Skyrim

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TheLostDeathKnight

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TheLostDeathKnight

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24 comments

  1. asmodai93
    asmodai93
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    What is that scar in the face? is that also included or from another mod?
  2. Xtyfe00
    Xtyfe00
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    What is the difference between this and your other race change mod? The inclusion of the vampire stuff?

    Really should be made clear
    1. TheLostDeathKnight
      TheLostDeathKnight
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      uhmm, you looked at both mods descriptions and names right?
      one is a Racial Overhaul, the other is a Race and Vampire overhaul.
      So how do i clarify this issue further?
  3. derder1167
    derder1167
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    Hmm... I thought that vampires could not cross water.
    1. TheLostDeathKnight
      TheLostDeathKnight
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      Depends on the lore, I know what you mean but it would be more of an inconvenience than fun to have that feature
    2. aemaethcold
      aemaethcold
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      According this article from UESP wiki, it depends on bloodlines, actually. Might be true except for the Volkihar vampires :

      "They usually live in eastern Skyrim, beneath the ice of remote and haunted lakes, never venturing into the world of men except to feed. [...] They can reach through the ice of their lakes without breaking it to grab unsuspecting victims from the surface."

      All that information comes from a book seen in both Oblivion and Skyrim : Immortal blood. Namely :

      "But you should know that the Volkihar have an additional ability you didn't mention. They can reach through the ice of their lakes without breaking it. It was quite a nasty surprise, being grabbed from below without any warning."

      Source : UESP wiki
    3. TheLostDeathKnight
      TheLostDeathKnight
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      by lore i meant D& and TES, but thanks for that, guess that answers that lol
    4. Mistle24
      Mistle24
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      to bad wikis can be wrong and "Lore" is up for debate depending on where you look as far as vampires and things like that are concerned.
  4. aemaethcold
    aemaethcold
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    Just out of curiosity, how did you choose the height and weight for the different races ? They don't stick to the values set for Oblivion or Skyrim. Though the inspiration comes from both regarding their special abilities.

    Also, in Skyrim the skeleton used never changes from one race to another, its height (and therefore, the camera's height) is 1.00. Does that mod changes that ?
    1. TheLostDeathKnight
      TheLostDeathKnight
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      A little game called morrowind. Most things are morrowind-ized as much as possible. As for the skeleton, there would need to be 20 skeletons since all races have different heights and then those change by sex. I have avoided scripts and skeletons for a reason, don't have the time :p

      If i started playing with skeletons i could see there being about 40 to make, 20 modified XMPS and 20 modified vanilla if memory serves.
    2. Yuanmonos
      Yuanmonos
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      Did Races have different carry weight in Morrowind than Oblivion? Because I remember that Nords were stronger than Orcs. Not much nur still stronger. Strength= carry weight.

      I might try this Mod out.
    3. TheLostDeathKnight
      TheLostDeathKnight
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      yup strength did equal carry weight, so races did have different values since not everybody started with the same amount of strength. I gave orcs a bit more than nords because of that beserker strength
    4. Yuanmonos
      Yuanmonos
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      That wasn't what I asked. I asked if the Strength had changed between the two games. I know that the strength equaled the carry weight. I have Oblivion at home.
  5. DarkArmanVampireLord
    DarkArmanVampireLord
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    Hi
    would you mind... Please,I beg you make a mod for Vampire Lord that I can kill anything at once only with ONE shot of Blood bomb in legendary difficulty, and before you ask, I say I do not care about balance while I am in Vampire Lord form. After all to be a VL means you are a god.
    1. TheLostDeathKnight
      TheLostDeathKnight
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  6. derder1167
    derder1167
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    Can you make race bonuses race attributes?
    1. TheLostDeathKnight
      TheLostDeathKnight
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      uhmm what?

  7. Onar23
    Onar23
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    This looks cool. Are the racial bonuses done in the same way as Racial Traits Improved? Or are they done like vanilla? (Also, can we have the racial powers used infinitely?)
    1. TheLostDeathKnight
      TheLostDeathKnight
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      Yes they are exactly the same as RTI, Since i fixed RTI for Dawnguard then it grew into RTO, and then to this. many thanks to Dasistgutja
    2. TheLostDeathKnight
      TheLostDeathKnight
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      Nope no infinite powers
  8. AfroGamerNinja
    AfroGamerNinja
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    Brace yourself, messages about how incompatible it is with Better Vampires are coming.
    1. TheLostDeathKnight
      TheLostDeathKnight
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      lol, this is for the people who don't want to add a ton of scripts to an already script heavy game
  9. DarShonDo
    DarShonDo
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    Interesting. I like how you gave the elf race night eye. Ill give this a go and see how it is. Have you thought of doing something with werewolves? I know there are great mods out there that makes being a werewolf better like Moonlight Tales. I'm always looking at race overhauls, some are great ,some not so much.
    1. TheLostDeathKnight
      TheLostDeathKnight
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      I will leave the werewolves to brevi. way to much scripting