I'm in the current build of a new mod that will hopefully work along side this one but add a lot more to hunt and bring in something that I've heard and read about but never seen in skyrim before.
The simple gist of what I have done in this new build so far...
A new monastery to stendarr in the place where Stendarr's beacon is (didn't like the beacon so ripped it out and built a new monastery in its place) Taken armour from the resource of steel plate armoured robes... http://www.nexusmods.com/skyrim/mods/10506/? for new vigilant's in the monastery. will credit for that so thanks madcat221 plus they are all followers
new swords i've taken from oaristys witcher resource, 3 swords plus their corresponding 2Handed versions. http://www.nexusmods.com/skyrim/mods/71633/? will also credit for these,.
New Poisons against the evils of the vigilants ( wolfbane, witchbane and verbanum (for werewolfs) still building more at the moment
trying to get a hidden area and vault built but still needing script help to get it how i want it. 90% built just need scripts
new missions in the same way as the daedra and witch hunter mod i.e notes that give map markers and possibly a map marker table map in the monastery to hunt down Vampires, Werewolves, Daedra, Witches and also undead (all things that prey on mortals). Only got one done so far... Wild werewolf pack to hunt down. building more each day.
Pending
I'm also hoping to bring in the knights of stendarr into skyrim but I'm currently waiting on several permission confirmation's for certain armours i think would be great ( if anyone finds something that would look good for a knight of stendarr feel free to post a link. looking for old or battle worn armour/armour with scrolls or incantations/writing on them...food for thought)
New enemies or meshes for creatures that the vigilant may hunt (these can be hard to find or get working)
any other insight or ideas people may come up with I'm open to any suggestion or ideas
So....I need a bit of help with the Matriarch Contract. Im confused of what Im supposed to do with the contract. Edit: Also to note: I do not get map markers at all nor a quest log in my list of quest. Even in the miscellaneous tab, nothing.
This needs more credit than it gets. This was fun and using the Witchhunter Spells and Prayers Pack along with it, I really felt like a Witch Hunter. Was nice.
dialogue mod issue. if you have many dialogue editing mods running together they can conflict and even vanilla followers can malfunction, check what you have in you mod list that puts dialogue into the game and take them out one at a time till the issue is resolved or put my mod last in your load order. if none of these work then try wrye bashing the files in to a bashed patch and run tool or Boss.
After finding Van Helsing at last, the only thing he wil say is " you already have a companion " Even if I dismiss that companion, that's still the only thing he will say...
must be a mod conflict as he is set up as a basic follower and correct factions and relations. you should get the "follow me i need your help" straight away but always re-install mods if they dont function first time. other mods that edit followers dialogue could have an effect or maybe he was grumpy haha. keep trying as it should work but if not i'm currently on the build of my other vampire mod and will be working on this again soon as the witches themselves don't function how i wanted them to (need to be stronger and meaner)
or could be the follower bug. type into the command
set playerfollowercount to 0
then try to get him to follow again. I had a similar problem with follower overhauls and mods alike as i like to have my followers run the risk of death, i also play with Clean up your corpses mod and give the fallen a burial mound/headstone
no. I'm not sure it's this one, but I'm pretty sure. I'll deactivate and check.
edit: yup. deactivated, the Inn is accessible. My guess is that the conflict has something to do with Agent of Righteous Might, though I'm not sure why. Still like the mod though.
shouldn't really matter but all esp's run better the closer to the last position, you will more than likely find him in the holds main tavern. but he will travel to a different hold the next day.
If you still struggle to find him i will put up a post to where you can find him on certain days
20 comments
The simple gist of what I have done in this new build so far...
A new monastery to stendarr in the place where Stendarr's beacon is (didn't like the beacon so ripped it out and built a new monastery in its place)
Taken armour from the resource of steel plate armoured robes... http://www.nexusmods.com/skyrim/mods/10506/? for new vigilant's in the monastery. will credit for that so thanks madcat221 plus they are all followers
new swords i've taken from oaristys witcher resource, 3 swords plus their corresponding 2Handed versions. http://www.nexusmods.com/skyrim/mods/71633/? will also credit for these,.
New Poisons against the evils of the vigilants ( wolfbane, witchbane and verbanum (for werewolfs) still building more at the moment
trying to get a hidden area and vault built but still needing script help to get it how i want it. 90% built just need scripts
new missions in the same way as the daedra and witch hunter mod i.e notes that give map markers and possibly a map marker table map in the monastery to hunt down Vampires, Werewolves, Daedra, Witches and also undead (all things that prey on mortals). Only got one done so far... Wild werewolf pack to hunt down. building more each day.
Pending
I'm also hoping to bring in the knights of stendarr into skyrim but I'm currently waiting on several permission confirmation's for certain armours i think would be great ( if anyone finds something that would look good for a knight of stendarr feel free to post a link. looking for old or battle worn armour/armour with scrolls or incantations/writing on them...food for thought)
New enemies or meshes for creatures that the vigilant may hunt (these can be hard to find or get working)
any other insight or ideas people may come up with I'm open to any suggestion or ideas
Edit: Also to note: I do not get map markers at all nor a quest log in my list of quest. Even in the miscellaneous tab, nothing.
try opening and closing it till it say that a map marker has been added.
If that doesn't work then try reloading a save or the game as that can help.
Sorry for the late reply as I gave up modding years ago.
Peace
When i speak with him he said "hello" and it's all. :/
hope this helps
Even if I dismiss that companion, that's still the only thing he will say...
Pleh pleh ! (pretty please)
(did do a clean save and restart, to no avail...)
or could be the follower bug. type into the command
set playerfollowercount to 0
then try to get him to follow again. I had a similar problem with follower overhauls and mods alike as i like to have my followers run the risk of death, i also play with Clean up your corpses mod and give the fallen a burial mound/headstone
edit: yup. deactivated, the Inn is accessible.
My guess is that the conflict has something to do with Agent of Righteous Might, though I'm not sure why.
Still like the mod though.
If you still struggle to find him i will put up a post to where you can find him on certain days
He will be in these taverns from 8 in the morning till 8 at night sand boxing
Monday Drunken Huntsman-Whiterun
Tuesday Bee and Barb-Riften
Wednesday candlehearth inn- Windhelm
Thursday Windpeak inn- Dawnstar
Friday Winking Skeever- Solitude
Saturday Silverblood Inn Markarth
Sunday Deadmans Drink Falkreath
he will travel to and from and keep looping in this order and you don't need to worry if you have more npc mods as he is set to essential.
hope you enjoy