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  1. jkrojmal
    jkrojmal
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    [size=14]JK's Dragonbridge.[/size]

    Welcome to the second town overhaul in the JKs series. Now go explore, there's a little more to see than shown in the images! enjoy.


    Version 1.2 available for download. Civil War guards update. Guards will now automatically update based on Civil War progress. STORCLOACK VERSION NO LONGER NEEDED!! all the changes are included in the new file. You still need to load a save away from Dragonbridge or inside an interior cell, otherwise the hanged imperial soldiers will fall to the floor. if you don't like the soldiers hanging, you can always shoot an arrow to the rope a la Robin Hood, yes they will be cut of from the rope and fall, or simple use the console to disable or mark for delete them, they're fun to shoot at, though, I mean good for targeting practice. Thanks to Surjamte from the nexus forums for the tutorial on the hanging corpses.


    Version 1.1 available for download, includes the FaceGen files for the new NPCs.

    Best Regards, JKrojmal.
  2. jkrojmal
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    [size=14]- ANNOUNCEMENT -[/size]

    Hi all,

    I just wanted to let you guys know that Nazenn is going to take over my cities and towns overhauls from now on.

    I'm not retiring from modding, I'll still be working on DarkenD, I have an update coming soon with some new content.

    I want to express my gratitude to all of you guys for the comments, the support and the endorsements, thank you so much!.

    Cheers, JK.
  3. Nazenn
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    As has been announced I'm going to be taking over maintenance of JKs city and town mods while he moves onto other stuff. At this stage I'm not planing any content updates, or patches, however I'll still be fixing any major bugs or issues that arise in the files so please do keep reporting them.
    JK has also asked me to handle any permissions questions that come up so feel free to direct them my way as well. As far as I'm concerned, and the way JK has always approached it, there's open permissions for compatibility patches, although please do let me know that you have made a patch is all I ask and give me a link to it, but for anything more then that please ask me first before publishing.
    As per JKs request, I will also be doing the conversions for all the remaining cities and towns over to SSE as well which will be coming in the new year once I have my new PC set up. Please don't ask me for an ETA, I don't have one, but where possible I'll also bring them to console as well. I'll also be including the bug fixes I worked into JKs Lite to fix a few little things that people may be running into problems with.

    I don't regularly check these pages for new comments due to their age so if you have an urgent bug to report, your best bet to get in touch with me would be to toss me a PM on Nexus or Reddit. Alternatively, I have a small discord channel set up for various modding projects you can join by clicking here which I'm pretty much on every day so come and have a chat about these files or any other mod you wish.
  4. TheDeltaWereWolf
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    So I joined the legion (didn't beat the civil war yet) and the shield on the wall is stormcloak, is my game bugged or is it supposed to be this way?
    1. fitogantenguwouwo
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      me too, how to fix this?
  5. victorc12
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    Não vou sair da pousada .. na porta não tem opção de sair, eu entro e fico preso aí .. alguém sabe se estou fazendo algo errado ??
  6. Dyrvael
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    Untill now, for me, fast-traveling to Dragonbridge was fine.
    On the Solitude side i did notice on occasion some dead chickens.

    But i now have, at the other side of Dragonbridge (the Solitude side), a bear attack that actually kills NPC's before i get there to intervene.
    (Have to use a previous save game to avoid this)

    I dont know if these dead NPC's will respawn/resurrect, so unfortunately i now avoid traveling to JK's Dragonbridge :-(
  7. SpectralSSniper
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    Sorry maybe someone say it but... have you noticed that when you enter dragonbridge after you pass the solitud red banners, there's a windhelm shield at the entrance? :/

    I'm sorry i don't know how to upload screenshots at the moment...
    1. bigdaddyj000
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      Yes, I've noticed that. In fact, there are Windhelm shields at each of three gates and a Windhelm banner behind the counter at Old Bridge Goods. Not sure if those items are supposed to be spoils of war or not.
    2. halogamb
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      It's still there sadly. Bit odd...
    3. kai786
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      that seems to be a V1.2 issue, the 1.1version has no windhelm shield or stormcloak banners anywhere
  8. Roast1Dinner
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    How to port Jk's mods over to Skyrim SE

    This is just a simple guide on how to port over each of Jk's mods for personal use and not to be reuploaded without JKrojmal OR Nazenn permission - feel free to correct me or make this guide better.

