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Jehoram

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Jehoram

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  1. Jehoram
    Jehoram
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    Sticky
    So if you guys haven't seen it yet or aren't active on the forums, I've started a WIP thread for Distinct Skyrim: Landscapes Reimagined which I'll be keeping updated with progress on this mod as well as all of the other Holds that are being worked on. I've currently got screenshots from Haafingar, Hjaalmarch, The Pale, Eastmarch, Whiterun and the Throat of the World posted so if you're interested in seeing where this project is headed in its final stage please check it out and maybe comment to help generate awareness. Thanks to everyone who has downloaded and/or endorsed this mod it's appreciated more than I can say and helps keep me going on this when I get a little burnt out. You guys are the best!

    DSLR Nexus Forum Thread
  2. User_75306653
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    Thank you..
  3. SoulOfMischief
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    Say i would put your mod after a landscape overhaul like Enhanced Landscapes (particularly with Dark Fantasy Overhaul option)... would it conflict or would the Pale look exactly like your Pale... ?
    Btw it's funny because Dark Fantasy Overhaul has an option to remove all trees from Hjaalmarch and it looks much like your Hjaalmarch Redux
  4. HedyL
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    b-but.. how do they get their Oxycontin?
  5. Harpalus
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    I prefer Hjaalmarch and the Pale without any trees. Thank you! I've run into at least one bug so far, however: spiders. Outside Nightgate Inn there are spiders that presumably are normally lying in wait in the trees for you: with this mod installed, unfortunately, they instead hang about in mid-air, as the tree beside them has been removed.

    Hopefully you can fix this up, please, and thank you again!
    1. Harpalus
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      Just as a followup to my report, it can be easily fixed in TES5Edit by searching for the following 3 FormIDs: CD771, CD774, CD776. Just disable them, or use the creation kit to move them down to the ground.
  6. Sevlucent
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    Great mod but I have a few questions. Is this still in beta? I'm not rushing or anything just wondering because I like to download mods when they're "100%" finished so I don't have to install numerous updates.
  7. TelvanniFrostmane
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    I have taken the liberty of creating some 0 length tree LOD files for the cells where there are no trees.

    https://www.dropbox.com/sh/hi944x46z5oybed/AAAiE6mxRuJv6urIEK7kxroga?dl=0
    1. CEMN
      CEMN
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      How do I use this?
  8. Mur4s4me
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    Tried it so far, and it seems the first time loading it in, the trees are still there until I approach them from a certain distance (a few hundred meters away). After they disappeared, however, I was surprised at how far I could see, and how much performance I gained at the same time too. It's a good change of scenery, since snowy environment that I can see for miles is usually only around Winterhold, and it's also mostly ice plus mountains as opposed to large fields of snow.

    Thanks for the mod.


    I'm going to move towards Hjaalmarch next to see how it is. It's usually one of the most performance-heavy area for me after all, so that would help.
    1. Jehoram
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      Thanks for the comment man!

      Okay so I also have this issue with LOD trees still appearing in the distance. Running at them until you're in range for the LOD to disappear should fix the issue on a temporary basis. For a more permanent solution, there was a mod recently released called Dynamic Distance Objects LOD that creates custom LOD based on the mods in your load order. Its still in beta but its basically going to be the 1 stop shop companion mod for all of the mods in this series. I'll be adding a link to it as a required (or highly suggested at least) file soon! There also shouldn't be any LOD trees if you're starting a new game, but thats a bit of a drastic measure.

      I appreciate the feedback and I'm glad you like it and by all means go check out Hjaalmarch! The photo is great by the way, if you want to add it to the user photo section that would be appreciated!
    2. Mur4s4me
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      I'll see to installing that mod before heading to Hjaalmarch then!

      EDIT: So I just watched the video for DynDOLOD and to be honest, I am getting confused very easily. I don't use MO, but NMM, and it doesn't seem like the tutorial is made for NMM users so certain steps got confusing for me. I'm not sure if I'm going through it properly...

      Will keep testing I guess.

