When I was playing LE this was one of my two favourite homes: solid, dependable and cozy (the other one is Thornrock). I'm so pleased I could still find it here. Thank you so much for creating it for us!
For those who are looking for a Port to SE/AE - I've built from scratch an Inspired by Spacepancake - Feykro and uploaded it. I've updated it a bit keeping a similar feel to the original.
New Location, no quest. Fast Travel. Find they Key *cluck cluck*
I ported it to SSE: optimizing the assets, correcting the waterflow, and resaving the plugin. Everything works perfectly including the quest.Everything in the house is correct. Would like to hear from Spacepancake about uploading it to the SSE Nexus.
Still one of my favourite Skyrim houses after so many years. Few can beat it for charm and the location is spectacular.
I just wanted to ask though: Does anyone know how to get the hanging consumables, like fish or garlic, to respawn? I noticed none, even the outdoor ones, regenerate - so if you pick them, that's it.
well, I extracted the bsa, optimized the nifs with SSE nif optimizer and loaded it with loose files... no crash. I didn't do the quest I was in a hurry to see if it somewhat worked fine, i just typed "unlock" in the console and opened the door. all good inside... but I wonder if the quest works, and if anything one leaves inside the house stays forever (no cell reset)... of course a proper update would be better.
I would recommend atleast opening up the house plugin as the active file with SSE CK, if there are any NPC's that start the quest theirs a chance it could crash. Edit each NPC (just click ok you dont need to change anything) once thats all done, hit save and exit CK.
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New Location, no quest. Fast Travel. Find they Key *cluck cluck*
I just wanted to ask though: Does anyone know how to get the hanging consumables, like fish or garlic, to respawn? I noticed none, even the outdoor ones, regenerate - so if you pick them, that's it.
I'm in love with this mooshroom-house. I would love to have some other expansion added in the future