Skyrim

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Zim

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Zimmermjaz

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590 comments

  1. centurion905
    centurion905
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    The creator made a new updated version of this mod here everyone:

    Zim's Aenbyr Custom Horse
    https://www.nexusmods.com/skyrim/mods/113293
  2. athyesme
    athyesme
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    The ghosts won't move after I defeat them 
    1. jaderiver
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      Sometimes it takes a couple of re loads , but try to kill near the center, ?  I'f I'm using this I make a save either prior the load door in or just after!
  3. Domyras
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    Everything was going fine, waking up with a coffee and some skyrim.
    unmount to loot the animals i just shot, look to find horse gone.
    that's happened before so i try to use the summon key: no dialogue prompt, nothing happens.
    "that's new" equip the power and used THAT manually; still no prompt, nothing. but if i spam the power i can hear the "cooldown" sound. *shrug*
    fasttravel places him next to me sure but he'll still vanish in the middle of the tundra leaving me forced to walk or abandom my goal and fasttravel.

    edit: SECOND quit & reboot of the game fixed it.
    .. for now. lmao

    From "forum/bug posts"
    "Mine randomly unsummons and won't resummon. no dialog box to move/dismiss. He will reappear if i fast travel somewhere. Uninstall the .esp and reinstall works, but only for a while then he randomly dissappears again. I'm not using CH or any other horse mod of any kind. no difference wether i complete the quest manually or thru MCM. No difference if used as a power or a spell. Same behavior in all cases.
    i have only a grand total of 83 mods / 27 plugins. non-potato PC "
    1. jaderiver
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      I'm kinda having similar issue now, tho minor, ..
      Everything was fine after completing the quest and setting what color n armors, its the summoning I'm having a minor issue with, aeonbar shows up with fast traveling, but when I come out of building  / page load, and click on summon , I can hear it happening ish just nothing else??
      I dont mind him disappearing, sometimes if attacked by too many, that's fine, it's the summoning with the shout key that's not always happening ? 
      I tried setting the summon on another key same thing , no visual or anything happening , even after moving this down near the bottom..
      Uses mo2 mod manager and has latest ver of mod
    2. InDarkestNight
      InDarkestNight
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      I must say I've been having a similar problem.
      After I dismount him, after a while he will just disappear into thin air. There's no de-summoning animation, he just vanishes. I used to be able to re-summon him, but now lately the power does nothing for some reason.
      After a while of walking after I last used the power, I did find him, inside a giant camp being threatened by a giant! I was able to retrieve him and ride him, and he even stayed outside while I cleared a dungeon. However, upon parking him at the whiterun stables, he vanished into thin air again and my summon power still doesn't work.
      I'm getting rather tired of this, especially since I have no clue where on earth he could be. Why would he end up at that giant camp? Why does my summon power suddenly not work when it did before? Its nice having a lore-friendly summonable horse and everything, but the glitches I'm getting with him are starting to be annoying. Especially now since I can't seem to summon him anymore.
    3. Oronys
      Oronys
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      I had a similar problem on a new game and found that I couldn't even ride or interact with him anymore. The summon power just kinda... stopped working and I couldn't figure out what was going on. Turns out my problem was that I was using the custom horse names in the mod's MCM; changing it back to Aeonbarr (at the top of the list) fixed all of my problems, letting me ride and summon him normally. Maybe the name change in the mod screws with his functions somehow? I have nooo idea if this is at all related to the similar issues these other people are having, but maybe it'll help out someone who also experiences Aeonbarr not listening to them. Incidentally, using Jaxonz Renamer to give the horse a custom name seems to work with no bad side effects so far after many hours of play across multiple characters.
  4. MrsHammer412
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    how do I customize Aeonbarr's armor?
    1. jaderiver
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      The Description Says
      Reason 2: Aeonbarr’s Customization Options (with MCM)

      Convenient Horses adds a lot of great customization option for horses. This mod adds several more options that are unique to Aeonbarr. 
    2. MrsHammer412
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      Thank you. I'm sorry, I have another question:

      What is Aeonbarr's Base ID? I have CH intalled too, but I don't know how to find the Base ID of Aeonbarr, so I can make him immortal.
  5. Hyperthetalon
    Hyperthetalon
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    I have used Aeonbarr in the past and he/she is a great horse. I typically skipped the Quest because of some stupid problems in the past. 

    Now that I actually found the ruin to do the quest proper. I really want to complete the quest I kept skipping over. 

    The Ruin is interesting, but I'm always disheartened by the fact that there's this unique puzzle door a little ways in. It just saps all the enthusiasm I have for exploration. 

    I have tried the displayed combinations and none of the gates open. There are no notes or explanations on what needs to be done. I really don't want to brute force this. 

    So is there something I'm missing or is this just bugged on my end? 

    Edit:
    So I did eventually figure it out, but even then, I still have no exact idea what was expected of it. It just eventually opened. 

    The Ruin is interesting and densely detailed, and the background surrounding the ruin, the horse, and how it might impact the world around it is neat. I liked it overall.

    I know I might get comments for how simple the puzzle is, and I just wanted to comment that just because it seems simple doesn't mean you won't run into people that overthink things. That aren't going to get what might be obvious to others. 

    Great Mod, Great Horse! 
  6. Varghjort
    Varghjort
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    yeeeeeeeeeeeeeeeee
  7. jaderiver
    jaderiver
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    Hello Zimmemjaz

    Thank you for a wonderful mod, I wanted a mount I could summon, taking a break from using immersive horses , I have used ch on skyrim for sometime, but took a break from using that and switched to IH, switched to this, ...
    Having a minor little random annoyance, sometimes and more noticeably after a page load , either thru a door, or mapping , aenbarr's speed goes down to like 20-25 ish it feels like, I have the speed set to 60 and is very nice and very manageable,  I have to hop off , dismiss and re summon and the speeds back to what I set it too ?? 
    I don't always dismiss him either, 
    Love the connection with Ch too
    This annoyance happens both here and special edition..
    Did the quest twice now, but now I just complete it with the mcm, 
    , Loved the back story, read a book in there about it , will go to the inn  see if the book is there still too...
    Thank you Sharing a wonderful mod, Endorsed Kudo'd Tracking 
  8. Badgeur
    Badgeur
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    Downloaded in 2017 and I can say (and I have tried alot of horse mods) in 2021 Aeonbarr still outshines them all, more settings and customization and will work with CH as long as you read the authors note and make sure that the settings have been implemented correctly, Still Outstanding
  9. CeticDragon
    CeticDragon
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    Not sure if anyone has had this: After I get on Aeonbarr, he warps to what looks like water. I've had to type setstage ZSH_BlackstedQuest 80 from before the Plain
    1. Badgeur
      Badgeur
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      ya happens to me so save directly after you enter the chamber, and sadly the only way that I get past this is thru re-loads but it does work, there is an option in the settings so that you can complete the quest without doing it, I did it once then figured for all other game plays doing the quest again seems redundant so I just summon him where I start hope this helps 
  10. SkyrimLover2015
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    Wow! Two mods for the price of one. Great quest and a great horse. Thanks so much for sharing with us.