I would like to dedicate this space here to give a heartfelt thank you to uglykidcid for helping me with my "CK has the masters in wrong order" issue that was plaguing my mods.
PSA: If your CK has the masters in wrong order, use LOOT. File -> Redate Masters fixes this issue like a baws.
Thank you again, my friend, week has been officially made. ____________________________________________________________
UPDATE LOG - 1.1: The house is now standalone. You don't need Elisdriel.esp anymore, but if you intend to have Elisdriel house in your game, don't get the Pro file. The two mods are not compatible and this file removes all Elisdriel cells (world and interior).
- Fixed lighting blinkery and weird in-and-out dust effects - Added a shack for Provincial Courier Service. Currently inaccessible, it will be Courier's home when I patch the mods.
Update 1.2: I got a few complaints that the house was too easy to get. Now you have to go find the previous owner in Helgen. They got into a bit of a... scaly situation. ___________________________________________________________
Please report back on how the patch for PCS works, I haven't been playing Skyrim for weeks now and I'm hella busy with stuff so I can't extensively test it just yet.
Sorry it took me so long to get it out to you guys
If anyone is having issues with having the house inside of another version of it, its Elianora's other mod "Beginner's Shack", just disable that mod and download the actual version of it, it should fix your troubles.
Has anyone else had problems with Eli's Shack Pro and Helgen Reborn and also with Provincial Courier Service. I loaded Eli's Shack Pro then Provincial Courier Service and then the Eli's Shack-Provincial Courier patch but then there are weeds and flowers growing over the planting area on the ground and in front of the tanning rack, also a rock is on top of the out house. When you run Eli's Shack and Helgen Reborn, the helgen reborn mod covers up the building where the dead body is that has the shack key. Does anyone know if there is another way of running these mods together without thiese problems. I cannot get the key now for the shack and can't get to the tanning rack and planting area by the shack. Any help would be appriciated.
The Provincial Courier Service + Eli's Shack Pro weed issue is not from the two mods actually, it's "Floating Grass Bug", fixing instructions here http://www.creationkit.com/Floating_Grass_Fix
Finally, Ra'Ziir has a nice quiet nook to take a kip! Excellent small house in an excellent location. A small cottage that gives Ra'Ziir the same benefits of the Uber-castles in a more comfortable space. The house music and theme is apropos for a ranger/archer character. Ra'Ziir is purring like fat-bellied kitty full of sweet-meat!
hi, can't see any reports concerning the PCS-patch...so here i go:
i installed the courier service, which i had not before, and everything seems to be alright. there is only one minor problem: the courier's shack is floating some 30 centimeters in the air (entrance is ok).
could that be a problem on my side somehow?
i have already decorated with plants and boulders (jaxonz) all around the shack in my most recent game, but i will have to do this for all my chars=24! because the shack+CSP are part of all my games now..... :-)
exactly! the foundation was missing! but as soon as i got to know it ought to have a foundation, i knew the problem was on my side. my load order was faulty and now the foundation is there.
sorry for having bothered you and thx for the "fundamental" hint!
Looks like a cool mod, but I cant download it. It may be because I use Mod Organizer rather than NMM, but I doubt it. I have the workaround set up correctly, and even downloaded Thornrock, but I still cant download this mod, Mod Organizer just says "Download failed: Error downloading" Any advice?
There would be no conflict, if the house was positioned about 2-3 meters to the left side. It's such a pity to resign from one or the other, since together they create beatiful piece of landscape ;( Is there a chance for a compatible version to be released in future? Or a way for a newbie to move it without boch'ing the whole landscape?
@BlackRoseOfThorns- You might have luck asking BJS_336 to make a patch for that particular bridge. I use that mod, as well, and he's been very responsive to people who bring up conflicts with popular mods. A second option is reverting to an older version. I'm using the previous version of Skyrim Bridges and the old Whiterun bridge isn't nearly as large as the new one. The only clipping is with Halla's outhouse, which doesn't bother me because immersive pooping is really not my thing. A third option might be to use console magic on the bridge structures that are clipping into Halla. The pictures from the bridge mod appear as though this particular bridge reconstruction was built on top of the vanilla bridge. You might be able to console out the offending parts without too much trouble.
...use "jaxonz positioner" so you can have both mods in a really nice "bridge-home" ensemble!
you can move the outhouse (two parts, and the doorpart will still be functional after moving) mind: door is hidden in the bridgewall and you have to tcl into that wall to get the door! you can move all the wallparts (bridge and eli's) to a position of your liking. the main part of the bridge remains untouched and i just had to remove some boulders and connect eli's wall with the brigdewall by removing parts that would not fit in. you could even build a new wall by using parts from the existing wall! give it a try, it's fun and worked perfectly for me.
