A very simple compatibility patch removing a few object references from JK's Markarth that were blocking an important quest location in Darren83's Dragon Break Episodes 1 and 2 - Bad Wolf and The infinity engine.
Permissions and credits
Author's instructions
I don't have any problem with people using this however they'd like, no questions asked. But anything involving the original mods is up to the original authors.
File credits
JKrojmal created JK's Markarth. Darren83 created Dragon Break. I'm not using any of their resources, but this mod obviously wouldn't be possible (or useful) without their work.
Donation Points system
This mod is not opted-in to receive Donation Points
Greetings! This is my first mod, and it's absolutely nothing spectacular. Just a quick fix for JKrojmal's excellent JK's Markarth mod when used with Darren83's equally great Dragon Break Episodes 1 and 2 - Bad Wolf and The infinity engine. Specifically, JK's mod adds a bunch of items to the same place as a vital quest location in Darren83's mod. All this small ESP does is disable JK's edits in that specific area. Pretty straightforward, made using TES5Edit.
Technically, this ESP only requires JKs Markarth.esp. Nothing in any of the Dragon Break plugins is touched, and this file does not depend on it as a master. That said, why would you use this if you didn't need it?
For the technically inclined, this sets the InitiallyDisabled flag for a couple dozen references in JK's Markarth.esp:
xx0012E2
xx001FA8
xx001FE3 through xx001FF8
xx001FFB through xx00202B
I'm assuming this is permissible because I'm not using any assets from either JK's Markarth or Dragon Break, merely disabling a few references in the former. That said, I will remove this immediately if requested by either mod's author.