      EDIT 2: Yeah, I guess I'm not smart enough for it, but I just don't get how to use that mod without MO, even while watching the video. I'm thinking of waiting for it to come out of beta phase one day maybe, and in the meantime, I'll just deal with the constant trees LOD regeneration XD
    3. Jehoram
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      Yeah, its still in Beta so I'm guessing they're still working on a more fluid implementation and hopefully compatibility with NMM. That's the main reason I haven't listed it as a suggested mod yet, I want to see what a more polished version looks like. It certainly looks like it will be just what is needed though so I'm hopeful.

      Its not really necessary to make the mod look good. There is another mod you can use in the meantime if you can't get DynDOLOD working, its basically the same thing except not custom tailored to your load order. Its the Skyrim Distance Overhaul LOD Improvement by Grieche found here: http://www.nexusmods.com/skyrim/mods/19446/?
    4. Mur4s4me
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      Yeah that was what I was originally using, but being stubborn as I am, I went back to the tutorial of DynDOLOD again and I'm currently passed the part I was stuck. Hopefully I get all of this working without breaking my game into tiny bits, so I can finally go to Hjaalmarch XD

      EDIT: Welp, another error encountered, and it seems no one in the STEP project talked about it so I don't know if it's only on my end. Giving up for now. Will try to boot the game back on and head to Hjaalmarch, if I don't crash.
    5. Mur4s4me
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      So, after much messing around, with the help given over at STEP, I THINK I got the LODs to work in The Pale.Unless I'm mistaken, I think there were supposed to be many trees north of Whiterun, right?

      I do have a few issues of my own but that's unrelated to this mod. There are still much things to do until I get it to work completely I think, but I'm almost there to enjoy your mods fully XD
    6. Mur4s4me
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      Hm it seems like I didn't manage to get it working even with DynDOLOD active. Will keep asking in the forums over there. I'll also try not to triple post next time (many apologies for that).
    7. sheson
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      So in the meantime Mur4s4me and I actually fixed a couple issues and can generate tree and object LOD for The Pale Redux no problem. Right now it requires a bit of manual labor though, because believe it or not: there are not enough trees

      Tree LOD generation ignores quads where there are no trees, so original tree LOD from skyrim.bsa kicks in for those areas, because there is nothing to override it. If there is just one tree per quad (may be easier to to do per cell) tree LOD generation will create an almost empty file and this will override original tree LOD completly.

      Now here comes the nice trick: the tree can be below ground level for this to work and doesn't even have to be visible. It just needs to be enabled.

      Hope this helps
    8. Jehoram
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      This is awesome! Thank you for figuring this out. I'll go back and add an underground tree to every cell then. I'm gonna send you a PM as well Sheson because there's some things I'd like to discuss with you about DynDOLOD and my mods. Really appreciate you taking the time to help Mur4s4me out with getting our mods running together!
    9. TelvanniFrostmane
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      There is a mod called oscape that also creates custom LODs, but you must convert the mod to esm to use it and then back to esp.
  9. TelvanniFrostmane
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    I generally suck at doing LOD stuff so if anybody manages to generate some nice LODs it would b cool if we could download them here. Maybe for Simply Bigger Trees even.

    And please bear in mind that the areas around lumber mills should be at least moderately forested.
  10. Darthbarracuda
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    I'm liking these new redux mods! What is the next hold you'll be modding?
    1. Jehoram
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      Hey DB!

      I'm glad you like them! I currently have WIP files for Winterhold, Whiterun, Eastmarch and Haafingar and am working on design direction for Falkreath. The only Holds I'm not planning on touching at the moment are The Rift and The Reach as I think they're both in pretty good shape or have mods that suitably change them for my needs. I'll be making a forum thread here in the next few days sharing the design direction I'm taking each of these areas so you'll get a good look at what I've got planned with this collection of mods in the coming week.

      Cheers!
  11. RaktoastTheSandwichTopper
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    I look forward to the other holds will be interesting with frostfall installed hopefully you'll make a complete oerhaul file including all the holds

    Great work