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Name: Summoning Begone
Version: 1.0
Date: 2014/11/29
Category: Magic - Spells & enchantments
Author(s): illgirni
Description
===========
Adds two spells to the game that dispell conjuration spells:
(1) "Summoning Begone": A novice spell that dispels the conjuration spells affecting the caster / cast by the caster. Intended to get easily get rid of permanently conjured creatures (like the vanilla thrall conjurations or SkyRe's Reanimation spell).
(2) "Sever Bounds": An expert spell that dispels the conjuration spells affecting the target / cast by the target.
Getting the Spells
==================================
Finding it in the game
----------------------
The spells can be found as spell tomes in Brittleshin Pass or bought from various traders selling spell tomes (e.g. Farengar in Whiterun or Phinis Gnestor in the College of Winterhold).
Via the Console
--------------------------
The spell can be added via the console with:
- Open the console with '~'
- Issue the command 'help "<spellname>"' where '<spellname>' is the spell you want to learn.
- The last command will give you the ID for the spell (look for the line starting with "[SPEL]"
- Issue the command 'player.addspell <ID>' where '<ID>' is the id you got in the previous command
Requirements
============
Requires SKSE
Installation
============
You have the option to install only "Summoning Begone" or both spells. This mod comes with a fomod installer (guided installation in NMM or Mod Organizer).
With NMM or Mod Organizer
-------------------------
1. Download with Manager.
2. Double click to install.
3. Select which spells you want.
4. Install.
5. Activate the mod.
Manual Installation
-------------------
1. Download the mod and extract the 7z file (not into your Skyrim data folder!)
2. Move/copy the files contained in 00-Required into your data folder.
3. Move/copy either the files contained in 01-SingleSpell or 02-TwoSpells into your data folder. Choose only one!
4. Activate the mod.
Uninstall
=========
With NMM or Mod Organizer
-------------------------
1. Select the mod.
2. Deactive/uninstall.
Manual Uninstallation
---------------------
1. Go to your data folder
2. Remove the mod's files. Look for file names (based on what you've installed not all of them might be there):
- summoningbegone.esp
- _ILG_DispelMagicSchoolEffect.psc / _ILG_DispelMagicSchoolEffect.pex
- _ILG_UnequipWeaponScript.psc / _ILG_UnequipWeaponScript.pex
Compatibility / Rambling
========================
This mod is compatible with mods that add conjuration spells working mostly like the vanilla ones. Actually, it detects also those that do not work exactly like the vanilla conjuratin spells. They only have to be assigned to the conjuration school. However, this will not capture all possible conjuration spells added by mods. For example, SkyRe's "Reanimation" spell, "Seven Souls" spell, or its conjure Familiar spells are detected, but the sceleton conjuration spells are not.
More details - but you need some understanding of how conjuration spells are defined in the game: This mod dispels the spells that are active on the target actor. They must have the vanilla conjuration keywords or be bound weapons; or are assigned to the conjuration magic school and known by the target actor.
History
=======
1.0, 2014/11/29 - Initial release.
Contact
=======
Via PM on Nexus. I don't check that regularly.
Credits
=======
Many thanks to:
Bethesda
SKSE team for an indispensable modding tool
Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.