    You can follow this guide and port over Jk's full skyrim mod ( Nazenn said it should work fine ) or do what I'm suggesting and port over all of Jk's mods except Whiterun, Riverwood, Skyhaven Forge and Dawnstar - Loads of accounts of ctds when approaching.

    1. First download any or all of Jk's mods:

    JK's Skyrim - http://www.nexusmods.com/skyrim/mods/61035/? - Again might have probelms with this one because of Jk's Dawnstar + If you have problems with any over of the cities, village, etc you cant just disable that one city.

    JK's Windhelm - http://www.nexusmods.com/skyrim/mods/57591/?
    JK's Markarth - http://www.nexusmods.com/skyrim/mods/58283/?
    JK's Riften - http://www.nexusmods.com/skyrim/mods/58489/?
    JK's Dragonbridge - http://www.nexusmods.com/skyrim/mods/60569/?
    JK's Ivarstead - http://www.nexusmods.com/skyrim/mods/60720/?
    JK's Rorikstead - http://www.nexusmods.com/skyrim/mods/60906/?
    JK's Falkreath - http://www.nexusmods.com/skyrim/mods/61139/?
    JK's Morthal - http://www.nexusmods.com/skyrim/mods/61252/?
    JK's Winterhold - http://www.nexusmods.com/skyrim/mods/61608/?
    JKs Skaal village - http://www.nexusmods.com/skyrim/mods/79163/?

    Tip - Dont download any patches for any of mods they will be for Skyrim LE (Oldrim / Skyrim 2011) and may not work for Skyrim SE, I also wont be using open cities, or any type of mod like that since that may not be compatible for these mods.

    2. Go to https://bethesda.net/en/dashboard and click the download launcher in the top right hand corner - then download, while that's downloading create a account if you haven't already. Follow the install steps when installing the program, pretty much straight forward. Then once downloaded open it and find the skyrim creation kit and click the big green install button - wont take too long.
    Should look like this - https://gyazo.com/efb16e78bbe1a9ba809cedbf8c075d8e

    3. Next, once installed run the creation kit once then close it as soon as its loaded everything, now all we wanna do is create a fix for a little bug thats never been fixed. Find your skyrim directory where skyrim creation kit is installed, mine looks like this - D:\Steam\steamapps\common\Skyrim Special Edition - yours may be different. Now create a new text doc and paste this is the text doc

    [General]
    bAllowMultipleMasterLoads=1

    Save and exit and make sure you have show hidden file extensions turned on - https://gyazo.com/7538a005e1bf4afac795157c683cd74c - then rename the whole document to CreationKitCustom.ini and click yes to any admin permissions that pop up.

    4. Download SSE Nif Optimizer manually and extract to any place like your desktop or like me a folder called Skyrim Mod Tools.
    http://www.nexusmods.com/skyrimspecialedition/mods/4089/?

    !!! IF YOU USE MOD ORGANIZER SKIP STEP 5 AND GO TO STEP 6a !!!

    5. Now we are ready to actually start to port over the mods ( By the way this should work for nearly every oldrim mod BUT mods with BSA files and the exception of some over mods will need a few more steps, but because Jk's skyrim mods dont use bsa files we are okay - dont follow this guide for other mods with BSA files, YOU'VE BEEN WARNED). I'm going to use Jk's solitude for example in this guide, find your already downloaded mod ( for me this is Jk's Solitude ) and put it on your desktop for ease of access and right mouse click the rar file and click extract here.

