Makes perks that require full set to work with 3 pieces instead of 4, makes perks that require helmet work without 1, and also adds light/heavy blacksmith bonuses for all mats + potential
here are the details
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Potential:If PerMa_Warrior is active, doubles passive bonuses from Smithing for light material armors. If not, grants these bonuses.
Bonemold: 10% less incoming damage from blunt weapons, 20% fire resistance Chitin: -4 incoming weapon damage, and additional -4 damage from bladed weapons Corundum: Health and Stamina regenerate 20% faster. Daedric: incoming blade weapon attacks 10% armor and daedra summoning spells last 25% longer. Dragonplate/Dragonscale: move 5% faster and deal 10% more damage with frost and fire. Dwarven: take 15% less damage from Falmer and dwemer machines. Ebony: magic resistance is increased by 10%. Falmer: 50% poison resistance. Leather: gain 15% fire and frost resistance. Malachite: 10% of all incoming spells are absorbed. Moonstone: all spells are 5% cheaper to cast. Morag Tong: Sneak attack multiplier increased by 0.5. Nordic: 50% frost resistance Orichalcum: orichalcum weapons deal 15% more damage. Stalhrim: Incoming harmful shouts are 30% weaker. Works on top of any resistance. Steel: incoming bow damage is reduced by 10%, and incoming crossbow damage is reduced by 20%.
thank you have fun!
F.A.Q.
1. Load Order After PerMa and you are good.
2. PaMa? No need to run PaMa after installing, just install and play.
but for reference i think T3ndo had in mind to Potential to work only with lights and not with heavy since its at the top of the light armor tree. but its description has no mention for light or heavy
so i just followed his idea and implemented them like he had done with dragon armor
Hello, Your mod doesn't work for me. When I use Wrye Bash, it marks PerMa Headless.esp as it has missing masters but it's loaded after all of the PerMas' modules. I can run the game with no problems but I still don't get armour bonuses.
A great way to test this is to grab the leather perk from the smithing tree (or console it in for testing purposes) and craft 3 pieces of armor. remove all other armor, and see if you get the bonus for wearing leather armor under active effects. In case one doesn't wish to install mfg console.
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makes perks that require helmet work without 1,
and also adds light/heavy blacksmith bonuses for all mats + potential
here are the details
Potential:If PerMa_Warrior is active, doubles passive bonuses from Smithing for light material armors. If not, grants these bonuses.
Bonemold: 10% less incoming damage from blunt weapons, 20% fire resistance
Chitin: -4 incoming weapon damage, and additional -4 damage from bladed weapons
Corundum: Health and Stamina regenerate 20% faster.
Daedric: incoming blade weapon attacks 10% armor and daedra summoning spells last 25% longer.
Dragonplate/Dragonscale: move 5% faster and deal 10% more damage with frost and fire.
Dwarven: take 15% less damage from Falmer and dwemer machines.
Ebony: magic resistance is increased by 10%.
Falmer: 50% poison resistance.
Leather: gain 15% fire and frost resistance.
Malachite: 10% of all incoming spells are absorbed.
Moonstone: all spells are 5% cheaper to cast.
Morag Tong: Sneak attack multiplier increased by 0.5.
Nordic: 50% frost resistance
Orichalcum: orichalcum weapons deal 15% more damage.
Stalhrim: Incoming harmful shouts are 30% weaker. Works on top of any resistance.
Steel: incoming bow damage is reduced by 10%, and incoming crossbow damage is reduced by 20%.
thank you
have fun!
F.A.Q.
1. Load Order
After PerMa and you are good.
2. PaMa?
No need to run PaMa after installing, just install and play.
3. Works with 1.7
have fun
but out of town for now so wait till mid September and i think i can work something out
feel free to mod it convert it etc but don't forget to acknowledge tendo
cant say for sure since its been almost three years since i touched this :P
gonna take a while to update since not at my home atm but thankfully have skyrim on a flash usb :D
so i just followed his idea and implemented them like he had done with dragon armor
edit: its ok but if u use combat plus it requires a patch
have to ask permission from t3ndo first and then do it
Alex9ndre has done something similar Weapons and Armors Attributes by Alex9ndre btw
i just expanded it a little
edit: my gpu broke and out of work atm not into skyrim so this is put on hold until further notice
And for your understanding. (SkyRe Artifacts)
+1 For You
Regards
Your mod doesn't work for me. When I use Wrye Bash, it marks PerMa Headless.esp as it has missing masters but it's loaded after all of the PerMas' modules. I can run the game with no problems but I still don't get armour bonuses.
P.S. Scrolled a bit down. Answer is yes, Haha.....I feel like a noob :p