....i have never loaded up a pic here and i really do not even know how to correctly post it here... somebody tell me how it works or link me to a tutorial and i will post a pic of my "eli's bridge ensemble" as soon as i can! :-)
Oh yeah, that is a tight fit, but it doesn't look bad!
I remember trying to do this with the Provincial Courier Service and the ground itself had a weird issues with the bridge, the gap between this and Eli's house is a lot neater looking.
You need to tweak some courier's AI data to be able to move the provincial courier service shack. I'll make the patch file as soon as I get my Skyrim up and running, my game is totally furked right now.
I meant sticking the bridges mod there with the courier's shack on it's own. I like this option better though, looks nicer with your house there. I'll probably remove the outhouse in my version, but it's nice to see that it looks fine between the bridge and this house.
I just want to say that Jaxonz Positioner is my new favorite toy. I used it to move the entire fence over to make room for the Skyrim Bridges bridge at Whiterun, built another deck behind Halla and moved all the outdoor crafting stuff back there, and turned the front patio into a lovely seating area. Also, I now have an even greater appreciation for the work that modders like you put into those places, Elianora. So much work!
Still no approval on the courier patch? I made one for my own use, but still learning the CK and sadly the courier himself still hangs around the Hala instead of the relocated courier building lolI've been looking forward to your release to use instead
Its OK! Glade to hear you're making one though! and I hope you get your game issues fixed up, sorry to hear about that! Anyway, thanks for your efforts and the great mods!!!
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The author has locked this comment topic for the time beingPSA: If your CK has the masters in wrong order, use LOOT.
File -> Redate Masters fixes this issue like a baws.
Thank you again, my friend, week has been officially made.
____________________________________________________________
UPDATE LOG - 1.1:
The house is now standalone. You don't need Elisdriel.esp anymore, but if you intend to have Elisdriel house in your game, don't get the Pro file. The two mods are not compatible and this file removes all Elisdriel cells (world and interior).
- Fixed lighting blinkery and weird in-and-out dust effects
- Added a shack for Provincial Courier Service. Currently inaccessible, it will be Courier's home when I patch the mods.
Update 1.2: I got a few complaints that the house was too easy to get. Now you have to go find the previous owner in Helgen. They got into a bit of a... scaly situation.
___________________________________________________________
Please report back on how the patch for PCS works, I haven't been playing Skyrim for weeks now and I'm hella busy with stuff so I can't extensively test it just yet.
Sorry it took me so long to get it out to you guys
can't see any reports concerning the PCS-patch...so here i go:
i installed the courier service, which i had not before, and everything seems to be alright.
there is only one minor problem: the courier's shack is floating some 30 centimeters in the air (entrance is ok).
could that be a problem on my side somehow?
i have already decorated with plants and boulders (jaxonz) all around the shack in my most recent game, but i will have to do this for all my chars=24! because the shack+CSP are part of all my games now.....
:-)
the foundation was missing!
but as soon as i got to know it ought to have a foundation, i knew the problem was on my side.
my load order was faulty and now the foundation is there.
sorry for having bothered you and thx for the "fundamental" hint!
I'm just in a bit dilema since the Shack is too close to the road and goes over the bridge wall from Skyrim Bridges by BJS_336.
http://static-3.nexusmods.com/15/mods/110/images/38158-2-1409515118.jpg
There would be no conflict, if the house was positioned about 2-3 meters to the left side. It's such a pity to resign from one or the other, since together they create beatiful piece of landscape ;( Is there a chance for a compatible version to be released in future? Or a way for a newbie to move it without boch'ing the whole landscape?
you can move the outhouse (two parts, and the doorpart will still be functional after moving) mind: door is hidden in the bridgewall and you have to tcl into that wall to get the door!
you can move all the wallparts (bridge and eli's) to a position of your liking.
the main part of the bridge remains untouched and i just had to remove some boulders and connect eli's wall with the brigdewall by removing parts that would not fit in.
you could even build a new wall by using parts from the existing wall!
give it a try, it's fun and worked perfectly for me.
somebody tell me how it works or link me to a tutorial and i will post a pic of my "eli's bridge ensemble" as soon as i can!
:-)
the pics are up.
btw: dont know, which of my mods gave me the blue roof........and sorry for the original greenery, i am a bit of a big tree-hugger:-)
The mod changing the Whiterun architecture is Sexy Whiterun.
I remember trying to do this with the Provincial Courier Service and the ground itself had a weird issues with the bridge, the gap between this and Eli's house is a lot neater looking.
Previous owners body is on a porch or a burned down house if you approach from Riverwood side of Helgen.
I'll try to get a patch made soon, sorry it's taking so long >.<