Skyrim

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gg77

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gg77

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162 comments

  1. Botticelli1
    Botticelli1
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    Could you add a Werecow?
  2. AyleTrigger
    AyleTrigger
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    Will you ever add Werepanther?
  3. Burningz
    Burningz
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    Can you add the Wererabbit please?
  4. Doraleous69
    Doraleous69
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    HEADS UP!!: SnowWereBear Replacer makes characters go invisible (tried this with multiple load-outs, even ones that have only the USLEEP) WereLions and WereTigers seem to work fine
    1. gg77
      gg77
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      new version 1.1
  5. unclebessie
    unclebessie
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    I like the snow werebear but its broken its only invisible any way to fix it?
    1. gg77
      gg77
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      new version 1.1
  6. Doraleous69
    Doraleous69
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    Snow werebear replacer doesn't work, I transform and then turn invisible, my character has no skin or textures :( it's basically an invisible model. 
    I don't have any other mods that edit meshes, textures or werewolves. 

    Has anyone found a fix for the Snow Werebear ? other replacers I downloaded from here work fine (WereLion for instance)
    1. gg77
      gg77
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      new version 1.1
  7. Zanulu
    Zanulu
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    Doesn’t work for me. All I do do is change into the default werewolf skin. I downloaded the Xenomorph version btw.
  8. RoninHecate2
    RoninHecate2
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    Great Mod, daedroth meshes and texture from 4thUnknown will be great addition
  9. saitofutoshi88
    saitofutoshi88
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    Thanks :D
  10. Artazar2032
    Artazar2032
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    This is cool mod but can you make a fix for the Khajiit,Argonian, and race that take their bodies as a basis? They simply have with this mod after becoming lost the tail and the texture of the body.(I apologize if there are errors,I just don't know English very well)
    1. LordIceWolf
      LordIceWolf
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      I second that. I would use this mod in a heartbeat if the body of my Khajiit did not disapear when i install it.

      Edit : I just could not leave it alone and managed to fix it in SSEedit (i play in SSE). Should be the same in TesVEdit.
      - Open the esp in SSEedit (or TesVEdit)
      - Expand the Armor section and click on the SkinNakedWerewolfBeastPlayer
      - On the Right side, under "Armature" add these 4 lines
      NakedTorsoKhajiit [ARMA:00081BA5]
      NakedTailKhajiit [ARMA:000B79B9]
      NakedFeetKhajiit [ARMA:00081BA3]
      NakedHandsKhajiit [ARMA:00081BA4]
      - Save your esp.

      After i did this, i loaded the mod in my game and my Khajiit still had his body and the transformation worked.
    2. AyamePasse
      AyamePasse
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      Thank you. The problem is the same for custom races that use a unique body mesh and/or texture, so hopefully (with a few adjustments to the original instructions) this will fix it. 

      Edit: Had to copy my custom race to esm, add it as a master to this one in CK, add my custom body, hands, and feet, then set this mod to refer to the esp of my custom race in TES5Edit and delete the esm. Now it works, but you'll use your custom body as the player no matter what race you are, so you'd have to have different edits for each custom race you use, and activate/deactivate them accordingly. Just in case anyone else is wondering how to use this with a custom race.