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GioGr

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  1. GioGr
    GioGr
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    Makes perks that require full set to work with 3 pieces instead of 4,
    makes perks that require helmet work without 1,
    and also adds light/heavy blacksmith bonuses for all mats + potential
     
    here are the details
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    Potential:If PerMa_Warrior is active, doubles passive bonuses from Smithing for light material armors. If not, grants these bonuses.

    Bonemold: 10% less incoming damage from blunt weapons, 20% fire resistance
    Chitin: -4 incoming weapon damage, and additional -4 damage from bladed weapons
    Corundum: Health and Stamina regenerate 20% faster.
    Daedric: incoming blade weapon attacks 10% armor and daedra summoning spells last 25% longer.
    Dragonplate/Dragonscale: move 5% faster and deal 10% more damage with frost and fire.
    Dwarven: take 15% less damage from Falmer and dwemer machines.
    Ebony: magic resistance is increased by 10%.
    Falmer: 50% poison resistance.
    Leather: gain 15% fire and frost resistance.
    Malachite: 10% of all incoming spells are absorbed.
    Moonstone: all spells are 5% cheaper to cast.
    Morag Tong: Sneak attack multiplier increased by 0.5.
    Nordic: 50% frost resistance
    Orichalcum: orichalcum weapons deal 15% more damage.
    Stalhrim: Incoming harmful shouts are 30% weaker. Works on top of any resistance.
    Steel: incoming bow damage is reduced by 10%, and incoming crossbow damage is reduced by 20%.

     
    thank you
    have fun!


    F.A.Q.

    1. Load Order
    After PerMa and you are good.

    2. PaMa?
    No need to run PaMa after installing, just install and play.

    3. Works with 1.7
           have fun
  2. alphafr
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    Is there any port for the SSE version of perma?
    1. GioGr
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      hmm have not thought about it :P
      but out of town for now so wait till mid September and i think i can work something out
    2. lyfaen
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      Its October now (+1 year also) are you still up to work something out? :P
    3. GioGr
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      sorry life happened, moved on xD

      feel free to mod it convert it etc but don't forget to acknowledge tendo 
  3. Hagymastoast
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    there are many perks in the heavy armor and light armor trees that need full sets, does this mod effect those as well?
    1. GioGr
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      probably
      cant say for sure since its been almost three years since i touched this :P
  4. Anvel
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    There is a bug, if use warforged armor with perk potential active, only light armor perks work, heavy armor perks inactive.
    1. GioGr
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      damn i think i know why ty for reporting
      gonna take a while to update since not at my home atm but thankfully have skyrim on a flash usb :D
    2. GioGr
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      but for reference i think T3ndo had in mind to Potential to work only with lights and not with heavy since its at the top of the light armor tree. but its description has no mention for light or heavy

      so i just followed his idea and implemented them like he had done with dragon armor
  5. TheInquisitor
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    Is there any chance this will still work with the latest version of PerMa?
    1. GioGr
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      prob works out of the box but will check later and make sure to update all my mods for perma

      edit: its ok but if u use combat plus it requires a patch
  6. mr3cman
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    is there a way I could use this without perma?
    1. GioGr
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      haha ive thought about it too but never actually done it
      have to ask permission from t3ndo first and then do it
    2. GioGr
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      Alex9ndre has done something similar Weapons and Armors Attributes by Alex9ndre btw
    3. mr3cman
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      why do you need t3ndo's permission?
    4. GioGr
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      his assets used for not his mods?
    5. mr3cman
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      but wait you're wouldn't be using any of his assets for a vanilla version of this mod, would you?
    6. GioGr
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      this whole thing was his idea so yes i would

      i just expanded it a little
    7. GioGr
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      got permission so i guess wait for it dary

      edit: my gpu broke and out of work atm not into skyrim so this is put on hold until further notice
  7. Orudeon
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    Bless you for this!
  8. insaneplumber
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    Thank you for update.
    And for your understanding. (SkyRe Artifacts)

    +1 For You

    Regards
  9. paparadva
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    Hello,
    Your mod doesn't work for me. When I use Wrye Bash, it marks PerMa Headless.esp as it has missing masters but it's loaded after all of the PerMas' modules. I can run the game with no problems but I still don't get armour bonuses.
    1. paparadva
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      Sorry, little mistake. Wrye Bash says PerMa Headless.esps' masters have incorrect order but it seems to be okay
    2. GioGr
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      np have fun
  10. SunArau
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    It works with newest PerMa?

    P.S. Scrolled a bit down. Answer is yes, Haha.....I feel like a noob :p
  11. jakeskillman
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    A great way to test this is to grab the leather perk from the smithing tree (or console it in for testing purposes) and craft 3 pieces of armor. remove all other armor, and see if you get the bonus for wearing leather armor under active effects. In case one doesn't wish to install mfg console.