I will update the title page asap, but in the meantime here's some useful info:
What is it?
A major quest that stretches accross 6 levels, featuring a host of colourful characters, custom spells, weapons, music and silliness galore. Help Mharphin recover his memory!
What do I need to know?
A clean install is required (you know the drill, dismiss, move to new cell, Uninstall etc). Also, it's probably still a little rough around the edges in some places, so try to enjoy the story if you can.
YOU MUST SAVE & RELOAD TO MAKE MHARPHIN TALK.
How to start?
You can find Mharphin at his usual haunt at the base of Azura Shrine. The quest won't initiate until you've asked him "Where he's from?" after that, simply head to whiterun and enjoy the ride
Future updates?
Yes, absolutely. Although they will probably be slight esp edits, tweaks of any issues found.
Well, this mod was certainly an experience... I enjoyed having MARPHIN wrecking house and making dreary, apathetic quips every couple of minutes. Unfortunately I had to uninstall this mod because of how it altered the mesh for Dwarven armor. Sorry, but my Breton cleric is about as flat-chested as they get.
That minor gripe aside, this mod was everything and more than i thought it would be. Endorsed and recommended to anybody who enjoys the company of a depressed robot spitting existential truths hotter than his laser-breath.
Hi. The quest doesn't continues. I went to Whiterun but nothing happens. Several attempts later I gave up. What I should do? I need some guidance. Thank you.
Life is about mysteries Actually though.. answers will be arriving sooner than you think. Keep your eyes peeled for a new Carry On Skyrim teaser which should be dropping soon.
Hoo boy, that was some good stuff! I know I missed one or two or possibly several things (i.e. the room with the glowing words "So long, and thanks for all the fish")... but that's what future playthroughs are for! I loved all the little cameos and references (at least the ones I was able to get, in both senses of the word) and the blatant shattering of the Fourth Wall!
Perhaps I should have brought Wowbagger along for the ride as well... But again, next time!
Feels like just yesterday I fought my way through Torc Biston, but to learn it was over two years ago by revisiting this mod page... Jeez, I guess it makes the next part of my post seem kinda lagged. Never too late to order fries, though.
I seem to remember our melancholy mechanical mope having interactive dialogue beyond just the "follow protocols", and I see them still listed on the main description, but... In all two years of traveling with MHARPHIN since V2 released, I haven't had those options. I've seen follow-up events, had unique dialogue trigger later on, and finished quests I long thought stuck in my journal related to this story of teapots and chickens... Still no other protocols.
So, don't know if you'll see this, skinnytecboy, or if you even have any idea at this point (because time travels strange in these parts and memory suffers, I understand), or if anybody else has any insight... I'd appreciate it!
For female character players, one may have noticed that putting on Dwarven armors results in an armor that wouldn't look out of place in Loverslab.
This is because this mod, for some odd reason, includes a set of dwarven armor replacer meshes within the meshes folder that result in said Loverslab armor look.
If you are using MO, go to the virtual file that the mod is installed in, and find the offending meshes and simply remove them.
If you are using NMM, well... that's where things get a bit more sticky. You'll likely have to find the original dwarven armor mesh and copy-paste it over the ones included in this mod. I don't know if there's a simpler solution to this for NMM, but there's little-to-no reason to stick with NMM anyway at this point (and I've used it for a long while, too).
I can't speak for Vortex users, but I assume the steps followed in the MO fix will work the same way here.
246 comments
Mharphin is now updated to version two
I will update the title page asap, but in the meantime here's some useful info:
What is it?
A major quest that stretches accross 6 levels, featuring a host of colourful characters, custom spells, weapons, music and silliness galore. Help Mharphin recover his memory!
What do I need to know?
A clean install is required (you know the drill, dismiss, move to new cell, Uninstall etc).
Also, it's probably still a little rough around the edges in some places, so try to enjoy the story if you can.
YOU MUST SAVE & RELOAD TO MAKE MHARPHIN TALK.
How to start?
You can find Mharphin at his usual haunt at the base of Azura Shrine. The quest won't initiate until you've asked him "Where he's from?" after that, simply head to whiterun and enjoy the ride
Future updates?
Yes, absolutely. Although they will probably be slight esp edits, tweaks of any issues found.
Please report bugs in the bug report section.
Please don't post quest spoilers
Coming soon, Carry On Skyrim: Azura's Folly.. the story from which this and my other mods began. It's going to be a ride!
That minor gripe aside, this mod was everything and more than i thought it would be. Endorsed and recommended to anybody who enjoys the company of a depressed robot spitting existential truths hotter than his laser-breath.
It was a while I didn't laugh that much... :)
is there no inquisitor at whiterun?
edit: nvm I think I know now
final edit: actually I still don't, the another mharphin has only said something about the professor but still cant find it out >_<
Actually though.. answers will be arriving sooner than you think. Keep your eyes peeled for a new Carry On Skyrim teaser which should be dropping soon.
Perhaps I should have brought Wowbagger along for the ride as well... But again, next time!
I seem to remember our melancholy mechanical mope having interactive dialogue beyond just the "follow protocols", and I see them still listed on the main description, but... In all two years of traveling with MHARPHIN since V2 released, I haven't had those options. I've seen follow-up events, had unique dialogue trigger later on, and finished quests I long thought stuck in my journal related to this story of teapots and chickens... Still no other protocols.
So, don't know if you'll see this, skinnytecboy, or if you even have any idea at this point (because time travels strange in these parts and memory suffers, I understand), or if anybody else has any insight... I'd appreciate it!
For female character players, one may have noticed that putting on Dwarven armors results in an armor that wouldn't look out of place in Loverslab.
This is because this mod, for some odd reason, includes a set of dwarven armor replacer meshes within the meshes folder that result in said Loverslab armor look.
If you are using MO, go to the virtual file that the mod is installed in, and find the offending meshes and simply remove them.
If you are using NMM, well... that's where things get a bit more sticky. You'll likely have to find the original dwarven armor mesh and copy-paste it over the ones included in this mod. I don't know if there's a simpler solution to this for NMM, but there's little-to-no reason to stick with NMM anyway at this point (and I've used it for a long while, too).
I can't speak for Vortex users, but I assume the steps followed in the MO fix will work the same way here.