing breakdown recipes for Wooden, Iron and Steel Battlestaves.
- Added breakdown recipes for tongs and blacksmith hammers.
- Added temper recipe for Alessandra's Dagger.
- Added crafting and temper recipes for Imperial daggers, shortswords and maces.
- Repurposed duplicate arrow crafting recipes for batch crafting (double quantity).
- Added batch crafting recipes for all arrows made craftable by CCOR.
- Added batch crafting recipes for all bolts.
- Added temper recipe for Vigilants' weapons.
- Added temper recipe for Ragnok's Toothpick and the Akaviri sword.
- Added temper recipes for "hold weapons" given by jarls ("Sword of [x]", "Axe of [x]").
- Adjusted craft and temper recipes for heavy and light crossbows to be consistent with the leather strip costs for heavy and light bows, respectively.
- Certain unique items with unique properties or enchants that are not easily replicated now require Arcane Blacksmithing to temper (Ghostblade, dragon masks).
- Certain unique items now receive a temper bonus from Arcane Blacksmithing instead of Craftsmanship (Windshear, Ghostblade).
- Various items now temper with their primary material component for consistency (silver weapons, gilded armors, steel plate armors).
- Added crafting and temper recipes for short-sleeve variant of Shrouded Armor, including an improved version (still short-sleeved for male only).
- Added quest requirements for tempering faction-related items (Thieves' Guild, Dark Brotherhood, Vampire, Dawnguard) for consistency.
- Added temper recipes for new open-faced guard helmets.
- Added crafting and tempering recipes for new Stormcloak heavy bracers and boots (in KFR).
- Added crafting and tempering recipes for Requiem's hold-specific robed steel plate armors (crafting requires Advanced Blacksmithing, as with normal steel plate). Crafting them also requires thanedom for the requisite hold.
- Added tempering recipes for Whiterun orichalcum and ebony plate sets, requiring both Advanced Blacksmithing and the relevant material perk (Orcish and Ebony, respectively).
- Added new item-specific leveled lists to allow the jSwords implementation to work properly while retaining default Requiem items without jSwords.
- Bandits that would otherwise wear leather or steel helms, when not in warm regions, will have a chance to wear armored fur hoods.
- Created numerous leveled lists to allow bandits to wear tempered armored fur hoods (at the same temper level and rarity as helms of the same caliber).
- Removed enchanted cloaks from leveled lists.
- Removed enchantment effects from unique enchanted cloaks. Cloaks do retain their enchant shader.
- Numerous changes to crafting and tempering requirements that aren't mentioned here can be found in the spreadsheet provided in the KFR 'Optional Files'.
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Version 2.0.1b3
- Reconciled changes made by USLEEP.
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Version 2.0.1b2
- Fixed conditions on Daedric crafting to coincide with Requiem's rewritten smithing book.
- Added filtering conditions to elemental bolt recipes.
- Removed CCOR's anti-clutter toggle from Daedric bulk recipes for arrows and bolts. If you're planning on making these en masse, you'll break the filter requirement easily enough.
- Reqtified the CCOR-added replica weapons for consistency with KFR.
- Added appropriate filter conditions for the Vampire's Mace (Molag Bal replica) recipe.
- Fixed Daedric crafting recipes to once again use Requiem's changes to components.
- Removed a redundant arrow crafting recipe.
- Overhauled various JSwords 'Daedric' level recipes, though they're still not recommended.
- Fixed incorrect filter conditions on a couple recipes that had been overlooked.
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Version 2.0.1b1
- Updated for changes made in Requiem 1.9.4/1.9.4.1.
- Ancient Nord Honed weapon recipes are now filtered appropriately, and only the raw material (corundum) is required.
- Fixed an issue with Skyforge weapons having different required perks for tempering vs crafting.
- Ensured CCOR's silver damage slider works as intended (0-50%).
- Remedied any existing issues with ore smelting recipes.
