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Korodic

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  1. Korodic
    Korodic
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    My OLDRIM mods are no longer supported. Not because I don't like you guys, but because I can't be bothered to support a game I will never go back to playing. The mod provided shall remain up, as-is. I am giving permission to anyone who wants to update this for OLDRIM - you are welcome to backport my changes from Skyrim SE also.

    An important note for those who use this mod: I just released v1.6 on Skyrim SE. I realized in previous versions I did not know you could change sides in Jagged Crown. As a result, if you do decide to switch, you likely won't be able to burn down your original factions tents/gain progress. This may explain why some of you had this issue.
  2. Invark
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    How many camps are there?
    And what happens after burning them all?
  3. WolfQueenOfMetal
    WolfQueenOfMetal
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    By sithis and Akatosh Holly cow can't wait to try this!
  4. azazo90
    azazo90
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    Where do I put the ESP and BSA file? It's not stated anywhere.
    1. Korodic
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      Because you shouldn’t be putting them anywhere, that’s why you use a mod manager like Mod Organizer 2 or Vortex. This helps prevent you from breaking your game.

      if you insist on a manual install, then you put the contents in your Skyrim Data folder as you would any other mod.
  5. Wish this was still supported just came back to LE been enjoying it I play special edition to but Oldrim just reminds me of the past playing skyrim with mods with my older brother not having to worry about grownish problems
  6. deleted34647540
    deleted34647540
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    This mod may bug with the Season Unending quest if you've destroyed Reach, Rift, Hjaalmarch, Falkreath, Winterhold or The Pale camps. In this quest you'll have to give up one of those holds in order to proceed with the main quest. So, these camps will spawn again in map, but without tents and legate, making it impossible to destroy again.
  7. pedantic
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    Hmm.. while the mod is not doing as expected (after reading a ton) so far it seems to be, oh, about 6 gazillion times better than Bugsofts' lame offering.

    So what WAS unexpected? After returning to the Whiterun Stormcloak camp, instead of hanging Stormcloaks, I discovered two hanging "wabbits" and a pheasant along with a couple of Hunters who had set up camp amid the burning rubble. Whatever, it's all good (so far) was my immediate thought.

    I was a tad miffed that while the wounded soldiers originally fled during the fighting, they stupidly remained inside their tent when I set it ablaze. Idiots!
    Well, they MUST be idiots, My conscience says they must be idiots - lol. But really? I felt pretty bad - now that I'm a war criminal and all. Oh, and I only got a promisary note from Tullius it seems, insofar as, no clinky shiny gold was added. While I don't need any more gold, I still punched in Player.additem f 1000 - on principal.
  8. Dracvich
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    While i can kill the legates, i can't seem to burn down the camps.
    Could somebody help me with this problem?
    1. Korodic
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      Likely you either didnt start the civil war (this is to prevent breaking the civil war) or the scripts didnt install properly.
    2. jackmokiller
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      Hey I can only kill the legates and the imperials, I cant burn down the camps at all and I've tried everything, even uninstalling and reinstalling the mod. I did complete the civil war all the way through before trying to burn down the camps, any suggestions?
    3. tonyle00
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      With a torch, hold it up like a shield then hit with it


  9. Is there an epilogue mod that's... the opposite of this? Weird religious fanatics fond of ethnic cleansing are preparing for round two. I'd personally prefer if Ulfric & Tulius called it a draw and dealt with the larger threat.



    The Second Great War sounds pretty close to what you're looking for.
  10. arlvent21
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    Does anyone else experience a ctd days after or several saves after killing everyone and burning the camp, also receiving the letter from the courier but nothing was added on your inventory.
  11. diosoth
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    So while the mod works as intended, there's a problem with crime tracking- even if I stand in the enemy camp until everyone becomes hostile, I still get 1-2 assaults and 1 murder in my stats regardless. I don't know if this is the game's buggy crime system or the mod itself, but this is something the mod should have fixed by making the enemy camp fully hostile when you approach. Not that it's a huge deal, as you won't even get a bounty on your record, and I don't think murders much count towards anything overall, but it's still a huge oversight.