Is the information static or does it alter if, as an exemple, i have a mod that changes ores prices and weight? Will it show vanilla's or will it reajust? Ty
Fantastic idea but unless it shows the individual game info its not much use because the prices for stuff vary in everybody's game will track it though as this would be so good if it showed individual game info .
An atlas "in general" is FAR more commonly a book of MAPS. Very rarely, is it a book of tables, and, even then, it is not generally a collated list of definitions, with or w/o illustrations, which this is.
An encyclopedia or dictionary is far closer to what this is. WoW calling it "atlas" is likely a misnomer based on the staff not knowing English as well as they should, tho I have nvr played WoW so IDK if they actually had anything actually atlas-like abt it. I strongly suspect they called it "atlas" in error, as folks often make such mistakes nowadays, unless they were making an attempt to have it seem like a travel-guide of some sort, but that would still be a travel guide, as opposed to an atlas. Was the WoW atlas linked to their map window?
OFC, one can call it what ever one wants, but this really does seem more an encyclopedia or dictionary.
This sort of thing reminds me of how 3e D& used the word "emulate" to describe Rogues' ability to use magic items (previously just Thieves' ability to read scrolls), and WotC staff slowly began using the word as meaning "gain magical power one normally w/n have", instead of "copy what others do", specifically because the writers d/n know what it meant, so began to misconstrue it en masse.
The WoW mod was called 'Atlas' because it was originally a map mod. It then expanded with hooks into the Gatherer mod to show live positions of active resources - like mining deposits and plants etc.
The original primary function was as an Atlas, then more of a gps system of sorts, but this....isn't really.
ofc, the author can call this whatever they like. I'm not criticising, just providing further explanation.
It's called Atlas because it was to contain All Maps with information on resources (mining spots), this was later removed as i had no "pretty" way of displaying it without cropping the map ( making them almost unreadable ) ,the name stayed as i'm looking into adding that feature back in, just have to figure out the best way to do so
I suppose the original WoW mod might best have been described as a gazeteer, actually, but nearly no one knows what those are, anymore, so no surprise they didn't use it.
It could also be a good idea to take the graphical representation from the texture files that the give player have installed on their system at the moment. Otherwise items in your Atlas will look different to the relevant items in game due to mods.
As an ex-WoW player when I was younger, and now an avid skyrim player and mod enthusiast, I must say this is a great idea of a WoW mod that could be brought into skyrim. The only real downside I see that some players might not like is once you add quest info or dungeon maps certain hardcore players or players dedicated to an "immersive/lore-friendy" play through might not like the free wealth of information with no requirement. Maybe once you add more info on things like that (assuming that is your plan) you could make a version that only adds an entry for something once you have acquired it, been there, completed the quest, etc... Or if it is easier maybe you could just try to make a modular installer that lets you select what topics you want your atlas to feature when ever you initially enable the mod. Another potential issue I see on the side of compatability is that all of your "values" on items may not be relevant for players who use certain economy or mercantile mods that alter the value of items/leveled lists. Maybe the authors of some of the major mods in those categories would help you with compatability patches. However, I'm sure that would be quite difficult; especially for mods that alter the buying and selling prices of items based on your geographical location in skyrim. Regardless of that, this still has the potential to become a great encyclopedia both lore wise and for functionality (figuring out crafting resources, etc..). I really hope to see you continue work on this mod!
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Just FYI . . .
An atlas "in general" is FAR more commonly a book of MAPS. Very rarely, is it a book of tables, and, even then, it is not generally a collated list of definitions, with or w/o illustrations, which this is.
An encyclopedia or dictionary is far closer to what this is. WoW calling it "atlas" is likely a misnomer based on the staff not knowing English as well as they should, tho I have nvr played WoW so IDK if they actually had anything actually atlas-like abt it. I strongly suspect they called it "atlas" in error, as folks often make such mistakes nowadays, unless they were making an attempt to have it seem like a travel-guide of some sort, but that would still be a travel guide, as opposed to an atlas. Was the WoW atlas linked to their map window?
OFC, one can call it what ever one wants, but this really does seem more an encyclopedia or dictionary.
This sort of thing reminds me of how 3e D& used the word "emulate" to describe Rogues' ability to use magic items (previously just Thieves' ability to read scrolls), and WotC staff slowly began using the word as meaning "gain magical power one normally w/n have", instead of "copy what others do", specifically because the writers d/n know what it meant, so began to misconstrue it en masse.
The original primary function was as an Atlas, then more of a gps system of sorts, but this....isn't really.
ofc, the author can call this whatever they like. I'm not criticising, just providing further explanation.
Ah. That makes sense.Sort of a legacy name, then.
I suppose the original WoW mod might best have been described as a gazeteer, actually, but nearly no one knows what those are, anymore, so no surprise they didn't use it.
Another potential issue I see on the side of compatability is that all of your "values" on items may not be relevant for players who use certain economy or mercantile mods that alter the value of items/leveled lists. Maybe the authors of some of the major mods in those categories would help you with compatability patches. However, I'm sure that would be quite difficult; especially for mods that alter the buying and selling prices of items based on your geographical location in skyrim.
Regardless of that, this still has the potential to become a great encyclopedia both lore wise and for functionality (figuring out crafting resources, etc..). I really hope to see you continue work on this mod!