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Version 2.0
- Updated for changes made in USLEEP, CCOR's 1.7 release version and Requiem 1.9.3. I'd like to thank 4rakhor for his assistance with this.
- Added Campfire's Hide Lace and the Fur Plate breakdown recipe to obtain it. Many thanks to Chesko for this great use of record injection.
- Adjusted the weight and value of hide lace consistent with COR's changes to leather strips.
- Adjusted all bow recipes (both crafting and tempering) to use Campfire's Hide Lace for bowstrings when using COR, removing the need for the independent RSE version. Campfire is not required for this functionality.
- Reworked Ancient Nord and Falmer 'honed' weapon crafting to use fresh materials instead of 'adding material' to an existing weapon.
- Fixed an internal issue with the Windhelm guard officers' cloak leveled list.
- Added a new Windhelm guard officers' cloak leveled list for special use which purposely discludes fur cloaks. This is currently used to assure that the five vanilla housecarls wear the cloak to match their armor; it is also used by one of the new less-clo
- Updated the "lItemgems10' gems list so that it contains CCOR's rough gems, properly unleveled, with Requiem's reduced appearance rate.
- Adjusted armor values for fur hoods, including leather/steel reinforced variants, to account for inconsistencies with hoods in Clothing and Clutter Fixes.
- Added forms for the classic fur guard's gauntlets and boots, for those who would prefer to use them.
- Added recipes for the fur guard's gauntlets and boots. These recipes are injected into Update.esm (as are their output), so they can be used by both COR and KFR users as needed.
- Added recipes and projectiles for elemental ammunition of all sorts, provided you are privy to the technology through one means or another.
- Fixed Elven Light recipes; the cuirass now uses 4 moonstone instead of 5, and none of the recipes use steel instead of quicksilver.
- Fixed Falmer learning recipes having inappropriate perk requirements.
- Adjusted quest-specific tempering recipes; nearly all such requirements can now be circumvented via the Advanced Blacksmithing perk.
- Modified the CCOR-added Ebony Mail conversion recipes; they now use token items so that converting the armor doesn't grant XP.
- Reqtified the light and heavy replica versions of the Ebony Mail.
- Forwarded the Light Armor Forging book text, implementing fixes from USLEEP and CCOR.
- Fixed integrated cloak recipes having no perk requirements.
- Adjusted certain integrated cloaks for consistency (coarse white cloak's weight, value of hold linen cloaks and gray linen cloak, name of gray hide cloak).
- Fixed armored hood recipes having no tempering requirements.
- Updated the Requiem silver perk so that CCOR's MCM can affect it again.
- Cleared up a number of duplicate breakdown recipes.
- Removed a number of ITM records and unnecessary edits on disabled recipes.
- Added optional plugins to either remove fur cloaks from guards who use plate armors, or prevent them from using any cloaks at all.
- Added optional plugin to remove the new Stormcloak heavy armors.
- Added optional plugins to remove Campfire and Wet and Cold cloaks for users of the CCOR-integrated ones from the major cloaks mods.
- Added optional plugin to add firewood as a crafting requirement for certain bows, for consistency with certain bow retextures (particularly CM Wooden Bows, which affects Daedric, Dwarven, Ebony, Elven, Glass, Orcish, Nordic and Stalhrim bows).
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Version 1.0.1
- Fixed FOMOD info.xml. Mod managers will now properly display the NexusID of COR on install.
- Affixed appropriate acronym to plugin name for easier identification; CraftingOverhaulReqtified.esp is now COR-CraftingOverhaulReqtified.esp. This is the only time plugin names will be changed.
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Version 1.0
- Bow crafting recipes altered to account for bowstring materials.
- Heavy bows now require at least four leather strips instead of two.
- Light bows now require at least three leather strips instead of two.
- All crossbows now require three leather strips instead of zero.
- Bow tempering recipes altered to account for bowstring maintenance.
- Improving light bows now requires one additional leather strip.
- Improving heavy bows now requires two additional leather strips.
