Repaired version available: I've made my fixed version available here.
The patch was broken, at least with regard to the current versions of MIL and WAFR (as of Oct. 2018). In two cases, it called for Object Effect IDs that do not exist in this patch, in MIL, or in WAFR. No idea what the author of this had installed and what resource was pulled from what third-party ("fourth-party"?) mod, but it had nothing to do with any of the actual mods this patch pertains to. For no explicable reason, the two affected weapons (the Elven and Dwarven Swords of Bane of the Undead) also had their editor IDs changed. I reverted that to avoid any other problems, and fixed the broken ID references to call the same Object Effect as was intended by MIL. Also ran standard checks and cleaning with TES5Edit. And made WAFR a master, since trying to use this patch without it installed is apt to cause more problems. Masters are sorted in LOOT load order.
The original version by gamingsrc caused both TES5Edit and Wrye Bash to barf on the bad IDs, and likely would have caused a CTD if I'd encountered either of these two weapons in-game. I was able to use this fixed version to even merge directly into MIL, and then merge the patched MIL into a blob of other stuff (a "Merged Gear 4.esp" on my end) to save mod slots, so I know it definitely works.
I don't know anything about the "Elven Bow, Undead Slayer" problem reported below. Given that it was over two years ago, I assume that particular issue was fixed before I showed up.
If the author is still around: please feel free to just use my repaired copy as a replacement.
Made sure it's compatible with the latest version 5.2 of "More Interesting Loot Mod": Updated compatibility for 24 Shields of Elemental Resistance (Dwarven, Ebony, Glass, Hide, Imperial Light, Nordic, Orcish, Stalhrim) Updated " Detection Sound Level" to "Loud" for 3 Dwarven Battleaxes.
Hi there, thanks for making this, I'm a big fan of both mods and would probably have made my own patch eventually, so thanks for saving me the effort!
Just one thing though... I was checking out your changes in TES5Edit, and shouldn't the "Orcish Bow, Supple" (0x05CEBC) now have a damage value of 15, i.e. the same as the original damage of the "Elven Bow, Supple" and 2 more than the base damage of the More Interesting Loot non-supple enchanted Orcish bows?
I'm aware of these Supple bows added by MIL but if you look at the meshes/textures they are the same as the original weapons, so it's just the name that changed (adding Supple at the end), look also at "Nordic Bow, Supple", stats are the same as the original "Nordic Bow" and it uses the same textures/meshes. In my opinion "Supple" bows were not well implemented in More Interesting Loot mod, if you compare with vanilla "Ancien Nord Bow" and "Supple Ancien Nord Bow":
DraugrBowSupple "Supple Ancient Nord Bow" [WEAP:0005D179] Weight=18, Damage=14, Speed=0.875000
DraugrBow "Ancient Nord Bow" [WEAP:000302CA] Weight=11 , Damage=13 , Speed=0.687500
+ Using different textures/meshes.
This is the reason I left aside 2 or 3 ambiguous cases of Supple Bows added by MIL, being not really convinced by the final result. If it helps I can change "Orcish Bow, Supple" damage to 15 and correct damage of ""Nordic Bow, Supple" which was left in the original mod.
It was late in the night yesterday when I uploaded the mod (so I went directly to bed after that). Mod took me 3h+ of work because there were some cases that needed thorough thinking. I updated the description to explain the changes I made.
12 comments
The patch was broken, at least with regard to the current versions of MIL and WAFR (as of Oct. 2018). In two cases, it called for Object Effect IDs that do not exist in this patch, in MIL, or in WAFR. No idea what the author of this had installed and what resource was pulled from what third-party ("fourth-party"?) mod, but it had nothing to do with any of the actual mods this patch pertains to. For no explicable reason, the two affected weapons (the Elven and Dwarven Swords of Bane of the Undead) also had their editor IDs changed. I reverted that to avoid any other problems, and fixed the broken ID references to call the same Object Effect as was intended by MIL. Also ran standard checks and cleaning with TES5Edit. And made WAFR a master, since trying to use this patch without it installed is apt to cause more problems. Masters are sorted in LOOT load order.
The original version by gamingsrc caused both TES5Edit and Wrye Bash to barf on the bad IDs, and likely would have caused a CTD if I'd encountered either of these two weapons in-game. I was able to use this fixed version to even merge directly into MIL, and then merge the patched MIL into a blob of other stuff (a "Merged Gear 4.esp" on my end) to save mod slots, so I know it definitely works.
I don't know anything about the "Elven Bow, Undead Slayer" problem reported below. Given that it was over two years ago, I assume that particular issue was fixed before I showed up.
If the author is still around: please feel free to just use my repaired copy as a replacement.
Will this still work with the latest Valentines Day update of More Interesting Loot?
thanks
================
Made sure it's compatible with the latest version 5.2 of "More Interesting Loot Mod":
Updated compatibility for 24 Shields of Elemental Resistance (Dwarven, Ebony, Glass, Hide, Imperial Light, Nordic, Orcish, Stalhrim)
Updated " Detection Sound Level" to "Loud" for 3 Dwarven Battleaxes.
Just one thing though...
I was checking out your changes in TES5Edit, and shouldn't the "Orcish Bow, Supple" (0x05CEBC) now have a damage value of 15, i.e. the same as the original damage of the "Elven Bow, Supple" and 2 more than the base damage of the More Interesting Loot non-supple enchanted Orcish bows?
DraugrBowSupple "Supple Ancient Nord Bow" [WEAP:0005D179]
Weight=18, Damage=14, Speed=0.875000
DraugrBow "Ancient Nord Bow" [WEAP:000302CA]
Weight=11 , Damage=13 , Speed=0.687500
+ Using different textures/meshes.
This is the reason I left aside 2 or 3 ambiguous cases of Supple Bows added by MIL, being not really convinced by the final result.
If it helps I can change "Orcish Bow, Supple" damage to 15 and correct damage of ""Nordic Bow, Supple" which was left in the original mod.