Is it possible to create a function that will instantly detect that there are hostile creatures near the player? For example, how the standby, teleportation, and sleep buttons work. Which blocks all this if there are enemies nearby.
There seems to be a library function in the v3.3 of StorageUtil.dll called "TESTScanCellNPCsByFaction". It does not exist in v3.2 of the dll. This seems to be the source of the error, "error: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound."
Is it possible that this library function in the DLL needs to be properly renamed to "ScanCellNPCsByFaction" which is referenced in the changelog?
here is a strange one, after startup, check inventory, a message appears saying I need version 3.3, which I'm running. I've run into this on other mods where the version number correct but something is reporting it as something else.
Hello. My scripts seem to be slowing down over time. for example i have a mod in which when i press a key, a specific menu shows up. over time it's taking longer and longer to appear.
When i see it's slowing down, i load a save in which it is still fast, and continue playing from there until i noticed it slowed dwn again.
any idea what could be the cause though? Im basicly doing every quest twice because of this.
its a long playthrough and it started appearing after i added "true hud" and "true directional movement". on top of that, through out the playthrough i have a bunch of other mods.. some are sure heavy on scripts, but it was not a problem at all for the whole year on this one playthrough...
How could i stop the scripts from slowing down please?
(Late reply, but anyway...) It allows more options for Modders to make more complex mods with functionality otherwise impossible to implement, therefore some complex mods require this mod installed in your Skyrim so they can work properly
178 comments
dll. This seems to be the source of the error,
"error: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound."
Is it possible that this library function in the DLL needs to be properly renamed to "ScanCellNPCsByFaction" which is referenced in the changelog?
My scripts seem to be slowing down over time. for example i have a mod in which when i press a key, a specific menu shows up. over time it's taking longer and longer to appear.
When i see it's slowing down, i load a save in which it is still fast, and continue playing from there until i noticed it slowed dwn again.
any idea what could be the cause though? Im basicly doing every quest twice because of this.
its a long playthrough and it started appearing after i added "true hud" and "true directional movement". on top of that, through out the playthrough i have a bunch of other mods.. some are sure heavy on scripts, but it was not a problem at all for the whole year on this one playthrough...
How could i stop the scripts from slowing down please?
Which should come first?
I will appreciate your answers.
It allows more options for Modders to make more complex mods with functionality otherwise impossible to implement, therefore some complex mods require this mod installed in your Skyrim so they can work properly
Hope this helps.