the moment I saw this mod I fell in love, and it's perfect for my current character, who was a necromancer's apprentice in Blackreach for 8 years, so she's pretty fascinated by the Dwemer ^_^
I recommend the new mod Perkus Maximus - I just started a new character who's a pure technologist, inherited a Dwemer compass (from the Dwemer Compass mod) and it led her from Hammerfell to Markarth (and this new Dwemer home). Perkus Maximus is perf because with that mod you can craft new innovative items from different skill trees - sneak gets you different types of arrows, smithing gets you the ability to craft Dwemer animunculi from spare parts, Alchemy lets you make poisons that can coat your armor or be used on traps. It's also just a total perk overhaul that's meant to make character growth more rewarding and allow for better character builds. You'd have to start your character from scratch, though, like I'm going to have to do with my Altmer mystic chick.
Yes, PerMa is pretty awesome. I was previously using SkyRe, and I've gotta say that t3nd0 and his team have done an amazing job with PerMa. Much cleaner and the skill trees have been remade. The ability to construct thralls from bones is wonderful for Necros, while any into Dwarven tech can build some constructs to aid in battles. Although I'm usually some kind of sneak type, the additions from overhauls like SkyRe or PerMa are definitely game-changing for the better. Much more depth to keep a 3 year old game alive really makes things interesting.
On a side note, the Puzzle Cube I put together from this home and the "Haven Bag" by Caithe turned out really awesome. Took a while to reconstruct the idea, but I love the idea of having a mobile Dwemer home to stash all my stuff.
As Grinningbarrett said, PerMa does offer massive depth to player development - either focusing on specific paths, or mashing it up to be rounded in many areas. Of course this is true without such an overhaul, but PerMa's skill system reforges skills in such a way that they have become much more useful than the typical "vanilla" types.
Whether you consider adding PerMa or not, happy gaming and enjoy the Dwemer!
Eli, AWESOME work! Love all of your places. This one is a little extra cool. Small, essentials, nicely themed. I've been using a cheater bag for a while - The "Haven Bag." Thought the interior here would be awesome for something like that. Maybe swap out the "bag" for a dwemer puzzle cube instead for the activator. Strange, I know. But who's to say that the Dwemer haven't discovered a way to make a puzzle box that you can live in lol.
-ENDORSED
Edit: Just slammed everything from this 20+ hour project into a badass BSA. Once I started, I just couldn't stop. And naturally, there were a few hiccups here and there ... occasionally tempted to rip out eyeballs. Anywho, just shy of a day later, I can now wander all over with a pretty sick Dwemer house - FULL interior crafting - and never have need to go out of my way to stash or resupply at another house. Even better, no need to swing by the holds just because I've got crap stored there! You f***** ROCK, Eli.
Note: "The Dwemer Puzzle Cube" was inspired by Caithe - The Haven Bag. Thanks Caithe. And of course, a huge thanks to Eli's work - continuing to provide some of the best damn work I've ever had the pleasure of using. Keep it up.
There's a green button missing ... "Endorse again"
Nice house. But i have a bug report: The Anvil doesn't work for me, i'm just standing still without animation. So i cannot forge anything with this anvil.
Hi Elianora! Nice house, I do like tiny things like this and the other day I found this http://www.nexusmods.com/skyrim/mods/41361/?
And I remember Bluthanch and his lore, but I thought may be you would like to add an assistant to the home or as a little keeper! Just saying if you would like to add him to Bluthanch. Love your mods <3.
It's official I hate your mods every time you bring a new house mod out I just have to download it and I cuts into valuable time that could be spent playing Skyrim and sometimes I just have to make a new character the suit the house.
Pardon me, I intend the elevator that princess stomper placed to exit near the stables: http://static-4.nexusmods.com/15/mods/110/images/20235-4-1376215038.jpg
74 comments
Comments locked
The author has locked this comment topic for the time beingOn a side note, the Puzzle Cube I put together from this home and the "Haven Bag" by Caithe turned out really awesome. Took a while to reconstruct the idea, but I love the idea of having a mobile Dwemer home to stash all my stuff.
As Grinningbarrett said, PerMa does offer massive depth to player development - either focusing on specific paths, or mashing it up to be rounded in many areas. Of course this is true without such an overhaul, but PerMa's skill system reforges skills in such a way that they have become much more useful than the typical "vanilla" types.
Whether you consider adding PerMa or not, happy gaming and enjoy the Dwemer!
-ENDORSED
Edit: Just slammed everything from this 20+ hour project into a badass BSA. Once I started, I just couldn't stop. And naturally, there were a few hiccups here and there ... occasionally tempted to rip out eyeballs. Anywho, just shy of a day later, I can now wander all over with a pretty sick Dwemer house - FULL interior crafting - and never have need to go out of my way to stash or resupply at another house. Even better, no need to swing by the holds just because I've got crap stored there! You f***** ROCK, Eli.
Note: "The Dwemer Puzzle Cube" was inspired by Caithe - The Haven Bag. Thanks Caithe. And of course, a huge thanks to Eli's work - continuing to provide some of the best damn work I've ever had the pleasure of using. Keep it up.
There's a green button missing ...
"Endorse again"
edit: fixed
And I remember Bluthanch and his lore, but I thought may be you would like to add an assistant to the home or as a little keeper! Just saying if you would like to add him to Bluthanch. Love your mods <3.
*Endorsed*
*maniacal laughter intensifies*
https://www.youtube.com/watch?v=HC8HqPEM_9w
Nice. Someone knows if it is compatible with Markarth Dwemer Palace by Princess Stomper?
Pardon me, I intend the elevator that princess stomper placed to exit near the stables: http://static-4.nexusmods.com/15/mods/110/images/20235-4-1376215038.jpg
A pity, I wish to use them together. I've download Bluthanch and endorsed it anyway, 'cause I'd love the ambient ^_^