About this mod

Explore the ever expanding new world of Shumer and discover it's mysteries and secrets.

Permissions and credits
****Note - you need to dl and install the Update file and the Mainfile****

****See Sticky Post for current state of Mod development and plans ****

Update 20 Feb 18: Version 3.2.2 fixes bugs, adds some scripts I missed out last time and includes some general tidying up.

The first quest from which all good things flow is now "Introduction to the Gods" which is given by the Guard Commander at Kholinor Gate.

Mod Features so far


1. Shumer is the size of about 3 Skyrim holds with over 130  map marked locations (and 40 unmarked ones) actually I think the size is about 1/3 of Skyrim. Also there are two small islands called Barbella and Althira. It is home to over 1000 npc's

2. 30 different World Encounters randomly scattered around Shumer and 40 underground locations all have encounters some of which will be replaced with others after you have cleared them.

3. 68 underground locations (inc 10 mines) plus 9 on the Islands

4. Custom weapons and armour sets and crafting Options for existing and custom gems.

5. A Story and 46  new books covering the Sumerian themed history and the religion plus some fiction/non-fiction stories and 32 journals and letters, which add to the story of the past and things yet to come.

6. A Shumer version of the "Great Jar Hunt" with 27 Ingredient Jars to collect and  4 treasure maps.

7. 85 Miscellaneous Quests and 16 side quests in Shumer, the islands and in Skyrim (approx 30hrs of content).

8. In Skyrim 4.5 villages, 2 Inns, a boathouse, an Estate, a ruined castle and a pirate base on the northern coast.

9. Currently 2000  lines of voiced dialogue on 150 NPCs to support the quests and narrative of Shumer

Article section Includes:

1. Player Notes
2. Sample 3hrs of Playthru

3. Notes on PiratesNorth.esp


Visit the Wiki here: Shumer specifically the quest guide here the maps section now has maps of Shumer, Barbella and Althira (drawn by Bowmorelover)

This is a developing mod translating a large D&D campaign of mine into Skyrim. It requires a new world with a  new lore and  I am utilising Breti's New World (Which I call Shumer); It contains new worldspaces  a continent (Shumer) and two islands (Althira and Barbella) - if you like the landscape please endorse the author's who produced them - links at bottom of page. 

The Oriental style house in the south is the Salapan embassy, there are guards, but the new staff have not moved in yet (the previous staff were dismissed after an embarrassing incident with a local farmers daughter).  

How to get to Shumer:

You can go to the Pier at Frostcombe landing (fast travel enabled) on the coast north of Winstad and sail to Shumer and back on the long ship (the activator is on the mast).
Note: If you don't see this map marker then you probably have not got ShumerNWa.esp in your load order. You can also sail to various places on the northern coastline of Skyrim at the ships wheel.

What is needed

This mod requires all three DLCs (Dawnguard, Hearthfires and Dragonborn)

There is a  mainfile ShumerWorld containing the Baseline world master and the resources file:

  • ShumerWorld.bsa 
  • ShumerWorld.esm
  • Various looses files (LOD)   

There is one Update file containing:

  • ShumerNWa.esp  (Ver 3.2.1)
  • ShumerNWa.bsa (Ver 3.2.1)
  • PiratesNorth.esp  (Ver 3.5.5)
  • Loose music files

The ShumerWorld.esm file and the piratesnorth.esp  should be before ShumerNWa.esp in your load order.

There is a monster optional file containing facegen data
(Ver 3.2)


The Skyrim part of this mod specifically does not conflict with Northern Encounters and The Watchtowers Reborn or any of the Mods I know of around the Winstad Area. It also doesn't clash with Holds at the moment.

The following patches are available in the patch file, just dl and pick out the ones that you want:

TPOS Ultimate mod
Sailable Ships
More Bandits
Forts of Skyrim

Great Forest of Whiterun
The Unfinished Business - Dungeon Pack

For Immersive Horses users a poster has mentioned the following:
You'll need to add Shumer (+ island) worldspaces ( 3426:ShumerWorld.esm, 833775 P iratesNorth.esp, 1104455 PiratesNorth.esp ) to the .ini or IHO will despawn all horses in Shumer.


Particular thanks to JPCorwyn not only for his many voices but for acting as master of ceremonies for a gaggle of voice actors.
And Tasheni who is now writing the common people dialogue for me.


Tyler Will "Shumer-Open Area Music", "Shumer-Woodland Theme", "Shumer Ocean Theme" and "Shumer God of the Sky" written for
TRG Banks under Licence
Philip Weigl under Licence

Voice credits


Use of Other Modders Resources Credited below:

Resources with an asterisk indicate I asked specific permission to use them.