Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Salovas17

Uploaded by

Salovas17

Virus scan

Safe to use

17 comments

  1. Salovas17
    Salovas17
    • supporter
    • 15 kudos
    Locked
    Sticky
    DETAILED INSTRUCTIONS FOR GETTING THE EFFECTS OF THIS MOD WITHOUT USE OF THE ESP:
    In my honest opinion, a mod of this simplicity does not constitute a slot in your load order. Here I will give instructions on how to merge the effects of this mod into an esp of your choice using Tes5edit. This will be a very simple process and require limited to no experience. I recommend using your merged patch, however most people do not seem to use a merged patch, so another good choice would be a custom armor mod, or pretty much anything that you will not be removing from your load order and will not be recieving updates, or else you'll have to repeat this after every update. (definitely don't use your bashed patch for this)
    1. Install the mod and drag the esp all the way to the top of your load order.
    2. Open this mod as well any mod you wish to use to forward the data into. I will stress again that this is best done with either a personal tweak mod you may have, or a mod that is finished and will not be recieving  updates anytime soon. I personally use my merged patch.
    3. After Tes5edit has finished loading, click the plus box next to Seaweed Destroyer.esp, then the plus box under "Landscape Textures". You should see 3 entries: LRiverBottom01, LRiverMud01, and LCoastOceanFloor01. Hold the Ctrl button and click on all three so that they're all selected, then right click on them and select "copy as override into". It will ask you if you're sure, just click yes.
    4. A window will open asking you to select which mod you wish to copy the data into. Tick the box next to the mod you wish to merge this into and hit OK. Close Tes5edit and make sure the mod you added the data to is checked when prompted to save.
    5. Go ahead and uninstall my mod, as you will not need it anymore, start the game and enjoy.
  2. User_75306653
    User_75306653
    • account closed
    • 3 kudos
    HAHAHAAH thank you.
  3. Salovas17
    Salovas17
    • supporter
    • 15 kudos
    I have uploaded versions that remove the small rocks from the landscapes as well as seaweed or removing rocks only. You only ever need one file, as I've made an esp for every combination. Dragonborn files do not require the Vanilla version, as those edits are already merged in.
  4. dallesse
    dallesse
    • account closed
    • 53 kudos
    Thank you for making it possible for my Argonian to blast through Lake Illinata like a frickin' torpedo!!! I'm running this alongside "Tropical Skyrim Optimized", and with the two combined- there's no studder, no major FPS hit, and the fishing has become sooooo much easier now! Thank you!!!
    1. Salovas17
      Salovas17
      • supporter
      • 15 kudos
      Tropical mods are actually what gave me the idea to make this mod in the first place, I'm glad you like it. The warm climate and tropical overhauls can definitely bog down your system, so little optimizations like this go a long way.
  5. ashermative
    ashermative
    • member
    • 1 kudos
    Thanks for this awesome mod! Also, can you make a version that gets rid of those nasty little roadside rocks?
    1. Salovas17
      Salovas17
      • supporter
      • 15 kudos
      Real life has had me busy, but I could get that accomplished Tuesdayish.
  6. mofailed999
    mofailed999
    • member
    • 10 kudos
    Will try this thank you.
  7. themegaswapmonster
    themegaswapmonster
    • member
    • 1 kudos
    Is this compatible with PerMa?
    1. Salovas17
      Salovas17
      • supporter
      • 15 kudos
      I almost choked on my beer! Well played, sir.
  8. grunt11
    grunt11
    • premium
    • 11 kudos
    Hey thanks, this was very helpful for me. Nice job!
    1. Salovas17
      Salovas17
      • supporter
      • 15 kudos
      Glad that it helped you!
  9. Glanzer
    Glanzer
    • premium
    • 203 kudos
    There is another popular mod that does this (http://www.nexusmods.com/skyrim/mods/55240/), how is your mod different from that one?
    1. Salovas17
      Salovas17
      • supporter
      • 15 kudos
      Our approach is different. His mod removes the seaweed by replacing their meshes with blank meshes. Mine makes it so underwater landscape tiles straight up do not load grass period. I'm not sure what the performance difference would be between our two mods, but his loads very little and mine loads absolutely nothing. Also mine does not rely on replacing any assets, it's just an esp file. If you're worried about your esp limit, then just use his, or merge my mod into one of your personal tweak esps.
    2. Taiketsu58
      Taiketsu58
      • member
      • 0 kudos
      Wait, there is an ESP limit? So, is like 220 too much?
    3. DemongelRex
      DemongelRex
      • premium
      • 17 kudos
      255 plugins, including the main esm and DLC's.
    4. Salovas17
      Salovas17
      • supporter
      • 15 kudos
      If you're getting that close to the mod cap, I heavily recommend learning how to merge mods in Tes5edit. It's a pretty quick and painless process and can save a lot of space on your load order. For example, I have a merged esp that puts all of my custom armors, all of the Uncle Sheo load screens, some dialogue edits I did, various landscape changes like in this mod and a few custom perks in one single esp. That alone cut about 20 esp files from my load order. Using Mod Organizer also helps as it allows you to turn off any esps that are used only to load their file's .bsa.