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MO support (17 comments)

  1. superl
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    Sticky
    Didn't know that this was going in Nexus general forum please if someone can change the title to  "Skyrim Script Editor Pro - MO support" 
     
    Post everything about the MO support in here it will be easier to track.

    First step that will be available tomorrow on the new update will be the listing of all psc file in MO, so will need feedback on that, then when I will be sure it's working for every one I will start the next phase.

    Get the word around we need lots of testers

    Mod Organizer Update:
    This will be a test run, the only thing it's doing now is to list all psc files install by MO. You need to update to the latest version of Skyrim Script Editor Pro minimum required is V 2.0.0.22, then in menu select Mod Organiser. To check to see if it's working as it should click the open script button, you should see the full list of your psc files.

    Note that for now MO must be in Skyrim installed folder or it won't work.
    The only thing it will do for now is open the file.
    Report back in the comments section or the forum I just created for that occasion if you don't give feedback then the MO project will be stop until you do.
  2. superl
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    In response to post #21888074. #21975514, #21975759 are all replies on the same post.
     

    Odd. I cannot get them to work together at all. Which "other forum"?

    Thanks for the reply btw. Even with the MO issue, this is the one program that worked well for me. Much appreciated!

    EDIT: Wanted to note that while a fix/solution would be nice, it isn't necessary for me. I adapted my workflow to the problem, and at present it isn't really an issue.
     


     
     
    It's more active in this topic for info and help
  3. superl
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    I'm now ready to finish MO support, what I need to know is in what folder "name" does MO store CK and SKSE scripts files, not the mod scripts files but the one from CK.
    Also need feedback on the installation of MO files
    1. Seijin8
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      In general, it stores to Mod Organizer/overwrite, though it then flags an error when things are in there, prompting the user to move them to something else. (Personally I leave them, but others do not.)
    2. superl
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      I took out all the thing I put in for MO, because I went on other forum to get help and they said that my program was working out of the box and didn't need any plugins
    3. Seijin8
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      Odd. I cannot get them to work together at all. Which "other forum"?

      Thanks for the reply btw. Even with the MO issue, this is the one program that worked well for me. Much appreciated!

      EDIT: Wanted to note that while a fix/solution would be nice, it isn't necessary for me. I adapted my workflow to the problem, and at present it isn't really an issue.
  4. superl
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    Good will be doing lots of fine tuning stuff today to get ready for next phase
  5. superl
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    I'm having trouble installing the MO plugin. After I get the message "Unzipping package... finished", clicking on the green " Done" button does nothing. Even after restarting the editor, the MO options don't show up in the menu. In Script Compiler Pro\updates\20150105\ there's a MoPlugin.rar archive and its unpacked content (Data folder with subfolders and script sources) next to it. How is it supposed to be?

    Btw, can you make the program remember its window size and position?


    When you get the done message the the button done becomes available, clicking on it won't close the windows right away it as to unload all the stuff and delete folders and temp files then will close, but I'm looking a way of doing it faster.
    If you re open the app go in the preferences you should see the config path button if the data\scripts folder is install, configure the path and it should be go to get menu after
     
    On my system it work well so that is why before continuing to next step I need tester to see if everything is OK.
     
    As for size and location will do for the next update
    1. Erstam
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      OK, I tried it again... unzipping the archive took about 30 seconds, then I waited for 10 minutes, but the Done button was still inactive. After closing everything and restarting the program, the button in Preferences still says "Install Mod Organizer Compatibility plugin". Clicking on it will repeat the process.
    2. superl
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      OK better fix up, after you click done you need to wait about 5 to 10 sec before it close, will fix it better later on
    3. Erstam
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      Installing the MO plugin now works in 2.0.1.1.
  6. superl
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    Working on it will have a fix in no long, give me an hour
  7. Erstam
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    I'm having trouble installing the MO plugin. After I get the message "Unzipping package... finished", clicking on the green " Done" button does nothing. Even after restarting the editor, the MO options don't show up in the menu. In Script Compiler Pro\updates\20150105\ there's a MoPlugin.rar archive and its unpacked content (Data folder with subfolders and script sources) next to it. How is it supposed to be?

    Btw, can you make the program remember its window size and position?
  8. superl
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    That's what will be the beauty of it I wont need any other script it will be all included in the program, all vanilla, Skse and SkyUi will be already included in the program, in another way I will be creating my own "virtual folder" while you will be creating script
     
    Like I said now it's only testing the reading of install mod, in the next update I will be about compiling so all the script will be included
  9. superl
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    So it's not in Skyrim path that's why you are getting the error?
    So for testing just copy MO root folder in your skyrim path then after testing you can just delete it, I will eventually arrange it for the user to enter the path, for now I'm just testing theories on how I will implement this. Like you said before or some one else, no one was able to do it, but I will
     
    And also thank's for reporting it
     
    Update
    Just did a new update added configuration of Mo path in tools
    1. Erstam
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      Thanks for the update. Now it lists all scripts in the various MO mod directories, but not the vanilla scripts in the real Skyrim\Data\Scripts\source folder. Those scripts are placed there when the CK is installed through Steam, and they're also necessary to compile scripts (base class definitions that are not updated in SKSE). Is it possible to merge this folder into the virtual path as well? Pretty sure it can be done, MO itself does this for the whole tree under Data\.
  10. Erstam
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    Just tried the new MO support mode. When clicking on the File Open icon, I get an exception error. The message says that part of the path "d:\steam\SteamApps\common\Skyrim\Mod Organizer\mods" could not be found. After clicking Continue, no scripts show up in the list.

    OK, as you wrote, the program assumes that Mod Organizer is installed in the Skyrim game directory. I however, and many other users as well, have MO installed outside of Skyrim. Remember, the main purpose of MO is to keep the Skyrim installation as clean and pristine as possible. MO doesn't seem to store its installation path in the registry, so I think the user will have to specify it when the feature is used for the first time.