I know that there are several projects that have already converted parts of Sheogorad for their own use but did not share them with the community. So I decided to make my own conversion for public use.
The folders in this upload follow the folder structure of the original mod. I only replaced textures that were vanilla Oblivion content, all other textures are from the original mod.
Am I allowed to use these for a non-commercial personal Unity project (that I may share some screenshots or exe of online, while crediting you for the models)?
I can't thank you enough for sharing this work, it's amazing. I have made several mods that use your resources and am currently working on an overhaul living and green overhaul for Solstheim. Cheers
Any info when the Velothi/Vivec/Molag Mar style sets are coming? I was planning to begin with modding by doing a Morag Tong guild and for the base/lair the Dragonborn DLC resources just aren't enough as awesome as they are. I had the intention to make the base quite similar to the original in Morrowind, so Phitt's stuff would be a big help. Anyway, part 1 and 2 should also help me out, good job so far!
I asked the modding team who promised to do so but they seem to have problems with some files of their conversion. Sorry, but you just have to wait or use what is already available. Vivec and Molag Mar is not included in Phitt's Sheogorad from Oblivion. What is left now are the Dwemer, Velothi and Daedra meshes.
Then I think I just work with what I got while waiting.^^ I only mentioned Vivec and Molag Mar because their interior style is the same as the Velothi architecture if I remember that correctly.
Im not terribly familiar with CK, I wanted to use these resources. To hear that more could be coming sounds exciting. I wanted to ask you if you had a chart for resource references. Im looking at the meshes and textures but I dont exactly know what dds goes to which nif exactly. Is there a list or chart I could refer to and start playing with these easier?
I knew that. But you never made these resources available for the community.
This is why I made my sticky:
"I know that there are several projects that have already converted parts of Sheogorad for their own use but did not share them with the community. So I decided to make my own conversion for public use."
Maybe my porting is not up to your standards as I made no changes on the originals - but at least people will be able to make use of them now.
Nah, nothing against your mod ha ha =p. Just responding to previous comment that's why I used the quote function. Honestly, if It wasn't such a pain in the butt at this point I'd just see if I couldn't get the ports and just have you upload them.
No they won't since they are already remaking AND redesigning everything. (not to be a jerk- I was part of the Skywind Team ;p)
Eh, Ya over at Skywind we use Phitts stuff most if not gotta all be replaced (or have been replaced) though because they're not up to quality standards. Most his Morrowind stuff has been ported to Skyrim by us a long time ago...Good stuff but the ports do show their age.
I knew that. But you never made these resources available for the community.
This is why I made my sticky:
"I know that there are several projects that have already converted parts of Sheogorad for their own use but did not share them with the community. So I decided to make my own conversion for public use."
Maybe my porting is not up to your standards as I made no changes on the originals - but at least people will be able to make use of them now.
26 comments
So I decided to make my own conversion for public use.
The folders in this upload follow the folder structure of the original mod.
I only replaced textures that were vanilla Oblivion content, all other textures are from the original mod.
Sorry, but you just have to wait or use what is already available.
Vivec and Molag Mar is not included in Phitt's Sheogorad from Oblivion. What is left now are the Dwemer, Velothi and Daedra meshes.
Thanks, Tamira.
The strongholds have no interiors.
I ported over all interiors that I found for this part in the original upload.
Nah, nothing against your mod ha ha =p. Just responding to previous comment that's why I used the quote function. Honestly, if It wasn't such a pain in the butt at this point I'd just see if I couldn't get the ports and just have you upload them.
Eh, Ya over at Skywind we use Phitts stuff most if not gotta all be replaced (or have been replaced) though because they're not up to quality standards. Most his Morrowind stuff has been ported to Skyrim by us a long time ago...Good stuff but the ports do show their age.
This is why I made my sticky:
"I know that there are several projects that have already converted parts of Sheogorad for their own use but did not share them with the community.
So I decided to make my own conversion for public use."
Maybe my porting is not up to your standards as I made no changes on the originals - but at least people will be able to make use of them now.
(not to be a jerk- I was part of the Skywind Team ;p)