i read that ECE has more useful sliders than Racemenu, but that is wrong, perhaps Racemenu doesn't have more sliders than ECE but it Use Sculpt if you are a great artist in sculpting you can make any face, and i do mean ANY face, that is why, fewer and fewer use ECE these days, i was using it long ago, but no more.
hi mr. gary62. is ok I make a custom voice follower out of them yes? was thinking about doing that for a few thanks. I know you said ok to the followers edition :)
Well you put your finger on probably the most difficult part of this process - getting the eyes right .. that and finding a hair style with the proper hairline. I'm considering another revamp of this mod to eliminate characters that totally rely on KS Hairdos AND also to offer a companion file for each. But all that is a ways off. thanks
I've used RaceMenu and it's good if you're interested in body paints or tattoos but in my experience is far less workable for what I'm trying to do here. But thanks for your input. I for one don't read sad into their expressions - sorry if it's an issue for you. You're welcome to adjust them as you see fit. I thought more about the companion aspect as well and thought better of it. Had this mod been well received I may have been motivated to put in the effort. As it is now new characters may appear from time to time (as they have) but only for my own edification.
Here's a method by which you can make a preset into a follower:
Create a character using a preset (any preset you like, these or others) Start the game (or just modify an already created character- it doesn't matter) Open the console Type spf xxxx where the x's can be a number or name. SPF is short for 'save player face'
In the creation kit, when you are creating your follower, you can hit the 'import' button when working on their physical features. Whatever you typed where the x's are will be the file name of the face- you can port it right into the creation kit. When you do, it may not look quite right in the CK, but as long as you don't mess with the features once you import them it should look just fine in game. This will only import the face- not the weight or any other 'slider' features. Those you will still have to adjust using the CK tabs. There are numerous online tutorials out there for this process if you are interested. Good luck!!
I appreciate you pointing out this mod. It is now included on the description page with credit to you for bringing it to everyone's attention. Thanks, guy.
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V24 (8/19/2015) adds Tormund Giantsbane at slot 37
V23 (8/11/2015) adds Rob Roy at slot 36
Thanks
Can you make those presets into followers?
That would be epic! ;)
I thought more about the companion aspect as well and thought better of it. Had this mod been well received I may have been motivated to put in the effort. As it is now new characters may appear from time to time (as they have) but only for my own edification.
Create a character using a preset (any preset you like, these or others)
Start the game (or just modify an already created character- it doesn't matter)
Open the console
Type spf xxxx where the x's can be a number or name. SPF is short for 'save player face'
In the creation kit, when you are creating your follower, you can hit the 'import' button when working on their physical features. Whatever you typed where the x's are will be the file name of the face- you can port it right into the creation kit. When you do, it may not look quite right in the CK, but as long as you don't mess with the features once you import them it should look just fine in game. This will only import the face- not the weight or any other 'slider' features. Those you will still have to adjust using the CK tabs. There are numerous online tutorials out there for this process if you are interested. Good luck!!
These are Scottish Basket-hilt broadswords. This is the actual sword type that Rob Roy used in the movie. Take care!