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reindeer51 and captainswoop

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reindeer51

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408 comments

  1. reindeer51
    reindeer51
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    For anyone with the problem of passing through the steps leading to city entrance, it's a conflict with ELFX 2.0. Go to Data\Meshes\architecture\sovengarde\sovngardeinterior and just delete the sovngardestepsfree02.nif file to fix it.


    IMPORTANT NOTE: This mod is only compatible with V1.61 or earlier of Solitude Expansion. The latest versions are NOT supported.
  2. Nilsius
    Nilsius
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    This mod seemed very interesting, but not all is what it seems, like the many new traders that can not actually be traded with.

    What's the point of adding so many new shops if you can not trade nor interact with them? They are as of now just eye candy.
    1. ThalmorJusticiar7th
      ThalmorJusticiar7th
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      • 33 kudos
      i have the exact same problem and it still remains unfixed !!!
  3. ThalmorJusticiar7th
    ThalmorJusticiar7th
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    NONE of the vendors added by this mod or replaced by the mod are working !!! they have no "what do you have for sale" dialogue when you speak with them !!! Any fix ?
  4. Overay
    Overay
    • supporter
    • 0 kudos
    four years later it's still amazing ! Combines with "Another Solitude" and a bit of "disable" command to remove the clipping buildings, it works wonders ! Thank you !
    1. tatudex
      tatudex
      • member
      • 2 kudos
      Time to see how this combo affects my fps.
  5. Njgrant16
    Njgrant16
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    hey, any chance of making it work on SE? it looks really cool.
  6. CzechMorticia
    CzechMorticia
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    There probably isn't any chance of this being ported to SSE?
    1. alabastorr
      alabastorr
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      • 12 kudos
      Ive been trying but I cant get the BSA extracted. It keeps freezing on loading folder information with 11% loaded up.
    2. IMikerosoft
      IMikerosoft
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      you've probably been asked this to often but may I ask if you could try to port it to SSE again? There would literally be thousands of people that'd thank you for it! I mean this mod is awesome, and If It's not to much to ask... I'd love to have seperated files for the exterior so we can add this to a already made solitude expansion! But awesome mod!!
    3. Sorlomon
      Sorlomon
      • supporter
      • 14 kudos
      Skyrim Special Edition Modding Guide Ep9 - Converting Mods (Set-up and Tools) (9-12)

      Instead of Nif Optimizer use Cathedral Assets Optimizer. And be sure to use SSE CreationKit Fixes.
  7. deleted6105557
    deleted6105557
    • account closed
    • 0 kudos
    Hall of the dead building is invisible for some reason, is there any way to fix it?
  8. dionisiy300
    dionisiy300
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    • 12 kudos
    LITTLE !!! it is necessary to expand further around the corner of the temple, and put there a small gate but not double gate and one gate on the North side with a dozen houses behind a gate and stairs to the road to the lighthouse.. and indeed the space under the city was supposed to be the city.... BOTTOM there on the North side of the harbour is a quay line of houses along the water !!! THAT'S WHEN THE CITY WILL BE THE CAPITAL ..but the beginning is good
  9. LupusHegemonia
    LupusHegemonia
    • BANNED
    • 384 kudos
    I tried to unzip-unpack it, but I can't (the bsa), to convert this mod to SSE... Why's that?
    I tried to unpack the bsa and... there was blank, nothing.
    1. ZerOxShadows
      ZerOxShadows
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      • 23 kudos
      Because it doesn't want you to steal the contents.
  10. DragonSunday35
    DragonSunday35
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    Would it be possible to have a version without exterior changes?
    1. Ocremix
      Ocremix
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      I NEED an SSE version of a non-exterior version! PLEASE!
  11. TheCruxis
    TheCruxis
    • supporter
    • 7 kudos
    Is there a patch to make this compatible with Legacy of the Dragonborn? I'd really like to try this, but that mod is essential to my playthrough
    1. sirjesto
      sirjesto
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      • 538 kudos
      Support for this mod is built in to Legacy.
      No patch required.