it would be nice if there was a version for people who refuse to use magic, make soul gems mean somthing to us, maybe take them to an alter instead of casting a spell, like that one abandoned watchtower in falkrieth with a lone necromancer on top, that pedistool holding a soul gym, personally i can still use those magic points thanks to the growl mod, but i could use the other atributes much more.
and it gives them a little bit of health regen and a moderate amount of stamina regen, along with 5 hit points in health and stamina along with 20 more points in carry weight? of course this should cap out like 50% health regen (that might be a little op, but hey, so is enchanting.) 100% stamina regen, 75 points in health and stamina, when you reach the cap you instead get 1 perk point and still rack up that carry weight.
It works as advertised, however the requirements are awfully steep for a non-mage character. I couldn't obtain the tome from vendors and had to use console to spawn it. Then I realized that I didn't have enough mana to cast -_-
Question: it destroys soul gems. does it destroy the star of azura or mod soulgems such as soulstaces, which are re-useable? or does it simply not detect them?
sorry for the late reply, azura star is not effected at all and unfortunately it doesn't work with releasing souls sorry it also wont work with mod soul gems as the way it works is by removing either grand, greater, common, lesser, or petty soul gems.
This is almost exactly how I want to be able to handle soul gems in my games. However, do you think you could make it possible for people to offer soul gems to divine shrines for benefits? Personally I think getting perk points is actually extremely overpowered and especially for doing this with no skill the reward should instead be maybe a stacking buff from the divine you offered it too. If you cared to either change or have a different version of your conjuration spell you may attract more people to using this mod by instead having a buff or something rather than perk points. Just my 2 cents!
Overpowered is largely a matter of opinion. Game balance is the same. I like this very much. It gives me use of soulgems I would never use otherwise, and makes my game MUCH more enjoyable. The shortage of perk points from the vanilla game leaves the game unbalanced in my opinion. This goes a long way to solve that.
I've wanted this since playing the Interesting NPCs quest The Immortal Coil that leads to an NPC releasing trapped spirits from black soul gems using a spell. The effect is very moving, particularly with the ghost NPCs that spawn and slowly fade away, and I always thought it was a shame that the player cannot learn the spell. It would be perfect for the character I'm playing and now I can fill that gap!
I realise it's asking a lot, but is there any chance you might consider adding a ghost spawn and fade effect as the souls are released back to Sovngarde? Or an iNPC-compatible version that teaches these spells at the completion of that quest?
Either way I'm definitely going to try this when I get back in front of my PC - thank you!
Ill see what I can do , it might be beyond my modding capabilities though, Ill look at interesting npc's to see how its done hopefully I can reverse engineer the effect
Well Ive had a look at interestingnpc and to be honest I cant find the spell or quest in the creation kit, if you would like to try and edit the spell yourself feel free to do so
Im thinking of rewriting the spell to do the following
Combine all soulgems into one spell
Releasing Black soul gems rewards perk point Releasing Grand soul gems boosts magicka by 2 points permenently Releasing Greater soul gems casts an 8hour blessing of +75% magicka regen Releasing Common soul gem casts an 8hour blessing of +50% magicka regen Releasing lesser soul gem casts an 8hour blessing of +25% magicka regen And Releasing a Petty soul gem casts an 8hour blessing of +10% magicka regen
Ive emailed the author of interesting npcs to see if I can get help with animating the souls leaving keep your fingers crossed
Well Its done thanks go to kristakahashi for helping me
19 comments
and it gives them a little bit of health regen and a moderate amount of stamina regen, along with 5 hit points in health and stamina along with 20 more points in carry weight? of course this should cap out like 50% health regen (that might be a little op, but hey, so is enchanting.) 100% stamina regen, 75 points in health and stamina, when you reach the cap you instead get 1 perk point and still rack up that carry weight.
I actually made this mod as a way to get alternative perk points in a role playing way so I wont be removing that.
I will work on an alternative version without the perk points how about 3 magicka points permanently added?
@WildWitch
Thank you again
I realise it's asking a lot, but is there any chance you might consider adding a ghost spawn and fade effect as the souls are released back to Sovngarde? Or an iNPC-compatible version that teaches these spells at the completion of that quest?
Either way I'm definitely going to try this when I get back in front of my PC - thank you!
Well Ive had a look at interestingnpc and to be honest I cant find the spell or quest in the creation kit, if you would like to try and edit the spell yourself feel free to do so
Im thinking of rewriting the spell to do the following
Combine all soulgems into one spell
Releasing Black soul gems rewards perk point
Releasing Grand soul gems boosts magicka by 2 points permenently
Releasing Greater soul gems casts an 8hour blessing of +75% magicka regen
Releasing Common soul gem casts an 8hour blessing of +50% magicka regen
Releasing lesser soul gem casts an 8hour blessing of +25% magicka regen
And Releasing a Petty soul gem casts an 8hour blessing of +10% magicka regen
Ive emailed the author of interesting npcs to see if I can get help with animating the souls leaving keep your fingers crossed
Well Its done thanks go to kristakahashi for helping me
Thank you! Endorsed
endorsed
Thank you for sharing.