Works great. Could Dremora looks and gameplay be enhanced with a mod? Sure. But this mod does exactly what it says it does.
I don't see a problem with not being able to become a vampire or werewolf. Both states are transmitted through diseases, and it's utterly possible that Daedra are immune to them.
Thank you for making this. This is a good mod and I really enjoy it. The customization is nice, there's no clipping, not even with the horns, and the dremora is not too vocal during battle, which is great for my ears.
Though I'm wondering whether it could be possible to get the vigilants of Stendar to attack you on sight if you're a horned dremora with his/her helmet off or when you make dremora sounds. Because it was kind of strange that I could just walk into their base and the vigilants did nothing even when I took off my helmet. I suggest making male dremora a little bit taller too, I was shorter than a female orc. It would also be cool if being a dremora gives you a small bonus to intimidation, much like a full set of daedric armor does.
This mod works. Thanks. A lot of people want this mod to do extra things, or change things. I see only one thing that is missing -- dremora warpaint. The RaceMenu plugin lets a player toy around with layering warpaints from other races, so we can approximate it, but the dremora warpaint should be an option in this mod because without it, the race is basically a darker dwemer with horns. I like what you've done, but what's a dremora without the red face markings?
It's great you have done this, I love more customization in Skyrim and extra races is part of that. Tops to you
I much like the concept of playing as a Dremora, however I do not agree with choice of racial abilities you've given them. the 75% fire resist. we already have a fire resist race, on top of that, the plus 25% to the Dremora make the Dunmer seem redundant. I'd say that a 50% shock resist is believable and balanced, but, your mod. the summon Dremora. while a very cool concept, is OP especially at early levels, also doesn't really fit the Dremora mind set in my opinion, I've never had a Dremora summon another Dremora on me. I don't have a real opinion on what would be more suitable, maybe the ability to add DR for x amount of time? again, your mod.
I like the Dremora race, I'd just prefer it to be balanced and not a cannon out of the gate
the idea of a dremora race that use horns on all hair is nice... however
i plan making a dremora race that will be able to use apachii skyhair as well as any other possible hair you might want on your character and there is an easy way to do that
117 comments
oof extremely late
I don't see a problem with not being able to become a vampire or werewolf. Both states are transmitted through diseases, and it's utterly possible that Daedra are immune to them.
Other than that, great mod ^^
Though I'm wondering whether it could be possible to get the vigilants of Stendar to attack you on sight if you're a horned dremora with his/her helmet off or when you make dremora sounds. Because it was kind of strange that I could just walk into their base and the vigilants did nothing even when I took off my helmet.
I suggest making male dremora a little bit taller too, I was shorter than a female orc. It would also be cool if being a dremora gives you a small bonus to intimidation, much like a full set of daedric armor does.
Anyway, keep up the good work.
it will adjust the height to the scale of a normal dremora.
hope this helped.
A lot of people want this mod to do extra things, or change things. I see only one thing that is missing -- dremora warpaint. The RaceMenu plugin lets a player toy around with layering warpaints from other races, so we can approximate it, but the dremora warpaint should be an option in this mod because without it, the race is basically a darker dwemer with horns. I like what you've done, but what's a dremora without the red face markings?
I much like the concept of playing as a Dremora, however I do not agree with choice of racial abilities you've given them.
the 75% fire resist.
we already have a fire resist race, on top of that, the plus 25% to the Dremora make the Dunmer seem redundant.
I'd say that a 50% shock resist is believable and balanced, but, your mod.
the summon Dremora.
while a very cool concept, is OP especially at early levels, also doesn't really fit the Dremora mind set in my opinion, I've never had a Dremora summon another Dremora on me.
I don't have a real opinion on what would be more suitable, maybe the ability to add DR for x amount of time? again, your mod.
I like the Dremora race, I'd just prefer it to be balanced and not a cannon out of the gate
i plan making a dremora race that will be able to use apachii skyhair as well as any other possible hair you might want on your character and there is an easy way to do that