Shame you didn't make a Dragonborn patch, but the CK and XEdit are easy enough to use for a personal. I don't think I'll use other food mods without editing the new food each time. This really makes cooking feel unique
hello, I am a bit stuck with trying to get this mod to work In-game. I have got the Ineeds mod and it says it is also compatible with this mod (reinstalling it to check if I need to tick any boxes to make it compatible, which there wasn't) and I have used vortex to download the mod and the only mod I have that does anything to food in the game is a food retexture mod (doesn't change stats and I also uninstalled this mod and this Gromit mod still didn't work). I had also tried installing another kind of food altering mods such as Zinni's food overhaul and both of these mods (Zinni and Gromit) crash my game when I try to activate a saved game. Additionally, it says "this legend relies on (saved files or something) and this pretty much occurs when I deactivate a mod which is odd since I am trying to activate this mod. SO I am very confused with how to properly use this mod. It would be amazing if someone could perhaps give me some suggestions to as how I could make this mod work (since this one is my first go-to choice XD) Thanks!
Can there be a list of all the included foods? I'd love to be able to discern which foodstuffs come from which mod. I have several different recipe mods.
Fantastic mod with more realistic Skyrim living style! During a long time we players just keep taking potions instead of taking foods to keep our lives,which is the biggest non lore-friendly setting thoughout the whole game. But after your mod this embarrassing matter has been solved perfectly. That's the ture living-style mod I have ever been finding!May I have the honour to get the permission and upload translated work to our platform http://www.skycitizen.net/ with credits and link to your Nexus website? Such great mod couldn't be used only by one kind of language,and Such fuctional mod must be spreaded widely! Thank your great job!
129 comments
Porting tutorial- https://wiki.nexusmods.com/index.php/Porting_Skyrim_mods_to_Skyrim_Special_Edition
Works just fine, it only requires a very basic port. Again love this mod and everything it does.
Oh and it makes a copy of the data even when you change the name back. So make sure to open it in SSEEdit and delete it.