I started this mod and entered the doors to the mine carts. Time after time I hear the voice say "careful..." and I am either dropped in front of a moving mine cart or inside and am knocked out and crushed either way. No amount of moving, turning, crouching or jumping will help. I'm always dead in a second or two. I finally gave up as a stressful waste of time. Is there something I did wrong or any way I can avoid being killed when entering the minecart area?
: I was looking for cool dungeon MODs when I came to know this one by recommendations on very old Reddit posts, and boy, my experience with this one was excellent. When I saw the name "Zelda" being mentioned as inspiration, something surely good would come, albeit I had some mixed feelings about it when I finished the main story.
Skyrim lacks a lot good puzzles and this MOD came with a good dose, Bosses included in as well, which made them even more unique. I can understand why some people disliked the bosses and some stuff from the dungeons, the puzzles requires more thinking, and swinging & attacking around is not always the answer. Considering that Skyrim focus more on exploring, looting and hack 'n' slash, seeing all those things at once being built in a single MOD might have been too much. But I believe that those who played Zelda may get used fast with the MOD's puzzle concepts.
Despite never playing Morrowind or seeing more deep about Sotha Sil's lore, I felt entertained during the quests and this inspired me to seek more about this forgotten part of Elder Scrolls's history. Surely I gonna play it again someday because I am terrible at getting it all at once, specially when the matter is about games with complex lores.
Music I do not argue, they were good, kinda out for Elder Scrolls's standards but they worked none the less.
The items and dungeon's artefacts are also good and I liked seeing them being vital to progress instead of being another unique generic item/weapon you'd find around and not use anyway.
Now, I personally have some opinions about certain parts I disliked, most of them related to Design Choices.
About puzzles, for example, the riddles of Cartwright from the quest, Riddling Rails, are ok except for one which is based on language knowledge for it, not everyone would understand the logic of the Owl Riddle, even I knowing english almost my entire life, I had to seek an explanation latter for that. But the thing with the riddles was not the greatest picture here, it was its cheap punishment. Killing the player by choosing the wrong answer or doing the puzzle wrongly is the worst concept to ever add -- I've saw this a lot with other MODs -- since in Skyrim you don't experience this, and no one enjoys having to reload their saves because you died by some idiotic action or choice. Might have been interesting if you answer all 3 riddles at once and the Cartwright no saying if you answered correctly or not until the end. As punishment, the Cartwright would not finish the ride and kick you out until you manage to answer all riddles correctly.
For dungeons, in some parts of The Brass Forest were an absolute visual pollution like Great Grove with no sense of direction due to many trees, I believe I spent 1 hour trying to find the correct tree path to reach the Steel Hollow room.
In Boiling Foundry, I liked the concept of the spinning cogs & pistons being like platform obstacles, problem is, it is too much, and if you fall we return with the Cheap Death Punishment problem unless you have Sehtic Security Pack, which, in some cases does not work even with the situation fitting to its description. Backtracking is also a problem sometimes but Boiling Foundry won the contest.
Also some dungeons like Boiling Foundry and The Cave were noisy with the ambient sounds to the point I had difficult to hear the music and even my thoughts.
Now, in part of quests, The Mer In The High Castle was not terrible by the content but how the quest requires a specific class to it. If the player does not have any skills on Sneaking, the stealth will be an absolute disaster since the experiements cannot be killed either. Also, being stripped from your gear and leaving you naked was the worst by far. It was already boring seeing this happening 4 times in Vanilla Skyrim, and some more on other MODs I played. Worse is, there are no Sneaking, Muffle or Invisibility potions to give you a hand. Despite that part being short, it can turn the ire for some. Ironically, before beginning the quest, At The Bottom Of The World, you go again to jail but not stripped from your gear.
In combat, I saw it would be more puzzle oriented rather than swinging a weapon everywhere to solve most of your problems, but, I did not imagine you would be 100% dependent of a certain item to keep going. Lullian Shield speaks for itself since it is the only thing needed to progress during the final dungeon and killing the final boss. I left behind most of the other weapons, even from the MOD, to give priority to the unique ones from the dungeons.
For the last, soft locks, if I happen to not have none of the dungeon's items, it is your doom, specially in The Bottom of the World where I faced this problem.
Despite all those things I mentioned, it is worth trying and experiencing this MOD at least once even if you are not much a fan of puzzles.
i finished sky spy and reported back to numinar, there is no further dialogue and im stuck wondering how to proceed with the quest, i actually like the quest and want to continue doing it but the game wont allow me to. please say someone knows how to fix this problem.
If anyone has trouble with auto-starting quests (by fast travel, such as the Bottom of the World), there is this piece at the very end of description, that you can travel to Fort Neugrad and trigger those quests via the "strange light" by the lake. It worked for me with the Bottom of the World.
"If Llavados doesn't spawn even though you're level 15, travel to Fort Neugrad. By its lake there will be a strange glowing light that you can activate to start the mod. You can do this for quests that would normally be encountered via fast traveling too, such as the Brass Forest and the Bottom of the World."
I accidently sold or dropped my 3 triangulation pegs used for the "Sky Spy" quest. Am I just not going to be able to advance on this playthrough, or is there somewhere I can obtain or buy more?