    MO users attention make sure there is nothing in your overwrite folder - D:\Steam\steamapps\common\Skyrim Special Edition\ModOrganizer\overwrite -
    you can just delete anything that's in there it really probably maybe doesn't matter :p

    6a. (for the pros that use MO - Recommended Mod manger). If you are like me and you use MO we are going to want to open creation kit in MO by clicking the drop down menu where your Skyrim - https://gyazo.com/687bb5fa4c8a1add2e294414f60729c0 - and click edit, a lil window will pop up we are going to want to add creation kit in there if it isnt already there, copy what mine looks like - https://gyazo.com/fb1ad51859cdd07d6aae8c9714431c0b - and then click the add button where it says modify for me. Then simply run Creation Kit and click the file then data in the top left hand corner, finding Jks solitude and setting it as active file - https://gyazo.com/54846e645f432d6c970e4865b75b864b - then click okay, you will get loads of warnings, on ALL OF THEM CLICK YES TO ALL!

    6b ( for the nubs thats use NMM). Next, open the file and copy the esp over to your skyrim data folder located in your skyrim directory
    - D:\Steam\steamapps\common\Skyrim Special Edition\Data - now open Skyrim creation kit, once eveything is loaded a bunch of windows will open ignore them and click File then Data in the very top left hand corner and find your Esp that you just copied into you skyrim data ( mine is Jk's Solitude.esp ) double click the little box so it has a cross in it and click set as active file - https://gyazo.com/40dca4b9e4f2de80753cb7784c9e4234 - then click okay, you will get loads of warnings, on ALL OF THEM CLICK YES TO ALL!

    7. Once, the esp has loaded simply click the save button in the top left that looks like a little floppy disk - clicking yes to all of any of the pop ups, then close out of creation kit.

    But wait there's more to do yet!

    For mod organizer users.

    8a. Go back into MO and you will find you have stuff in your overwrite folder if you do GREAT ! you did it correct, now what we wanna do it find out MO folder and do all this there well because its a lot easier! To find your MO folder go to where you installed you mo folder for me I installed it in my skyrim se folder because, ease of access - D:\Steam\steamapps\common\Skyrim Special Edition\ModOrganizer - now go into your overwrite folder and copy anything that is in there, the esp, meshes and textures and cut all of that stuff into your Jk's folder on your desktop overwriting anything that pops up - the one from earlier.

    NMM users

    8b. (! Since i dont use NMM im not 100% sure on how to do it this way !) Now go back into your skyrim data folder and cut your esp file back into your mod folder on your desktop, then go back into your data folder and go you will need to find these folders in your meshes and textures sub folder

    C:\Users\Will\Desktop\JK's Solitude V1.2\Meshes\Actors\Character\FaceGenData\FaceGeom
    C:\Users\Will\Desktop\JK's Solitude V1.2\Textures\Actors\Character\FaceGenData\FaceTint

    Cutting the facegeom and the facetint and pasting them into your skyrim mod folder on your desktop - https://gyazo.com/89ddc5a0c3e99528efa8a1e91ff12108

    9. Now your folder will probably look like mine - https://gyazo.com/35cfbf5bdd7f406ec43792c1a1d67269 - we are going to want to open our Nif optimizer from before ( mine is in my folder called skyrim mod tools ), once opened click the browse button and basically just find your jk mod on your desktop should look like this - https://gyazo.com/8c6e34613ce1d3f446833731839d06b2 - then click optimize, close out of it that's all done now.

    10. This is what I'm gong to do double click into your jk mod on your desktop and select everything that's inside and right mouse click Rar: add to JK's XXXX
    (Mine says JK's Solitude) then add that mod into your mod manger and enable it, that's it all done in top not so simple steps.

