Skyrim

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TennoKage

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daeneyr1

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  1. daeneyr1
    daeneyr1
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    HI GUYSSS

    Sorry i have been gone forever, but i have a temporary computer and work on this mod is back up and running. all my previous work was lost in the accident where i lost my computer, so slow updates, but expect something minor in the next week

    ~Tennokage
  2. daeneyr1
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    IF YOU WANT THIS MOD UPLOADED FOR XBOX!!!!
    Please ask all of the mod authors listed under credits if it is ok to upload their content to bethesda for xbox!
    If they say yes, take my materials and upload it, just give me credit!!!

    When I do an update, I will post ot up on bethesda as long as all mod authors involved say its a-ok!

  3. daeneyr1
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    Just wanted to let you all know!
    I had technical difficulty and was computerless over the past few months. Therefore I was unable to work on this mod, unfortunately. I have the interior of the guild hall's furniture and everything pretty much done. Having some issues with Havok and Mirajane's bar (the beers like to fly around?) and havent stocked the shelves in the library or the alchemy and enchanting labs, nor have i finished the kitchen and the information desk, but thats only a few minor tweaks at this point. I havent even started on the exterior of the guild hall yet, or worked on magics and so I would say that i am about 40 percent done with the first little bit.

    I have decided to upload the work in three stages and will use 3 different ESP files. In the end all 3 will be required. This is to make the mod as organized, efficient, and streamlined as possible. I am a new modder and as such I am very prone to mistake. Many of the glitches in the original version was caused by my inexperience making irreperable errors in the CK. Because I didnt want to restart i ignored them and continued. Updating with 3 ESP means that I wont have to start over from scratch each time.

    I will update a file that has all the simple busywork related stuff hopefully soon. This stuff includes, but is not limited to; The guild hall, custom books, fairy hills, natsu and happy's house, maybe a player home, clothes, tattoo's, maybe racemenu overlay tattoo?, custom eyes, and most non-dragon slayer magic.

    Following that will be a file that contains all the standalone NPC, exceeds as a new race, and a few quests. I might have the quest to join fairy tail by this point as well, allowing you to become a member.

    Finally will be the dragonslayers. This will hopefully have quests to become a dragonslayer, many bosses to fight to gain lacrima, custom potions that allow you to consume other dragonslayers magics, a type of leveling system for dragon magic, custom dragons, lots of dragonslayer spells, and more quests for the guild hall.

    For those of you who take for granted all of the work that goes into a mod let me quickly give you a short insight into the process:
    First of all, the creation kit is the most annoying, disorganized, and glitchy software i have ever used. I have clocked over a thousand hours almost in the creation kit working on this mod, and i bet that at least 200 of those hours were just caused by it loading. It is so annoying.

    In order to make the guild hall I have to copy existing cells and do a whole lot of deleting and careful obejct placement on a glitchy, hard to control tiny screen. It suck a lot, and is very time consuming. Then i have to convert music files to a certain format to make the soundtrack and upload that. Then i have to make custome races that take forever to make the race, as i also have to make a vampire version of each as well. Each race has its own custom skin textures that i spent days on in photoshop and gimp editing, then had to use nifskope to load it up and save to a mesh and i had to save it in the skyrim file in the c drive so i spent so long clicking through folders to get to the file and i had to do it multiple times for each body, head, hands, and feet for all 8 dragon races and the exceeds. Then I had custom textures for a lot of other things that took forever to make and place.

    The magics arent that hard to make, but in order to get certain effects the order of the effects in the spell are important. there is a lot of ingame testing that happens. Scripting is hard to make. In order to make a custom race there are like 30 steps, and to do it 10 times was hard. I had to go in game and design every character as well, so all the npc were hand crafted and that took forever. then had to actually create the npc in the creation kit took forever.

    There is a ton more stuff that goes on behind a mod than just coming up with ideas. I too am not satified with how the mod is, and that is why i am working on it. It was originally created for myself and so there are some glitches that i left alone because i didnt mind and it would take too long to fix (like the hair on all npc). Also, i havent been able to figure out how to make any standalone npc, let alone almost 40 of them.

    I don't say all of this stuff to make you guys feel bad or try to put myself on a pedestal. It is just that there have been a lot of comments about how bad this mod is and i just want to let you all know that before i started working on this mod i had never modded before. I had to teach myself how to use the CK and nifskope and gimp and photoshop. I also didn't know how to script very well, especially not in papyrus.

    I am doing my utmost best to make this mod function and be as ambitious as I want it to be. I know there are others working on fairy tail mods seperately. Perhaps you had best follow their work as well, because chances are they are doing a better job than I.

    I apologize for the wait and the crappy excuse for a mod that is currently available. I promise i am doing my best to make this a mod worth having as soon as i possibly can. Please be patient, and no the mod is not dead. If at some point i give up and kill it, i will post here and let you know and at that point all resources that I provide in the mod including the ESP files are available for upload and editing by others, as long as credit is given. Hopefully that does not have to happen.

    Once again i extend an invitation to join me and help make this mod functional and fun together.

    Also, btw I am a girl, so those of you who say "he" when referring to me can get it right xD don't worry im not annoyed by the confusion, just wanted to make sure i was referred to correctly.


    PS: Please tell me if you find a good location on skyrims map for the town of magnolia? I was thinking whiterun's tundra and if there is a better place please comment or PM me and I will place the city where the most people want it. Thanks
    1. DovahLoken
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      Hey friend! Glad to read that you are working hard on this. What you say about other Fairy Tail mods, I've tried some of them and yours is the best (or it's going to be) of them all. Referring to the emplacement of Magnolia, I think the best place is in the Whiterun Hold, between that same city and Rorikstead. I have a couple questions: is the guild hall be the one before the Great Magic games (the one you were already using) or the castle? And, will the voices be the game's owns or will be recorded separately and brand new?

