1.8 Now ULTRA HYPER X FURRY DLC Free! 14.06.2015 (Sorry for the slow updates)
Updates
Cleaned file from master file dependencies.
Added a bridge towars Darkfall Cave (DG).
Fixes navmesh problems on some bridges again.
Known Issue in 1.8:
Bridge at Chillwind Debths is right in the middle of 3 seperate navmeshes. This means that if you cross the bridge fast your follower will not follow, but will try to find another route.
To fix this I would need to re-place the bridge, but for now it's not such a big issue. Followers are wonky all the time in Skyrim. But not to worry I'll fix it at a later date!
If you have free time and would like to help out! Then I'd suggest you to go through every bridge with an NPC and see if they're following. If they stop for no apparent reason report back or if they get stck on something etc.
Here are all of the coordinates for all of the bridges:
Permission is always something to consider when altering another persons mod files. Either way I have no issues with anyone editing their version from my mod.
I only ask that you or anyone else includes credits accordingly to the mod description.
I am not returning to Skyrim modding any time soon, so go ham. I think it's best for the community as well to have access to use these files freely.
This is one of those must-have mods for any game. I am still finding convenient bridges all around Skyrim from this mod that make my life a bit easier. The best is that I am using Winterstone Castle as my vamp home to house me and my vamp clan. There is a bridge right in front that links it to Lakeview manor which I am using as my human follower base, basically linking the two. Nice! Endorsed and highly recommend.
Hey, I'll have you know that this is one of the best mods I have ever downloaded in all of my Skyrim plays up till now. So simple, so perfect, it just feel so right. There's a suggestion though, if you could make all the bridges in Markarth a tad wider, enough for horses,it's would be beautiful. I know, I know, they are all make-ship bridges built by Forsworn, so they are small and immersive, but I don't want to dismount and leave Shadowmere behind just to cross a bridge. Same thing for bridges in Eastmarch as well. Really hope you would concern about this in future work of yours. Please keep up all the great work in the future. Edit: I just saw the bridge to Geirmund's Hall, it is said that that place is abandoned for years, but the bridge to it is surprisingly new, would be better if it was a broken or ruin bridge like the one in lake Ilinalta. Again, please keep up all the great work in the future.
I was wondering if you had any plans to port this over into the Skyrim Special Edition. If so, I'd be happy to help. I've used TES5Edit for a few years now and think I might be able to get CK and/or the SECK to work for me.
This looks great, but I saw the compatibility with ImmersiveFallen trees nav meshes you have made an amazing work of art! i can;t wait to install it lol..... so please fi the nav mesh conflict sorry if i sound like an ass. just want to use ur mod soo bad
*edit* i now have ur amazing bridges, what a seamless addition to the game!
thanks for an excellent mod. I'm not using expanded towns and just minor changes to towns so this is perfect. No more having my heavily armored companion get lost in a fast moving current.
371 comments
Updates
- Cleaned file from master file dependencies.
- Added a bridge towars Darkfall Cave (DG).
- Fixes navmesh problems on some bridges again.
Known Issue in 1.8:- Bridge at Chillwind Debths is right in the middle of 3 seperate navmeshes. This means that if you cross the bridge fast your follower will not follow, but will try to find another route.
To fix this I would need to re-place the bridge, but for now it's not such a big issue. Followers are wonky all the time in Skyrim. But not to worry I'll fix it at a later date!If you have free time and would like to help out! Then I'd suggest you to go through every bridge with an NPC and see if they're following. If they stop for no apparent reason report back or if they get stck on something etc.
Here are all of the coordinates for all of the bridges:
If you encounter any issues, please post them into;
http://forums.nexusmods.com/index.php?showtopic=2374454
Also if you find any possible locations post them here;
http://forums.nexusmods.com/index.php?showtopic=2374449
Look at the image section more more details of the bridges!
Thank you all who's supporting the mod! Please go and give your thoughts about the bridges!
Either way I have no issues with anyone editing their version from my mod.
I only ask that you or anyone else includes credits accordingly to the mod description.
I am not returning to Skyrim modding any time soon, so go ham.
I think it's best for the community as well to have access to use these files freely.
I'll have you know that this is one of the best mods I have ever downloaded in all of my Skyrim plays up till now. So simple, so perfect, it just feel so right. There's a suggestion though, if you could make all the bridges in Markarth a tad wider, enough for horses,it's would be beautiful. I know, I know, they are all make-ship bridges built by Forsworn, so they are small and immersive, but I don't want to dismount and leave Shadowmere behind just to cross a bridge. Same thing for bridges in Eastmarch as well. Really hope you would concern about this in future work of yours.
Please keep up all the great work in the future.
Edit: I just saw the bridge to Geirmund's Hall, it is said that that place is abandoned for years, but the bridge to it is surprisingly new, would be better if it was a broken or ruin bridge like the one in lake Ilinalta. Again, please keep up all the great work in the future.
Ever thought on building one in Windhelm Docks?
*edit* i now have ur amazing bridges, what a seamless addition to the game!