    11. Now we have done pretty much everything its time to test it, open your skyrim and open any save thats close to a new game save or a new game altogether and press the console key ( if you dont know the console key its the key left of your 1 key ) and type in tmm 1 to unlock all locations on your map, exit out of the console via console key and open your map and travel to the location of where the mod changed for me in this guide I used Soltiude - walk around a bit in the city, village, etc and see if its all work. Now if you crash you can do 3 things, delete the mod and do everything all over again. Or use this guide and clean your mod esp just in case ( https://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial - can use any guide that does the same thing online ) or you can simply turn off the mod in case that mod just doesnt work with Skyrim SE or in case the area is being edited by another mod you have installed.

    How to clean mods with TES5Edit:

    https://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial

    ------------------

    Again this might not work for every mod for oldrim but for most it should.

    !!! Dont have a go at me if you brake your game and have to reinstall it again, if you follow the steps you should be fine !!!

    Please feel free to reply to this comment on anything I missed or that needs changing especially for the NMM part of the guide because I dont use NMM.
    1. Fleischersatz
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      maybe i got something wrong bit at step 8b

      cutting the facegeom and facetint and pasting them into my skyrim mod folder on desktop (but this is where i cut them from, right????)
    2. DiscoMyth1
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      Been a bit since your post @Fleischersatz but to claarify step 8b (using NMM) see below:

      “8b. Now go back into your skyrim data folder and cut your esp file back into your mod folder on your desktop, then go back into your skyrim data folder AGAIN and you will need to find the following folders in your meshes and textures sub folder (it will generally look like this depending on where you originally set up your Steam folders)

      C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Meshes\Actors\Character\FaceGenData\FaceGeom\JK's Morthal.esp
      C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Textures\Actors\Character\FaceGenData\FaceTint\JK's Morthal.esp

      Now, Cut and paste those folders into your mod folder on your desktop here:

      C:\Users\Will\desktop\JK's Solitude V1.2\Meshes\Actors\Character\FaceGenData\FaceGeom
      C:\Users\Will\desktop\JK's Solitude V1.2\Textures\Actors\Character\FaceGenData\FaceTint

      (Make sure you select the option to “replace” existing files when you paste these)”


      Hopefully this helps you, or others attempting to port this. (FYI it does work )
    3. Fleischersatz
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      @smithtexas

      Hey, Fortunately i got it running on my own by now, but still thank you for providing help!!
  9. Flauschekatze
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    Excellent work, finally something to see when entering the small villages instead of "four generic houses" ... and nothing else.
    I install all your mods for the villages in Skyrim SE and have a look if everything works fine.

    In Dawnstar are some misplaced elements and the ship with these mammoth bones on the front is missing a lot of parts, the JK`s Dawnstar does not work very well, lot`s of invisible meshes and missing textures, but the all city overhauls seem to be fine.
    1. Sable17
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      You have to run the meshes through a NIF converter for SE and they'll work fine.
  10. shadowjukkis91
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    dammit why does it always crash at DragonBridge i don't get it that's the only place where it crashes
  11. shadowjukkis91
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    dayum my game crashes everytime i go near DragonBridge and im not even using any city overhaul mods what gives
  12. deleted25094289
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    this particular mod out of the jk series always crashes when in dragon bridge
  13. mofailed999
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    I saved my game in Breeze home at Whiterun then exited game & installed this mod. Used LOOT. Back in the game I leave Whiterun & go to Dragon Bridge by fast travel but I CANT seem to get those damn soldiers to be hung. They are always on the floor when I go to DB. Frame rate drops there too. Pity I really liked this idea too. Also are the soldiers suppose to be fighting each other when you arrive at DB?
    1. bigdeano89
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      Do you use a skeleton replacer by chance? Or at the very least realistic ragdolls and force? That mod interferes with the bodies, happened with another mod I use (honored dead), the hanging stormcloak is always on the ground coming up to Solitude. A quick grab usually bounces them back into place, at least for a while.

      I know this is an old post, but if it helps!