- Improving crossbows now requires two additional leather strips.
- [COR-RSE] Bowstrings require hide lace instead of leather strips.
- Crossbow recipes altered to remain consistent with other weapons of the same material type (alloys).Daedric items can be crafted during a two hour window. (23:00-1:00)
- Daedric items can be crafted during a two hour window. (23:00-1:00)
- Daedric recipes no longer require an ebony item, but instead the equivalent in raw materials.
- Removed most duplicate clutter recipes.
- Removed frost cores from Stalhrim recipes.
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- Author's activity
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February 2018
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22 Feb 2018, 3:16PM | Action by: UnmeiX
Attribute change
File 'COR - Crafting Overhaul Reqtified' category changed.
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22 Feb 2018, 3:16PM | Action by: UnmeiX
File added
COR - Crafting Overhaul Reqtified
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22 Feb 2018, 2:34AM | Action by: UnmeiX
Attribute change
Description changed.
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22 Feb 2018, 2:34AM | Action by: UnmeiX
Attribute change
Description changed.
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22 Feb 2018, 2:25AM | Action by: UnmeiX
Attribute change
Description changed.
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22 Feb 2018, 2:16AM | Action by: UnmeiX
Attribute change
Description changed.
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22 Feb 2018, 1:55AM | Action by: UnmeiX
Attribute change
Summary changed.
Description changed.
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22 Feb 2018, 1:51AM | Action by: UnmeiX
Attribute change
File 'COR - Crafting Overhaul Reqtified' category changed.
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21 Feb 2018, 11:58PM | Action by: UnmeiX
File added
COR - Crafting Overhaul Reqtified
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21 Feb 2018, 10:02AM | Action by: UnmeiX
Attribute change
File 'COR - Crafting Overhaul Reqtified' description changed.
File 'COR - Crafting Overhaul Reqtified' category changed.
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21 Feb 2018, 10:02AM | Action by: UnmeiX
File added
COR - Crafting Overhaul Reqtified
April 2017
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15 Apr 2017, 4:44AM | Action by: UnmeiX
Changelog added
Change log added for version 2.0.1b3
March 2017
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07 Mar 2017, 8:14PM | Action by: UnmeiX
Attribute change
COR - Crafting Overhaul Reqtified category changed
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07 Mar 2017, 8:14PM | Action by: UnmeiX
File added
COR - Crafting Overhaul Reqtified
January 2017
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24 Jan 2017, 3:03AM | Action by: UnmeiX
Attribute change
long description changed
December 2016
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28 Dec 2016, 3:25PM | Action by: UnmeiX
Changelog added
Change log added for version 2.0.1b2
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28 Dec 2016, 3:20PM | Action by: UnmeiX
Changelog added
Change log added for version 2.0.1b1
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28 Dec 2016, 3:17PM | Action by: UnmeiX
Attribute change
COR - Crafting Overhaul Reqtified category changed
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28 Dec 2016, 3:17PM | Action by: UnmeiX
Changelog added
Change log added for version 2.0.1b2
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28 Dec 2016, 3:17PM | Action by: UnmeiX
File added
COR - Crafting Overhaul Reqtified
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- Mod page activity
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May 2025
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02 May 2025, 10:46PM | Action by: Codeman473
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19 Mar 2025, 7:32AM | Action by: zjh13066707577
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14 Mar 2025, 10:59PM | Action by: joaomfvieiraa
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20 Feb 2025, 1:10AM | Action by: cheifuberguy
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09 Feb 2025, 1:53PM | Action by: heenock
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01 Feb 2025, 5:56PM | Action by: Le077
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January 2025
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30 Jan 2025, 5:35PM | Action by: natash212
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30 Jan 2025, 8:36AM | Action by: Sirmatthewington
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27 Jan 2025, 1:41PM | Action by: anndy11
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26 Jan 2025, 2:08PM | Action by: bobokik
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24 Jan 2025, 5:09PM | Action by: Frischmo
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