This is quite possibly the worst mod ever. no map. horrible sounds all around. If anyone plays Skyrim to play super mario jumping and balancing, they need to stop. This isn't hard, it's just bad, tedious and lacking any value at all. That I stumbled on this mod because of Nolvus should be a crime having wasted my time before finally realizing I play games for fun, and this has zero fun. That I can't simply remove this mod and delete it forever for fear of breaking my game now is a travesty. That this is taking up any space on my hard drive is sad.
Excellent voice acting overall, decent storyline, seriously good. Level design freakin' wore me out and damned if I could get the smith to actually have an inventory (it was always empty, I could only give him raw ingredients and have him make guns), but hey, primo effort otherwise.
I stupidly left my stuff in Whitehorn, is there any way of going back? The closest save i have was hours before i started the wheels of lull. Also tried coc but no avail
Love the mod to date, has something for everyone (despite some whinging) However I have a problem with game freezing when tripping the alarm in the cell in Whitehorn labs. I have looked for the problem in the is forum but failed. Is there a workaround / setstage to get past this please. Regards.
2746 comments
Skyrim lacks a lot good puzzles and this MOD came with a good dose, Bosses included in as well, which made them even more unique. I can understand why some people disliked the bosses and some stuff from the dungeons, the puzzles requires more thinking, and swinging & attacking around is not always the answer. Considering that Skyrim focus more on exploring, looting and hack 'n' slash, seeing all those things at once being built in a single MOD might have been too much. But I believe that those who played Zelda may get used fast with the MOD's puzzle concepts.
Despite never playing Morrowind or seeing more deep about Sotha Sil's lore, I felt entertained during the quests and this inspired me to seek more about this forgotten part of Elder Scrolls's history. Surely I gonna play it again someday because I am terrible at getting it all at once, specially when the matter is about games with complex lores.
Music I do not argue, they were good, kinda out for Elder Scrolls's standards but they worked none the less.
The items and dungeon's artefacts are also good and I liked seeing them being vital to progress instead of being another unique generic item/weapon you'd find around and not use anyway.
Now, I personally have some opinions about certain parts I disliked, most of them related to Design Choices.
About puzzles, for example, the riddles of Cartwright from the quest, Riddling Rails, are ok except for one which is based on language knowledge for it, not everyone would understand the logic of the Owl Riddle, even I knowing english almost my entire life, I had to seek an explanation latter for that. But the thing with the riddles was not the greatest picture here, it was its cheap punishment. Killing the player by choosing the wrong answer or doing the puzzle wrongly is the worst concept to ever add -- I've saw this a lot with other MODs -- since in Skyrim you don't experience this, and no one enjoys having to reload their saves because you died by some idiotic action or choice. Might have been interesting if you answer all 3 riddles at once and the Cartwright no saying if you answered correctly or not until the end. As punishment, the Cartwright would not finish the ride and kick you out until you manage to answer all riddles correctly.
For dungeons, in some parts of The Brass Forest were an absolute visual pollution like Great Grove with no sense of direction due to many trees, I believe I spent 1 hour trying to find the correct tree path to reach the Steel Hollow room.
In Boiling Foundry, I liked the concept of the spinning cogs & pistons being like platform obstacles, problem is, it is too much, and if you fall we return with the Cheap Death Punishment problem unless you have Sehtic Security Pack, which, in some cases does not work even with the situation fitting to its description. Backtracking is also a problem sometimes but Boiling Foundry won the contest.
Also some dungeons like Boiling Foundry and The Cave were noisy with the ambient sounds to the point I had difficult to hear the music and even my thoughts.
Now, in part of quests, The Mer In The High Castle was not terrible by the content but how the quest requires a specific class to it. If the player does not have any skills on Sneaking, the stealth will be an absolute disaster since the experiements cannot be killed either. Also, being stripped from your gear and leaving you naked was the worst by far. It was already boring seeing this happening 4 times in Vanilla Skyrim, and some more on other MODs I played. Worse is, there are no Sneaking, Muffle or Invisibility potions to give you a hand. Despite that part being short, it can turn the ire for some. Ironically, before beginning the quest, At The Bottom Of The World, you go again to jail but not stripped from your gear.
In combat, I saw it would be more puzzle oriented rather than swinging a weapon everywhere to solve most of your problems, but, I did not imagine you would be 100% dependent of a certain item to keep going. Lullian Shield speaks for itself since it is the only thing needed to progress during the final dungeon and killing the final boss. I left behind most of the other weapons, even from the MOD, to give priority to the unique ones from the dungeons.
For the last, soft locks, if I happen to not have none of the dungeon's items, it is your doom, specially in The Bottom of the World where I faced this problem.
Despite all those things I mentioned, it is worth trying and experiencing this MOD at least once even if you are not much a fan of puzzles.
please say someone knows how to fix this problem.
"If Llavados doesn't spawn even though you're level 15, travel to Fort Neugrad. By its lake there will be a strange glowing
light that you can activate to start the mod. You can do this for quests
that would normally be encountered via fast traveling too, such as the
Brass Forest and the Bottom of the World."