Thanks for the beautiful rocks. They were the icing on the cake with noble skyrim ,amidianborn landscapes and tamriel reloaded grass and shrubs. I couldn't get the river rocks to look wet either despite using the realistic water patch. Hopefully somebody figures it out but even without that, everything just looks so much better now. Thanks again!
I recently installed this for the first time. I am also using TR Trees - TR parallax and TR the main file for ENB. Alongisde this I am also using the Vivid Series for ENB for Hein's All In One pack and I must say these compliment each other beautifully. This is right now alongside Vivid my 2 favorite texture sets.
The Moss Rocks and Immersive Roads work well together and with the ENB binary 308 it makes these stand out beautifully, all over and the new trees like the smaller willow like trees are beautiful. I am also using Unique Flowers and Plants and Verdant and boy do these pop out together environmentally.
I also use DynDOLOD and I can say using the TexGen utility makes beautiful LODs fuill of your unique trees, grasses and mountains. Thank you 32cm. I have endorsed every file I have both tested and used and left Kudos as well. This is excellent. Thank you for all your work.
I would like to ask, will we see any of these ported for SSE?
This is the BEST mountain mod I ever tested! Amazing work! Do I have permission to port it to SSE (already converted it and tested it in my SSE)?
I know you have all your mods combined ported to SSE, but as I am suggesting to my SSE Guide (here in Nexus), I want INDIVIDUAL/SEPARATED mods, not "all-in-one". I want EXACTLY to know what I'm changing - and perhaps as I loved so much your mountains, maybe I won't with you interiors (and so on).
So, do I have permission to port to SSE whatever I found awesome from you?
Man these textures are the nicest. Now I need to change all my ground textures to something reddish to match. If you're looking for realism, I don't think you can find better looking rocks and mountains. Try this mod!
197 comments
mountainslab02tu - whiterun rocks and clifts
mountainslab02pl - whiterun pile rocks
mountainslab02re - reach rocks
mountainslab02ri - riften rocks
mountainslab02 and mountainslab01- general rock and mountain
mountainslab02ea and mountainslab01 - eastmarch rocks
If rocks you want to use dont have _p use the non-ENB file.
The Moss Rocks and Immersive Roads work well together and with the ENB binary 308 it makes these stand out beautifully, all over and the new trees like the smaller willow like trees are beautiful. I am also using Unique Flowers and Plants and Verdant and boy do these pop out together environmentally.
I also use DynDOLOD and I can say using the TexGen utility makes beautiful LODs fuill of your unique trees, grasses and mountains. Thank you 32cm. I have endorsed every file I have both tested and used and left Kudos as well. This is excellent. Thank you for all your work.
I would like to ask, will we see any of these ported for SSE?
Into rivers, some rocks are "shining" a lot. DO I NEED TO INSTALL the patch for RW2 (I haven't installed it yet)... Here:
Do I have permission to port it to SSE (already converted it and tested it in my SSE)?
I know you have all your mods combined ported to SSE, but as I am suggesting to my SSE Guide (here in Nexus), I want INDIVIDUAL/SEPARATED mods, not "all-in-one". I want EXACTLY to know what I'm changing - and perhaps as I loved so much your mountains, maybe I won't with you interiors (and so on).
So, do I have permission to port to SSE whatever I found awesome from you?
If you're looking for realism, I don't think you can find better looking rocks and mountains.
Try this mod!
I also have the problem of blue rock with the patch water two a solution?