Skyrim

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dareka62

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53 comments

  1. SailorBob13
    SailorBob13
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    Is there any way to disable Markarth and Riften in xEdit? NPCs will not use Markarth and Riften seems to screw up navmesh. NPCs don't use Whiterun either. Solitude and Windhelm seem to work perfectly. I loaded esp very load but that did not solve the navmesh problems. Love the bathes. I'm not a modder, kind of know how to use xEdit. Any advice would be appreciated.
  2. ILostMyNametag
    ILostMyNametag
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    But the real question is... is it used by npc's ????
  3. kameyojodido
    kameyojodido
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    Quick question, is this compatible with Open Cities, JK's Skyrim (major cities) and/or ETaC mods?
  4. ScorpionSK
    ScorpionSK
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    There are navmeshes errors in Riften - now my followers can not pass through any bridges there. For example try to go through bridge from main gate to inn. After you have passed through bridge your followers will scatter in random directions and stuck into random walls, doors, etc.
    1. dareka62
      dareka62
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      Just tested walking around Riften with the latest version of the mod. I didn't see any problem with my followers, they could cross all the bridges and kept sticking with me. I also checked the navmesh, but couldn't find a cause of the issue. I will feedback if I find anything suspicious.
    2. ScorpionSK
      ScorpionSK
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      Sorry. This was a load order issue. At this moment i can't exactly say with what mod it was conflicting but after some changes in load order this bug disappeared.
    3. OnkelMani
      OnkelMani
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      Encountered the same problem. The NPC´s in Riften are standing in front of Helgas bunkhouse all the day.
    4. ScorpionSK
      ScorpionSK
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      Yes, sadly there are still too many navmesh errors in this mod. Two the most noticeable are: in Riften in the bridge before the inn and in Markarth near the place, where Vigilant of Stendarr forces you to talk with him. Sometimes this errors randomly disappear with load order manipulations, but i think this is only because other mods, which also changes the navmeshes, overrides the navmesh of this mod with their own navmeshes. But when this mod is last in the load order, the navmesh bugs exists. So i think the navmeshes still needs fixing, but sadly seems the author has abandoned this nice mod a year ago.
  5. DragolerTS
    DragolerTS
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    Hey, I was wondering, how did you get the gate area underneath the pool to not be underwater? Or am I an idiot?
    1. dareka62
      dareka62
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      Yeah, it took me hours to find a solution with that "underwater" or "swimming in the air" bug. The thing is, there are actually 4 SMALL panels of water instead of using a big one. It seems, the larger water affects deeper area underneath it.
    2. DragolerTS
      DragolerTS
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      Ah, I always assumed that the plane extended downwards infinitely, thank a lot for the info!
    3. danielleonyett
      danielleonyett
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      awesome! I know you're not really active anymore, but I'm thankful for this info as I am making a personal mod and I want a bathtub in my house on the 2nd floor but had the issue with swimming on the 1st floor
  6. sideshowstew
    sideshowstew
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    I've encountered a bug, After the battle of Whiterun, the toggle button puts in the second bath, but it leaves Heimskr's house there. Pushing the button again removes the bath and the house. Pushing it a third time puts the bath and house back in. From the pics on the description page, the house should disappear and the bath replace it. Any ideas?

    I do really like the mod. The bath in Windhelm makes that eye-sore of a city worth visiting. The one in Markarth looks like it was always there. Tis will be staying in my load order (well, I might have to deactivate and reactivate to get the second area in Whiterun working). Thanks for sharing.

    Edit: I uninstalled, saved, re-installed and it worked fine. Not sure why the issue arose.

    Followers can't seem to find there way up the ladder of the first bath in Whiterun. Not sure why.
    1. modal1
      modal1
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      Same issue after the Battle of Whiterun.

      Tried as you suggested (uninstall, save, re-install) but it didn't make a difference in my case.
  7. zoron246
    zoron246
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    i installed, and there are no switches anywhere in whiterun at all or in solitude.....riften and windhelm and markarth work fine but the switches to activate in whiterun and solitude just plain are not there at all.
    1. modal1
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      Did you ever get his working? I have the same issue.

      Edit: If I disable Open Cities Skyrim the switch appears and enables the bath successfully - couldn't get my follower to go up the ladder though. I then re-enabled the open cities mod and the switch was still present but once I exit Whiterun and re-enter, the switch is missing and the bath disappears.
    2. bdumbly1
      bdumbly1
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      It seems that this mod requires an Open Cities patch in order for it to work property with that mod. The way open cities works is by creating the cities in the Tamriel world space (as I understand it) The bathhouse's exist in when you load that specific city's world space which doesn't happen in Open Cities. If the author creates a patch by moving the bathhouses to the their proper locations in Tamriel's world space it should be world fine with open cities. Assuming I understand how it works correctly. If I don't please feel free to correct me.
  8. Harpalus
    Harpalus
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    I noticed some deleted navmeshes and deleted trees (should be disabled), along with some overwritten Unofficial Skyrim Patch and Hearthfire records. I patched what I could, but I can't easily fix the navmesh problems. It also needed cleaning in TES5Edit. Would an update be possible, please, to resolve these issues?

    Thank you kindly for your work!
  9. jennjenn2222
    jennjenn2222
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    I've just been to the ones in Whiterun and Riften so far, but I love it! I like them being outside so you can enjoy the view with your mead . I think of everyone in Skyrim being pretty open minded as far as nakedness and things (more of an European attitude than an American one lol), so that aspect doesn't bother me at all. I love the pump in the Riften one and the lighting you created for the waterfall underneath the platform. Beautiful. Definitely endorsed.
  10. JLF65
    JLF65
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    I did find one minor bug that doesn't seem to be my fault - the hidden chest in the destroyed house west of Whiterun says "Undress" instead of "Search" while this mod is active. Turn it off and it goes back to "Search".