File information
Last updated
Original upload
Created by
agerwebUploaded by
agerwebVirus scan
Some files not scanned
Current section
About this mod
Explore the ever expanding new world of Shumer and discover it's mysteries and secrets.
- Requirements
-
DLC requirements
DLC name Dawnguard Hearthfire Dragonborn Mods requiring this file
Mod name Notes Female NPCs heads patches only if you want or use this mod - Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If you want to make mods for Shumer feel free to so.
File credits
Lots see description
Donation Points system
This mod is not opted-in to receive Donation Points
- Changelogs
-
-
Version 3.4
- 1. Added 2 Misc Quests to Arat.
- 2. Added Seamans Guild to Eridu Harbour and a number of smaller bits and bobs.
- 3. Facelift for Islands, new Guard Tower for Shunara and Fisherman's House.
- 4. Added another 1000 lines of dialogue to 150 NPC's.
- 5. Increased variety of Clothing
- 6. Number of fixes of bugs and glitches.
-
Version 3.3
- 1. Added Misc Quests to Lagar and Arat.
2. Added Temple of Healing, Outskirts to Lagar and Sentinel Bastion and a number of smaller bits and bobs.
3. Redesigned and completed Salapan Embassy.
4. Added 1000 lines of dialogue to 150 NPC's.
5. Number of fixes of bugs and glitches.
- 1. Added Misc Quests to Lagar and Arat.
-
Version 3.2
- Version 3.2
1. City of Lagar internals and npcs
2. More narrative Dialogue
3. Quest Misc and Side for Warka and Dagana
4. Enkir's Retreat - a manor/castle
5. 4 Caves and 2 Temples
- Version 3.2
-
Version 3.1
- 1. Five more Miscellaneous quests.
2. Quest and some narrative dialogue
3. Eight more books
4. Custom dialogue for male guards
5. Vale of Anu and Anu Hold
6. Open and Landscape Western area (done)
7. Flora Upgrade
8. External City of Lagar
9. Added town of Uruk and logging camp.
- 1. Five more Miscellaneous quests.
-
Version 3.0
- 1. Expanded New Eridu Outskirts
2. Mine and farm in South West
3. Two caves and a temple in South
4. Eridu and Warka Sewers
5. Anu's Retreat - like a priory
6. Ten Miscellaneous Quests for Eridu (not voiced yet)
7. two more books and a journal
8. Make map scroll properly
9. Another Manor House
10. 20 more unmarked locations
The Pirates esp is at 3.4.1 so is a slightly later version than on my Pirates page and officially includes the Island of Althira (which has some more underground to come and access to the Castle will be part of a quest).
- 1. Expanded New Eridu Outskirts
-
Version 2.9
- 1. The aristocracy is now complete; with the addition of four Manor Houses and The Lady's Keep.
2. I have added 20 of those small unmarked locations where you can sometimes find things of use and the occasional fight.
3. I have added 5 more caves for a total of 24 so only a few more to do now.
4. This version of Pirates (3.3.2) decorates Pirates Cove a bit and adds sailing options to Dawnstar and Windhelm and a small jetty south of Winterhold to sneak contraband in. There is also now an escape cave from the White Horse Inn.
5. I have rationalised all the map markers so they are more informative and updated the maps in the image section
- 1. The aristocracy is now complete; with the addition of four Manor Houses and The Lady's Keep.
-
Version 2.8
- Added
1. Population Centres - I have added a town and three villages, Dagana is now expanded to a City and Warka Mine is now open.
2. Added two lighthouses one in the North and one in the South (there is a rowboat in Eridu Harbour to take you to the Southern one or you can swim)
3. Added signposts and named Inn Signs.
4. Added five new books - Vol 4 of the History. Lost Treasures of Shumer Vol1&2, Sazula's Lament and Salapan Greenware.
5. Also included is the latest version of Pirates (3.3) which adds a Crewed Galleon, an Inn West of Whiterun, boathouse near Solitude and a few other bits and pieces.
- Added
-
Version 2.7
- 1. I have made a start on the West of Shumer. I have added the City of Warka in the NorthWest and also added a couple more shrines, a watchtower, a temple and a Travellers Inn in that general area.
2. Also included is the latest version of Pirates (3.2) which adds a Smugglers Inn set into the cliffs in the Windhelm Estuary.
3. Travel between Worldspaces (ie Shumer to Skyrim and Shumer to Barbella) now have fast travel markers which will appear after you make you first trip in each direction (as per travel to Solstheim).
4. Journal problem fixed
- 1. I have made a start on the West of Shumer. I have added the City of Warka in the NorthWest and also added a couple more shrines, a watchtower, a temple and a Travellers Inn in that general area.
-
Version 2.6
- 1. This now includes a small island (Barbella), I envisage Shumer being about 1000 miles away from Tamriel so its a bit of a haul in a longboat, probably needs a couple more to string along the whole route, I realize this may be taking attention to detail into the OCD but heh ho. The Pirate Guild needs islands anyway to do piraty things on, there is a mix of Shumer and Tamriel types on the island, with a settlement in the south and a small Skyrim pirate base in the north. The Island can be reached from either Skyrim (second boat in Pirates Cove) or Shumer (second boat in Dagana Landing).Barbella is based on jet451's modders resource (paradise island)
2. I have also tidied up the gremlins found by aufisch (see his post) and have been more helpfull in the journal log for the quests. If you are having difficulty finding some quest givers in Kholinor, the town hall in Volhinor has a record of citizens on a bookshelf which will tell you who everybody lives with.
3. There are now a number of crafting options for vanilla and custom gems and ores added by this mod - I will add a list of what these are to the spoiler section of the wiki.
- 1. This now includes a small island (Barbella), I envisage Shumer being about 1000 miles away from Tamriel so its a bit of a haul in a longboat, probably needs a couple more to string along the whole route, I realize this may be taking attention to detail into the OCD but heh ho. The Pirate Guild needs islands anyway to do piraty things on, there is a mix of Shumer and Tamriel types on the island, with a settlement in the south and a small Skyrim pirate base in the north. The Island can be reached from either Skyrim (second boat in Pirates Cove) or Shumer (second boat in Dagana Landing).Barbella is based on jet451's modders resource (paradise island)
-
Version 2.5
-
1.Newworld is now incorporated into ShumerWorld and Breti's Newworld files are no longer needed. You can delete them or use them with my astoundingly brilliant Hunter's World Mod!
2. Piratesnorth.esp provides the method to sail to Shumer and expands on the Pier that was in version 2.4. This provides a lot more than just a Pier now and you can find what else it has by checking out Pirates of the North.
3. I have added the town of Dagana in Northern Arat and a few other minor locations.
4. I have applied new textures to many buildings (notably in Eridu, Talhnor and Dagana) to add variety to Shumer (see credits for the textures). These textures are only applied to Shumer buildings and don't affect vanilla Skyrim.
5. I have tidied up a large number of areas I wasn't happy with and fixed a few problems along the way.
All future updates will be to the UPD files the ShumerWorld bsa and esm are now frozen. New sounds, scripts etc will be uploaded as loose files as part of future updates.
-
-
- Donations
-
Straight donations accepted