Skyrim

File information

Last updated

Original upload

Created by

Jelly Face

Uploaded by

Hale55555

Virus scan

Safe to use

20 comments

  1. manlyMAN0890
    manlyMAN0890
    • supporter
    • 6 kudos
    A bed that doesn't give you diseases would be a great addition, a stone bed from the Silver-Blood Inn would be perfect. I have Realistic Needs installed, so getting to Blackreach and feeling sluggish from the debuff from being tired is a big minus to adventuring down there. Also, version without tower would be nice.

    Here's an idea. How about adding in a hole to enter above the underground pool that collapses after the player uses Tower Mzark to leave the dungeon? Upon jumping into this hole, the player falls into the pool of water(or onto one of the platforms if high enough to not cause damage), and can then trek to Sinderion's hidey-hole from there?
    1. saqk
      saqk
      • supporter
      • 18 kudos
      Actually if I'm not mistaken, RnD needs a bed to have an owner parameter set in the kit for the cell. Or so that's what I can remember of it. Don't need any different kinds of beds, just the associations. I love the dwemer look so I'd have to say leave the bed and fix the owner (personally). It's really easy to fix too if you want to launch the kit and open the bed. Properties within the interior cell window, open the bed's window (don't modify the base object). from the 3d window, you can select "owner" to player if you'd like RnD to recognize it as a player bed properly. That should take care of your problem.

      If you do give it a try and are unfamiliar with modding, I wish you luck. Others will be able to point you in the right direction if you get lost along the way as well. Happy modding
    2. Hale55555
      Hale55555
      • premium
      • 10 kudos
      I changed the ownership to the building itself but not the bed, so thanks for pointing that out; as for the underground pool you're talking about I've never played through the questline for blackreach (as I don't even know what questline it's associated with) but I'll find it, play it, and see what I can do; before hand I'll see about adding an optional warp directly there. As for the added tower, I had already intended to remove it in the next release (it annoys the crap out of me I shouldn't have put it there to begin with).
    3. saqk
      saqk
      • supporter
      • 18 kudos
      Quick tip for Blackreach kickoff:

      Discerning the Transmundane is the easiest way to grab that questline. Access to it is given by the Orc scholar at the College of Winterhold after Parthurnaax sends you to look for an Elder Scroll. Talk with Septimus Signus at his outpost and he sends you to Blackreach for both the main quest, and his own Daedric side-quest.

      If you're planning on the play-through for it, be leveled and geared up. It's not that bad, but you are there for a little while with whatever supplies you can carry. Recommend around level 20 or so for an easier run. Good luck and happy modding
    4. seden
      seden
      • premium
      • 17 kudos
      Indeed, while not that big, blackreach is quite an area (and, it could so well be expanded from), then, friendly area ?

      If not modded, indeed, nothing, as Vanilla the location is mostly handled by falmers & monsters.

      This said, mods :
      One could (in progress ?) allow for the human Slaves there to be liberated, from which they could set up a camp as to allow for a more efficient operation (of course, that is quite some modding, so, if available one day ?).

      To be seen, full overhaul ? Hm !
  2. Squashnoggin
    Squashnoggin
    • supporter
    • 72 kudos
    Squashy forgets; Which choice in Alt.Start-LaL sends you to Blackreach?
    Squashy once got there with a new Character, but had great difficulty escaping Blackreach..this home might help with early survival, YES?
    1. saqk
      saqk
      • supporter
      • 18 kudos
      I think it would be "Necro in a secluded lair..."

      Or something to that effect. I usually start with camping in the woods cause I've run into some weird bugs from ASLAL. Thieve's guild start wasn't too bad, but the priest guy just lingered in the tavern in Riften and never triggered his intro scene i guess.
    2. Squashnoggin
      Squashnoggin
      • supporter
      • 72 kudos
      Squashy was always starting with 'Hunter in the Woods', started the MQ immediately..Now, Squashy is playing with nastier predators/dragons/bad guys, and needs to start in 'out-of-the-way' places.
      With nearly 50 'current' characters, and more than that many deleted characters, Squashy has pretty much "Binderdundat", so, new places to start the game, with a reasonable chance of success, is very welcome!

      So, Squashy thanks *Hale55555* for this!

      ENDORSIFICATIONALIZED!!!!

      * a new Squashyism, just for you! *

  3. ohvast
    ohvast
    • premium
    • 1 kudos
    This isn't a complaint or a bug report. Just that you're duplicating someone else's work, namely: Lab of Sinderion as a Player Home in Blackreach by scon27 at http://www.nexusmods.com/skyrim/mods/55953/? It worked fine for me with Arthmoor's Alternate Start. If you already know about this mod and don't care, then, sorry, I'll shut up.
    1. TaeRai
      TaeRai
      • supporter
      • 26 kudos
      Lots of people redo locations. I myself have a Siderion Lab remodel mod.
    2. Mattoropael
      Mattoropael
      • member
      • 3 kudos
      Well, just look at the two bajillion Breezehome mods.

      More choices is always better.
    3. Hale55555
      Hale55555
      • premium
      • 10 kudos
      I actually wasn't aware, but there's a fair difference between mine and that. Plus mine is going to be completely overhauled when it's completely finished.
  4. ArinBane
    ArinBane
    • member
    • 10 kudos
    screenshots look gorgeous .. can I ask what enb is that ? thank you
    1. Hale55555
      Hale55555
      • premium
      • 10 kudos
      K ENB Pure Light [Quality Version], with the option files for removing the letterbox effect^^
  5. Pushkatu
    Pushkatu
    • premium
    • 455 kudos
    Looks beautiful, thank you for sharing!
  6. mauvbe
    mauvbe
    • premium
    • 2 kudos
    Great idea! I always liked the idea of improving existing structures in the game. Keep it up.
  7. hurrdurrmurrgurr
    hurrdurrmurrgurr
    • member
    • 2 kudos
    A teleporter to and from the lab would be nice since once you get out of Blackreach you have several loading screens and a trek to get back in.
    1. saqk
      saqk
      • supporter
      • 18 kudos
      Have you heard of the Haven Bag? I took that and Eli's Bluthanch and sort of deconstructed those to make my own little home on the go mod - dwemer themed obviously ... Very handy - full crafting and good storage. Sinderion's Field Lab would be kind of a cool thing to use as a home on the go kinda mod too. Something you can actually carry with you I mean. Just a thought
  8. fadingsignal
    fadingsignal
    • premium
    • 3,968 kudos
    I like this idea a lot. I haven't explored Blackreach very much yet and would like a place to call "home" while I'm down there. I'll let you know if I experience any issues!
    1. Hale55555
      Hale55555
      • premium
      • 10 kudos
      Thank you! And let me know if you have any suggestions for improvements I can make!