It really is a shame that not a single one of them offers displays for all the deadric artifacts. Would be perfect to store all these "dangerous Items" safely hidden away, as the world is not ready yet, to deal with such powers. They need to be securely locked away ;)
What better place can there be, than a peaceful worldspace with no "Evils" around, for these artifacts?
It feels like a missed shot on an empty goal from 50cm´s away - dissapointing :(
Hopefully you will see this message, if not, at least I tried. Just wanted to say that I felt in love with your house, so much that it inspired me to start learning how to use the creation kit and make my own shack.
However I have been trying to find the ground that you use in your shack. That big wooden floor. If you don't mind, could you give me the name of it? I would appreaciate it a lot. Maybe I could look for that in your esp but I still dunno how. I'm pretty much a complete nab with CK yet. :o
This is how my house is looking so far, just got the walls and the structure going on. http://imgur.com/iX28grN
It appears to still be largely relevant. Nothing about the existing structure changed at all. Extended just added a secondary structure off to the side containing a couple mannequins and bookcases.
Has a few deleted references and a whopping 153 ITM edits, nearly all of which appear to be wild edits to random and completely unrelated records. Probably conflicts with several things because of this.
Please be more careful in the CK, and please use TES5Edit to clean your mods and check for unintentional changes.
Also, still no smelter. The extra armory house is a nice touch and not overdone, but a smelter is literally the only thing missing from the house to ensure it has every amenity. It can easily be added via the console, so it's not a deal-breaker, but it probably ought to be included in the mod proper.
You did a really good job with this. Beautiful location and a very nice place to hunt. I'll be spending a lot of time here.
When I first got to this place with my little band of followers, we were across the river and could see a spider and Troll in the camp. So I started shooting with my bow and my followers finished them off. When we got inside the camp, we found your Fisherwoman dead, unable to fight off the troll & spider with just her fishing rod. You should think about giving her a weapon so she could defend herself from the bad critters. Luckily I had a resurrection spell on me so I brought her back to life. Love this mod, thanks for the great work on it. Endorsing...
Thank you for this extension, I already loved Whitetail Edge, now it's gotten even BETTER. Though you do have the knack to make something fantastic to epic, from what I have noticed with your work.
Wow, all those little details, like a small windowsill high above with books and whine bottles. And I can really smell the fresh air while playing! Some plants are looking through the floor, but with unique grasses it looks like some leaves on the planks and adding even more flair to the cabin. The location is rather performance friendly plus the lighting is good.
20 comments
It really is a shame that not a single one of them offers displays for all the deadric artifacts.
Would be perfect to store all these "dangerous Items" safely hidden away, as the world is not ready yet, to deal with such powers.
They need to be securely locked away ;)
What better place can there be, than a peaceful worldspace with no "Evils" around, for these artifacts?
It feels like a missed shot on an empty goal from 50cm´s away - dissapointing :(
Hopefully you will see this message, if not, at least I tried. Just wanted to say that I felt in love with your house, so much that it inspired me to start learning how to use the creation kit and make my own shack.
However I have been trying to find the ground that you use in your shack. That big wooden floor. If you don't mind, could you give me the name of it? I would appreaciate it a lot. Maybe I could look for that in your esp but I still dunno how. I'm pretty much a complete nab with CK yet. :o
This is how my house is looking so far, just got the walls and the structure going on. http://imgur.com/iX28grN
Thanks again, love your house
ChocoBinga
https://www.youtube.com/watch?v=pmU-5pLHIOE
Please be more careful in the CK, and please use TES5Edit to clean your mods and check for unintentional changes.
Also, still no smelter. The extra armory house is a nice touch and not overdone, but a smelter is literally the only thing missing from the house to ensure it has every amenity. It can easily be added via the console, so it's not a deal-breaker, but it probably ought to be included in the mod proper.
When I first got to this place with my little band of followers, we were across the river and could see a spider and Troll in the camp. So I started shooting with my bow and my followers finished them off. When we got inside the camp, we found your Fisherwoman dead, unable to fight off the troll & spider with just her fishing rod. You should think about giving her a weapon so she could defend herself from the bad critters. Luckily I had a resurrection spell on me so I brought her back to life. Love this mod, thanks for the great work on it. Endorsing...
But seriously, I'll report you to the Rift guards for selling me this house if it should burn at a steel-forging temperature of 750–1250°C!
Some plants are looking through the floor, but with unique grasses it looks like some leaves on the planks and adding even more flair to the cabin.
The location is rather performance friendly plus the lighting is good.
edit: may I add some screenshots?