      I would happily and proudly help you, if it weren't to my lack of acknowledge with informatics and a very probable country distance XD So, for now, I will just show my endless support to this mod and you. Keep up the good work!!
    2. andrewhamilton
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      Cant wait! While this mod fails to meet the standards I set from watching the anime, I see great promise in it.
      Sorry if that sounds rude, its not my intention, as It is actually very good for a first time mod.
    3. daeneyr1
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      That sounds like a good place for it! Thanks!
      Also, unless I can find voice actors, the voices may be something that doesn't get implemented. we will see.
      The guild hall is going to be the original guild hall (before the seven years missing) and hopefully I can get that running soon.
      I've finished the interior of it.

      Also, I am working on a tokyo ghoul mod as well.
      It won't be as inclusive as the fairy tail mod, but I am using it for scripting practice. So It is turning out fairly cool.
      The original (which was posted a little before this mod was originally) is already up but is not functional. Sorry.
      But the new one will be up soon.
      Anyone who wants to help with scripts for that one is welcome to look at the forum posting I did pointing out the problem I had with it. If this script works it is only a few tweaks away from being a dragon slayer script

      http://forums.nexusmods.com/index.php?/topic/3448105-tokyo-ghoul-mod-script-not-running/
      Thanks for your support!
    4. gposeywsu
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      Sorry for going AFK for so long, this past semester has been really busy at University, but hopefully when the Winter break starts, I can have some time off to begin helping you with this mod! Sorry again for not getting back to you sooner!
    5. vivi21
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      I just started messing around with the CK and I know what you mean, I've worked with a lot of creation software and the CK is the most annoying.If you can get all of this done it'll be an amazing mod.Oh and you should make a questline that ends with a fight against Agnalogia.Lastly if you need VAs let me know.I can also help you with the storyline
    6. KingJones123
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      I have a question, does this mod work with "AddItemMenu - Ultimate Mod Explorer?" I'm asking because When ever I try to access the Items in the mod it starts to load it up but it crashes soon afterwards. I also downloaded the version 2.0 fix files, would that have any effect on whether or not I can use those Items?
    7. Foxer88
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      Hey, not sure if anyone else has this issue, but when i go to make a new character with scales on them (ex. iron dragon slayer) i can't change the hair style for the character... please fix this, if there is a solution already please let me know., thank you.
    8. danniboy1234
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      After you done that how about Zeref npc and his magic that would be awesome maby make a good Zeref and bad Zeref the good one is a follower and the bad one is a enemy living somewhere. Its an idea you don't have to do it.
    9. albert757
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      First Off, I would like to say I heavily enjoy this mod/overhaul. It shows off certain npcs, weapons, spells, and clothes that are inspiring for skyrim. That being said I hope this mod/overhaul continues to be worked on. However, I will say this, some of the npcs look weird and/or off-putting when you consider the color choices (I realize that this is a difficult hurdle to bypass considering the fact that this is a game that utilizes darker colors as opposed to the anime's brighter colors. However, I recommend that the colors used are darkened to fit the environment a bit more.). I also appreciate the variety in the npcs. That being said, I do find one MAJOR FLAW: THE COMPLETE AND UTTER LACK OF LISANNA STRAUSS! (This is personal because I love Lisanna and want her as a companion. You can just make her a character that can turn into a werewolf during fights or other animals.) I find this especially disturbing considering that YOU PUT IN NOB BUT DIDN"T PUT IN LISANNA!

      Once again, please continue working on this mod whenever possible and ADD A LISANNA FOLLOWER!
    10. RastaRileyman
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      sounds awesome, i know i already messaged you but if you could upload this for xbox it would awesome and id really appreiate it
    11. daeneyr1
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      i planned on adding her later with all the exceeds in a new worldspace.
  4. Darkrai247
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    sorry for the new post everyone, i am downloading this mod with the SE version of skyrim and cant get it to work at all, ive installed it manually, and with vortex, have the plug ins enabled and the mod installed but cant manage to get the race or anything working, any tips or suggestions?
  5. WinterCoin9212
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    Sorry to declare it but this mod is ABANDONED
  6. CrackedX
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    I have problems with the skin texture whether they are scaled or unscaled. The skin looks like a frog with moles sticking out of it. I really can't provide a picture since It is in PNG or BNG  and I don't know how to convert it to JEPG or JPG file. Can someone please help me with this
  7. Zizo77
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    Is this mod compatible with Skyrim Special Edition?
  8. ProGaming1
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    I really hope this mod isn't dead, it still has soooo much untouched potential.
  9. Daroke
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    Please, I want you to have more updates. I love this mod.
  10. Daroke
    Daroke
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    will not have any more updates?

  11. UhmRedd
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    Hey how do I get the spells or can you give me all the spells id cause using psb for this mod crashes me
  12. itsapotato
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    bump
  13. byocum21
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    Hey random question for anyone who may know the answer. But first a slight possible glitch, I made a fire dragon slayer character and it is very fun. However the iron fist move doesn't disappear after I use the spell, so if I use the spell more than once I have multiple of the iron fist "weapons" in my inventory. Is this a glitch or is it supposed to happen? Now more to my question, does anyone know if the "weapon" spawned by the iron fist spell actually counts as a weapon in game. I have the improved perks mod and in the light armor tree there are fist skills, however many of them require two hands free. I wanted to know if utilizing the iron fist effect would count as equipping a weapon and would make all of those effects null or if it would still work with those perks.
    1. byocum21
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      Update, I found a way to test it and in case anyone is wondering they do not count as actual weapons.