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MCR

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About this mod

A lighthouse, near the mouth of the White river, in the architectural style of Windhelm. See requirements.

Requirements
Permissions and credits
Translations
  • Spanish
WINDHELM'S ANCIENT LIGHTHOUSE Version 1.0


By Mr. C. Racer

Traducción española
Last year, MannyGT released his "Windhelm Lighthouse" mod, but, though well done, it used the Solitude lighthouse model, which doesn't really fit with Windhelm's aeshetics. So I decided to make a new lighthouse more fitting for Ysgramor's city, and this is the result.

  The mod includes:

- Kyne's Beacon: Windhelm's lighthouse, located near the mouth of the White River.
- A new NPC, Sjorn of Windhelm: the caretaker, with his own schedule and a few lines of dialogue that change depending on your character's race.
- Nothing inside the lighthouse is owned, and the chest is set to "no respawn", so it can be used as temporary home. Of course, you'd have to kill Sjorn for that, and only a bad person would do it. And you're not a bad person, right?

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REQUIREMENTS
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- Fuz Ro D-oh - Silent Voice by shadeMe, if you want to be able to read the new dialogue. Honestly, Bethesda, when are you going to give us the option to set the amount of seconds a text stays on screen when there's no voiced dialogue?

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INSTALLATION
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  Unzip all the files and drop them on your Skyrim/Data folder, overwriting if asked, and activate the plugin in the Skyrim launcher. The file has been fully cleaned with TES5Edit 3.0.32.

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BUGS / THINGS TO KEEP IN MIND
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- Pieces of the lighthouse, or the entire building, disappear as you move away from it. The reason is the lack of LOD model.
- You can't reach the top of the lighthouse. There was problems with the navmesh.

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HISTORY
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Version 1.0: First version.

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CREDITS
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- Everything: Mr. C. Racer

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THANKS TO
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- MannyGT for inspiration.
- The people at the official TES forums for help with Sjorn's dialogue.
- The TES5Edit team.
- Bethesda.
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