Skyrim

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Reikel

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Reikel

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Steps needed to complete mod:
1) Apply to AI Packages for enemy use
--Make sure to edit and add in spells/weapons
2) Verify confidence logic
--Find way to create attack scenario only when enemy too close to them (in next update)


A revamp to MacroMancy with a few additions from the Size-Spell Effects mod! The coding is redone to include new features for the player and the followers. Everything is more complex to allow new mechanics such as spell legendary buffs, spell interference, spell resistance, and other features!

The mod will keep track of any changes while the mod is in use, and will be able turn all changes back to the character's original stats before the mod took effect (level up changes should still remain after unloading the mod). I also have the mod doing basic calculations for non-follower NPCs in case they are ever effected by the mod. The moment size has been altered in the game, it will automatically add the main spell without needing you to purchase it!

Potions and spells have negative effects to them if the spell is tampered with (not all have this effect), and enchanted weapons are included to give a balanced feel between the three options (spells, weapons, poisons). It would be great to get feedback on how well these new calculations function in different parts of the game.

One thing I know people wanted was to see creatures change in size when the mod is effecting them. I made the visual effect happen; however, the skeleton does not have any method to be scaled through script. If people prefer the scale to remain the same, I can make another version of this mod.

To install: Extract the mod out of the RAR file and drag into the Data folder of your game. Just make sure you load using SKSE or else it won't work!

Compatibility: Everything is fine as long as these variables are not being used: Fame, Infamy, FavorActive, FavorsPerDay, FavorsPerDayTimer, SetNodeScale & QueueNiNodeUppdate. Everything else is created in Creation Kit to prevent any issues with other mods.

Some new additions include:
Legendary scaling for magic skills
Enchanted shrinking weapons
Magic and Potions with new effects
New Diseases
Resist additions to certain spells

Future additions:
Enemy given chance to have (and use) size enchanted weapons
Computer AI to refuse fighting (and even run away) when size is reduced to a certain amount against opponents

Credits: Harbringer86, Vanax8991, & lxlhunter